Well it gives you something to protect.I don't want player owned houses in normal areas. I remember from SWG how ghost town's were popping out of the ground. They eventually had to make a house wrecking event to get rid of the inactive player houses, which was a big problem. It ruins the immersiveness the landscape has.
I'm also not fond of player owned houses in specially made areas for them. When I saw them in previous game I always thought it looked really out of place. You have a retainer shell, that's good enough for me. But maybe that's just me liking the nomadic existence in this game.
And what's the use for a player owned house for the rest of the community? What does it really add to this game? And gamestory wise it isn't really logical to be building villages when the Garlean empire is just about to attack.
I am for player-made housing but I recognise the problems it has had in previous games, and there is a lot of work SE would need to do to give it substance and functionality.
I rather protect something big and dynamic like a city such as Limsa Lominsa. in which the whole community is involved, than just your own personal house and/or village.
I pretty much trust them with the upcoming changes, but to successfully add this to the game is really diffcult. And from my previous experience in other mmorpg's I rather not see it at all.
And if they implement this for normal areas where mobs roam and quests take place than it will pretty much ruin my own fun in this game.
Last edited by Thsscks; 04-23-2011 at 08:55 PM.
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