Page 1 of 2 1 2 LastLast
Results 1 to 10 of 88

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Nabiri View Post
    I think some people are forgetting that housing areas could be instanced. :x A plot of land that only holds so many houses. And another, and another. Enough for everyone.
    Why do we play MMOs if we are just going to make everything in an instance? Suddenly all the content is instanced and we're no longer playing an MMO, we're just playing an entrance lobby.

    It needs to be in the open world or it should not be in the game at all.

    Ultima Online was one of the oldest MMOs ever made and it had persistent player housing.
    (0)

  2. #2
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by gifthorse View Post
    Why do we play MMOs if we are just going to make everything in an instance? Suddenly all the content is instanced and we're no longer playing an MMO, we're just playing an entrance lobby.

    It needs to be in the open world or it should not be in the game at all.

    Ultima Online was one of the oldest MMOs ever made and it had persistent player housing.

    I HATE instanced content for partying and more active things, but I think for housing it would be the only way we could get what we want - the ability to build, customize and grow.
    I'm not an "instance-everything!" freak. >.>
    (0)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Nabiri View Post

    I HATE instanced content for partying and more active things, but I think for housing it would be the only way we could get what we want - the ability to build, customize and grow.
    I'm not an "instance-everything!" freak. >.>
    Well you have to ask yourself what the point of instanced housing is?

    The point of persistent housing is to let players actually build things, make an impact on the game world, and share their growth with other people.

    Instanced housing allows for none of those things. If instanced housing is added, they should just limit it to a mog house and not even bother going all-out. I mean, it's a waste of time if it is not done with a larger purpose in mind.
    (1)

  4. #4
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    Quote Originally Posted by gifthorse View Post
    Well you have to ask yourself what the point of instanced housing is?

    The point of persistent housing is to let players actually build things, make an impact on the game world, and share their growth with other people.

    Instanced housing allows for none of those things. If instanced housing is added, they should just limit it to a mog house and not even bother going all-out. I mean, it's a waste of time if it is not done with a larger purpose in mind.
    Non-instanced housing is highly unlikely and improbable in terms of FFXIV's graphics and needed power to run the game. It would take up way too many resources to have a custom house for EVERY player, especially if it was within city walls... It would create an immense amount of lag and clutter. It's just impractical.

    Instanced housing would be a lot like Mog Houses in XI... You can invite your friends on to your instance to see your garden, your house, etc. without slowing down the entire server. It just seems like the route to take.

    I have no problem with instanced housing as long as I can invite others to my instance.
    (0)
    ☆ space trash ☆

  5. #5
    Player
    Xandre's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Mikael Imperius
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shelia View Post
    Instanced housing would be a lot like Mog Houses in XI... You can invite your friends on to your instance to see your garden, your house, etc. without slowing down the entire server. It just seems like the route to take.

    I have no problem with instanced housing as long as I can invite others to my instance.
    Agreed. It's simple and effective. I don't care to see other players' homes.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Shelia View Post
    Non-instanced housing is highly unlikely and improbable in terms of FFXIV's graphics and needed power to run the game. It would take up way too many resources to have a custom house for EVERY player, especially if it was within city walls... It would create an immense amount of lag and clutter. It's just impractical.
    Houses inside city walls is a ridiculous concept, I agree.

    But there is alot of space in Eorzea and more can be added if SE wanted to pursue this concept and avoid clutter.

    Instanced housing would be a lot like Mog Houses in XI... You can invite your friends on to your instance to see your garden, your house, etc. without slowing down the entire server. It just seems like the route to take.

    I have no problem with instanced housing as long as I can invite others to my instance.
    Instanced housing is okay, I guess, as an apartment. But anything beyond that (instanced villages for example) is just a ridiculous waste of time since nobody ever uses the feature except as an unnecessary rally point (see Age of Conan).

    If they are going to add instanced housing, they should limit it to apartments since the amount of resource expenditure needed to breathe life into a feature no-one will hardly use is pointless.
    (0)
    Last edited by gifthorse; 04-24-2011 at 10:54 AM.

  7. #7
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by gifthorse View Post
    Well you have to ask yourself what the point of instanced housing is?

    The point of persistent housing is to let players actually build things, make an impact on the game world, and share their growth with other people.

    Instanced housing allows for none of those things. If instanced housing is added, they should just limit it to a mog house and not even bother going all-out. I mean, it's a waste of time if it is not done with a larger purpose in mind.
    I already stated that the point is "the ability to build, customize and grow" without cluttering up land. Without so many limits.
    And I was speaking of instanced villages, not housing alone. The ability to wander though instanced villages and see other's homes - if invited, go inside. If asked, help build.
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  8. #8
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kirith View Post
    While it's clearly a cool idea i don't think FFXIV's engine and servers can do anything better than instanced rooms like FFXI's moghouses.
    Plus building houses in game is too far-fetched. For 1000 players there would need to be 1000 houses. Imagine 1000 prefab houses outside of Ul'dah. Imagine servers get populated to the max capacity, that will be anywhere from 5 to 10 thousand houses...

    Games that let you actually build stuff have a very different setup from FFXIV, and considering how things are right now to expect being able to build something persistent in the game world is ridiculous. In the most plausible related scenario i can see them letting us make vendor stands outside the city, but that's it.

    A bit like airships. They show us an amazing intro of airships fighting it off with dragons in the sky, but the best i can see happening is us fighting those weird walking airships like common mobs or crafting cannons, the number of which determines whether we managed to fend off the Garlean attack or not. (referring to promotional videos)
    What's the problem with talking about 1000 houses outside of Ul'Dah? Does that offend your sensibilities? So you support the idea of houses, just as long as someone doesn't put one where you don't like? Max server capacity is about 4000, not 10,000. Also you seem quite content with playing a game with a crappy engine. Most of us think they need to redo the game engine.

    Quote Originally Posted by Bled View Post
    Was the wrong quote,

    And were do you suggest we let the player base build? Lets just have someone plop a house they built right on top of a NM.. YEAH!!!

    There needs to be a predesigned location for the houses to be built, houses cant just be built anywhere.
    Good job reading the original frickin post. The first thing I said was locations will be up to the dev team. But go ahead and let me know what your favorite NM is, I'll try to build a house right on top of it the second I can.
    (0)

  9. #9
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Neptune View Post
    What's the problem with talking about 1000 houses outside of Ul'Dah? Does that offend your sensibilities? So you support the idea of houses, just as long as someone doesn't put one where you don't like? Max server capacity is about 4000, not 10,000. Also you seem quite content with playing a game with a crappy engine. Most of us think they need to redo the game engine.

    Good job reading the original frickin post. The first thing I said was locations will be up to the dev team. But go ahead and let me know what your favorite NM is, I'll try to build a house right on top of it the second I can.
    good luck with that, implementation is looking real grim for you.

    What you want developed has been the downfall for games that have attempted this very idea.

    Why don't you come join us in a game called Final Fantasy rather than Sim City... you know since your posting on the Final Fantasy XIV forums and all.
    (1)
    Last edited by Bled; 04-25-2011 at 03:33 PM.

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Bled View Post
    good luck with that, implementation is looking real grim for you.

    What you want developed has been the downfall for games that have attempted this very idea.

    Why don't you come join us in a game called Final Fantasy rather than Sim City... you know since your posting on the Final Fantasy XIV forums and all.
    It worked well enough in Mortal Online and Darkfall and Vanguard. Although those games were never popular, I very much doubt their downfall was somehow due to player housing.
    (0)

Page 1 of 2 1 2 LastLast