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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    130
    Quote Originally Posted by Nakiamiie View Post
    I do agree we need more player shops in the open world (not confined in unappealing duplicate instances like the market wards -- even though I like the market ward system of selling with retainers, I dislike it's current physical form). However, I do not necessarily agree on how you want it (as a class). But yes, for the general principle: player run shops in the open world, please.
    Well I was just throwing "class" out there. It wouldn't have to be that way. Either way, it would have to take some time to acquire. Maybe a high buy in, like purchasing the capital and then going from there, like any normal real-life business.

    It'd be great for players looking to spend their money on something big, something big to work towards and make more money on.
    (0)

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah/Selbina
    Posts
    12
    Quote Originally Posted by Sykora727 View Post
    Well I was just throwing "class" out there. It wouldn't have to be that way. Either way, it would have to take some time to acquire. Maybe a high buy in, like purchasing the capital and then going from there, like any normal real-life business.

    It'd be great for players looking to spend their money on something big, something big to work towards and make more money on.
    I like your idea. Adding a system like that and linking it to a class is a neat idea imo. Leveling would be linked to your entrepreneurial success. Higher levels would unlock more buying/selling options. Also, your high-priced investments would be good gold sinks.

    I do like the idea of a merchant class, and your broader selling ideas overall.
    (1)

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