You said it yourself, they've said it multiple times. They know the combat is borked right now and are fixing it, why open a whole new topic to say something so redundant? Seriously.I know there's a combat overhaul coming and I'm excited about that. I'm also VERY excited about the use of the words 'job system.' Yoshi-p has also said that classes/jobs will be made more unique. All of this is good, but I also want to bring attention to a simple fact about the way we level/rank up now
I started the thread because a combat overhaul isn't going to do anything about leve/behest.
We have a tonne of abilities we don't use right now. If they change the nature of those but leves and behest don't change then we're not going to see a meaningful difference in play style.
And you know that how?
While I would welcome an higher level of challenge (but in ALL mmorpgs truly challenging content always comes down the lines, when the combat system is solidified), there IS quite a big difference in efficency between people that use most of their skills with a good degree of ability, and those that spam 1 1 1 1 1.We have a tonne of abilities we don't use right now. If they change the nature of those but leves and behest don't change then we're not going to see a meaningful difference in play style.
This not to mention that I'd very much like to see a group doing raptors where the tank doesn't use at least some of his tanking abilities. The casters are gonna be dead every 2 minutes.
Killing more efficently -> Sizable advantage. It's quite simple.
Well, it's a reasonable assumption, considering that the problem with easy leve mobs has more to do with the 10 rank dlvl cap.
http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
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