I don't think the world is big enough for that. Things would get cluttered for sure. ^^;
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Why do we play MMOs if we are just going to make everything in an instance? Suddenly all the content is instanced and we're no longer playing an MMO, we're just playing an entrance lobby.
It needs to be in the open world or it should not be in the game at all.
Ultima Online was one of the oldest MMOs ever made and it had persistent player housing.
I HATE instanced content for partying and more active things, but I think for housing it would be the only way we could get what we want - the ability to build, customize and grow.
I'm not an "instance-everything!" freak. >.>
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Well you have to ask yourself what the point of instanced housing is?
The point of persistent housing is to let players actually build things, make an impact on the game world, and share their growth with other people.
Instanced housing allows for none of those things. If instanced housing is added, they should just limit it to a mog house and not even bother going all-out. I mean, it's a waste of time if it is not done with a larger purpose in mind.
I don't want player owned houses in normal areas. I remember from SWG how ghost town's were popping out of the ground. They eventually had to make a house wrecking event to get rid of the inactive player houses, which was a big problem. It ruins the immersiveness the landscape has.
I'm also not fond of player owned houses in specially made areas for them. When I saw them in previous games, I always thought it looked really out of place. You have a retainer shell, that's good enough for me. But maybe that's just me liking the nomadic existence in this game.
And what's the use for a player owned house for the rest of the community? What does it really add to this game? And gamestory wise it isn't really logical to be building villages when the Garlean empire is just about to attack.
Last edited by Thsscks; 04-23-2011 at 08:27 PM.
Well it gives you something to protect.I don't want player owned houses in normal areas. I remember from SWG how ghost town's were popping out of the ground. They eventually had to make a house wrecking event to get rid of the inactive player houses, which was a big problem. It ruins the immersiveness the landscape has.
I'm also not fond of player owned houses in specially made areas for them. When I saw them in previous game I always thought it looked really out of place. You have a retainer shell, that's good enough for me. But maybe that's just me liking the nomadic existence in this game.
And what's the use for a player owned house for the rest of the community? What does it really add to this game? And gamestory wise it isn't really logical to be building villages when the Garlean empire is just about to attack.
I am for player-made housing but I recognise the problems it has had in previous games, and there is a lot of work SE would need to do to give it substance and functionality.
I rather protect something big and dynamic like a city such as Limsa Lominsa. in which the whole community is involved, than just your own personal house and/or village.
I pretty much trust them with the upcoming changes, but to successfully add this to the game is really diffcult. And from my previous experience in other mmorpg's I rather not see it at all.
And if they implement this for normal areas where mobs roam and quests take place than it will pretty much ruin my own fun in this game.
Last edited by Thsscks; 04-23-2011 at 08:55 PM.
Having one is better than having none.
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Could all of our houses fit in Eorzea? Don't think so. It would have to be an instanced area..even Ultima Online had instanced portal areas for their housing didn't they? Maybe just on my shard. Never payed to play.
But I would like to be able to build and customize my house. Decorate it with the heads of the dragons and wyrms which have fallen under my blade. I am all for instanced housing. Maybe be able to have a seperate instance for every Linkshell so you can see and walk around a town full of your Linskhells houses. It would require a lot of work though.
I think Instanced housing is a pointless feature. Nobody cares what's happening in your own personal instance. So you end up just playing alone. If I wanted to play alone I would play a single player game. Even if it extends to guildmates, then you have - what? - five people who will participate in the instanced zone regularly.Could all of our houses fit in Eorzea? Don't think so. It would have to be an instanced area..even Ultima Online had instanced portal areas for their housing didn't they? Maybe just on my shard. Never payed to play.
But I would like to be able to build and customize my house. Decorate it with the heads of the dragons and wyrms which have fallen under my blade. I am all for instanced housing. Maybe be able to have a seperate instance for every Linkshell so you can see and walk around a town full of your Linskhells houses. It would require a lot of work though.
It ends up being nothing more than singleplayer fare (for all intents and purposes). And I don't think I have to elaborate much more than to say it's pointless to add in-depth single-player game mechanics in an [SIZE="6"]MMO[/SIZE].
And if SE wanted to implement housing, they could do so without it compromising on the artistic integrity of the zones. Copy-paste is a very powerful tool, and with further expansions comes more space. It's not an impossible feature to implement anyway. Ultima Online, ArcheAge, Mortal Online, Darkfall are all examples of games with persistent housing. And yes, Ultima Online had persistent housing. (Instanced housing was probably implemented to combat urban sprawl on your shard, which admittedly was a problem in Ultima Online).
Having public housing just sounds messy. My vote goes towards instanced zones.
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