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  1. #11
    Can we please get a dev post on this one ^_^
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8
    Quote Originally Posted by Zozor View Post

    In FFXIV right now, you don't need to know how to play your class at all. You level up in behest and in guild leves, which is fine, but during those leves you don't need do do anything more than auto-attack.

    If all of the classes/jobs are made more unique that's great, but if we're relying on auto-attack plus one weapon skill to get through the battles nothing meaningful has changed.
    What auto attack?
    (0)

  3. #13
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    This game definitely needs to be harder but... LOL I really don't get the people that goes from 1 to 50 with normal attacks, what's the point of playing if you're choosing the most boring way of doing it? I mean, you CAN do it since the game is this easy, but what's the point? I play to have fun, not to smash my 1 button...
    (0)

  4. #14
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zozor View Post

    A sad example of this is that from rank 1 to 50 there's a very good chance that a gladiator will never have tanked a mob. They might have gotten hit, but the person getting hit rarely matters in behest or leves.
    One of the reasons for this is because everything is too damn easy, and requires no challenge due to the fact, that you can only fight stuff 10 ranks higher than you, max before SP gain is capped. I touched on this in an earlier post.

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
    (0)

  5. #15
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    this is completely accurate, most people never learn to play thier jobs on the current system of sp gains. 10 level max difference, and behest on too weak mobs.
    Then they think combat has no depth, mostly because they never have to play right, and never see what enemies can do, also they basically all stay at one leve area.
    Combat changes are irrelevant if nothing requires people to use thier skills, previous sp system you got sp for fighting higher level stuff and doing actions that counted, so it was fine to have easy stuff, but now you get the most sp, fighting things which you can probably solo. and in a group die before you can pull out a weapon.
    (0)

  6. #16
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    previous sp system you got sp for fighting higher level stuff and doing actions that counted,
    Well, not really. We just had spam casting cure I and sacrifice I, as well as using worthless TP moves just because they had a status effect proc that would add more SP.
    (0)

  7. #17
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zozor View Post
    I started the thread because a combat overhaul isn't going to do anything about leve/behest.
    And you know that how?

    We have a tonne of abilities we don't use right now. If they change the nature of those but leves and behest don't change then we're not going to see a meaningful difference in play style.
    While I would welcome an higher level of challenge (but in ALL mmorpgs truly challenging content always comes down the lines, when the combat system is solidified), there IS quite a big difference in efficency between people that use most of their skills with a good degree of ability, and those that spam 1 1 1 1 1.
    This not to mention that I'd very much like to see a group doing raptors where the tank doesn't use at least some of his tanking abilities. The casters are gonna be dead every 2 minutes.
    Killing more efficently -> Sizable advantage. It's quite simple.
    (0)

  8. #18
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    the previous SP system sucked but made me a lot more active and on my toes
    (0)

  9. #19
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    The previous sp system did suck, but sometimes I think getting sp for the actions you do is the only fair way to get sp, will it work in this game ...probably not...I mean we all tried it and hated getting 400 sp for one mob and 0 sp for the next for no random reason. Some people didn't even play then and don't remember the "dark ages of XIV", we're only in the middle ages now, hoping to see renaissance sometime in future.
    (0)

  10. #20
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    And you know that how?
    Well, it's a reasonable assumption, considering that the problem with easy leve mobs has more to do with the 10 rank dlvl cap.

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
    (0)

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