I beg to differ too. First player in a Pong game has an advantage
That being said, this topic has no true answer. Too many variables are included. For example, length of the fight.
Short fight, tp users will not run out of resources so they can burst like hell. Of course, it is not true for long fight. BLM is unaffected by this length.
So which are the best? BLM or tp users? Answer is definitively none.
Have a nice launch and keep in mind that you can level up all dps classes and jobs on the same character anyway …
I doubt BRD can hit top DPS when Limit break is involved. Since almost all classes (except PLD) get gimped on their rotation to charge that bar, and until we see higher content, OmniSlash >all
Bard also dies darn fast, where a blm can heal pretty darn strongly even if he can no longer use those nice conj spells.
Giving all these expected run around boss content we are expected to have, MNK/DRG will probably be top DPS, since they can still keep up some decent DPS while charging that LB-bar.
MNK seems to be the more versatile class with both defense offensive and support stuff (they're too versatile in some ways) while DRG seems to be best if they can stick to a boss like glue, giving how high their damage can get once the rotation gets going.
Assuming mnks can get their mojo going with all those speed enhancements they may even top out faster by charging that LB as fast as possible.
But range is going to have its problems especially with the dreaded aoe lag.
it all depends on what ur fighting u wont be taking a blm to fight something that is strong against magic attacks or a dragoon to fight something thats strong against piercing attacks. In the end no job really out DD's the other because they have a need for different mobs. In the end it depends on loads of things what job does the highest DMG.
Like what mob ur fighting, what gear u have, how well you can play that job and use it abilitys well so you never have down time DPS. How well you're party works together and well you know your job.
Every DPS job in my eyes is equal there isn't any that can out DPS the other because each job has it need for the different fights.
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Yoshi said that'll never happen with the way he made the design decisions.it all depends on what ur fighting u wont be taking a blm to fight something that is strong against magic attacks or a dragoon to fight something thats strong against piercing attacks. In the end no job really out DD's the other because they have a need for different mobs. In the end it depends on loads of things what job does the highest DMG.
Like what mob ur fighting, what gear u have, how well you can play that job and use it abilitys well so you never have down time DPS. How well you're party works together and well you know your job.
Every DPS job in my eyes is equal there isn't any that can out DPS the other because each job has it need for the different fights.
No enemy will ever be "strong" or "weak" to any type of attack. All "types of attack" is more a buff kind. aka 10% Perice bonus is really "10% more damage for drg" etc.
Read Yoshi-P's post on elemental weaknesses. Enemy's will never be resistant nor will they be weak against anything.
All DPS will top out based on their own properties.
Its new and fun. I know i am looking at leveling my BLM to see what he can do. I have been playing mage for years though on many different games. Go with what you enjoy playing, and have fun!
It also depends what cross class abilities you have. Archer and Pug get some awesome dps bonus abilities, archer gets +20% damage ability, and PUG gets +30% damage output ability. Once unlocked and available to any dps class, this topic becomes broader and more difficult to really say.,
As a MNK main, I'm pretty biased. But, in the spirit on honesty, I try to be objective. That said, I'm rather impressed at ACN at the moment. Talk about sustained DPS. This class will kill you with a 1000 cuts. Or a 1000 cutes, since Carby is involved.
Now this is only one incident, but I had a lowbie dungeon run where I was constantly #2 on the hate list on everything, and always made sure to assist the tank. Now, I could easily assume that the tank (a glad) was slacking, but we were on a timer to beat the server shutdown. This means the other DPS (a PGL) was pressed to put in 100% too. So, giving the benefit of the doubt, I could only ASSUME that everyone was going full steam, and yet I still kept pulling hate.
I watched to make sure that the other DPS was assisting the tank too, and he was. So everyone seemed to be doing their job.
So, my question is, what was causing me to pull hate so easily. TBH, I was geared to the 9s, with all HQ + materia gear and/or green-tiered dungeon drops. I also put 4 DoTs on the assisted target (IE i focused fired instead of spreading DoTs around): Bio, Miasma, Thunder and Aero. Along with emerald carby doing his usual thing, that was it. I never even had time to cast Ruin or even Energy Drain.
Also, I wonder about the enmity shared between an ACN and carby. Does Carby's DPS count towards mine, making it easy to take hate, or does gear+stats really affect DoT damage that much? I always assumed DoTs were somewhat hard to "pump" up, per se.
Thanks for any info.
A user and the pet have separate hate. Carby does have some some enmity increasing skills so enmity is never a good indicator of damage.
Dots are good and bad. Dots do not over write thus you can have bio bio bio bio2 etc etc, from many casters, but at the same time enemies will resist more and more the longer the fight, as well as the fact those dots aren't exactly strong.
All classes have dots, most of them just suck. it is fairly easy to calculate how much damage a dot does and rarely do they exceed the damage of a straight up attack.
Finally Buffs and crits obviously do not favor dots so dots loose out simply because they are not good at ability stacking.
I did forget to mention earlier that a major problem with phase 3 parsing was that a lot of it was performed by level 50s on Cancer. A lever 30 FATE. That means that hit rate, crit chance, damage taken (avoidance of PBAOEs) and other factors could be ignored and heavily imbalance the results. Where a level 50 FATE might actually do enough to make a melee want to avoid the PBAOE, a 50 character in a 30 shrugs it off.
Personally, I do not count Limit Break as a DPS boost for a class. It's not a class ability really.
In the end, I would not be surprised to see a few more small changes over some patches in the future to be more balanced. I do not believe they want a situation where one class is so dominant in something that other classes become the FFXI's LOLDRG. Nor do I think they will want groups that were like the days of Weapons in sky or Colibri later on.
Edit: To Kukurumei, DoTs can crit. What I'm not sure of at the moment is if it's effected by buffs at all or if it's before they're applied or when the buff(s) are applied.
Last edited by Riese; 08-26-2013 at 04:50 AM.
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