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  1. #1
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Gladiator Lv 100
    Quote Originally Posted by Amsai View Post
    @Abriael
    You completely missed the point. I wasn't trying to make a direct comparison of the process. I was showing that I want the process to be fast and efficient. Is the market ward fast and efficien? Somewhat. Would an AH be faster? Yes. Lets assume I'm looking for something on the wards, then go to get it, and it takes me all of 3 min. However, If I was using an AH, I could get the same item in 30 seconds or less. I just shaved off 2.5 mins from my shopping experience and in an MMO where everything can take time, thats 2.5 mins I can now spend doing something else. Does that 2.5 mins matter to me? ABSOLUTELY!
    Since you've mentioned efficence, let's talk about efficence.

    Market wards serve their purpose, you can get every item you need in acceptable times. Even faster the more features and search improvement are implemented, because let us say is clearly, there's NO feature included in any AH that can't be implemented in the market wards system.

    Market wards are already implemented. They already have an engine, and any function that's to be added to them can be programmed on top of a solid base.

    On the other hand, an AH may be (for some) somewhat faster. Maybe you gain 30 seconds with them. if you're lucky. They don't exist in the game, and they would have to be programmed in from scratch. Every single function and feature.

    This game needs a lot of work, in a lot of fields. Quests, Solo content, Guild content, transportation, battle system, server-side optimization, UI optimization... I could go on for several lines.

    Now, I'd much rather see them dedicate all the development resources to URGENT changes and additions listed above, improving my overall enjoyment of the game and giving me a lot more things to do, than to replace a system that's NOT broken with a completely different and new one that would make me save 30 seconds. Especially when those 30 seconds can be saved anyway by improving the existing system little by little with new features.

    This is what I call efficency.

    The implementation of an AH (just because some people can't fathom the sole possibility that alternative methods to the familiar ones can ultimately work just as well) would be mostly redundant.
    Using precious development resources/time, in a game that requires a LOT of work (IE: a lot of resources/time) across the board, to implement a redundant system is *not* what I call efficent.

    People demanding the implementation of an AH simply have no idea of the concept of "priorities" and would need a big injection of the concept of "realism".
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    Last edited by Abriael; 03-09-2011 at 09:54 AM.

  2. #2
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    Quote Originally Posted by Abriael View Post
    Since you've mentioned efficence, let's talk about efficence.

    Market wards serve their purpose, you can get every item you need in acceptable times. Even faster the more features and search improvement are implemented, because let us say is clearly, there's NO feature included in any AH that can't be implemented in the market wards system.

    Market wards are already implemented. They already have an engine, and any function that's to be added to them can be programmed on top of a solid base.

    On the other hand, an AH may be (for some) somewhat faster. Maybe you gain 30 seconds with them. if you're lucky. They don't exist in the game, and they would have to be programmed in from scratch. Every single function and feature.

    This game needs a lot of work, in a lot of fields. Quests, Solo content, Guild content, transportation, battle system, server-side optimization, UI optimization... I could go on for several lines.

    Now, I'd much rather see them dedicate all the development resources to URGENT changes and additions listed above, improving my overall enjoyment of the game and giving me a lot more things to do, than to replace a system that's NOT broken with a completely different and new one that would make me save 30 seconds. Especially when those 30 seconds can be saved anyway by improving the existing system little by little with new features.

    This is what I call efficency.

    The implementation of an AH (just because some people can't fathom the sole possibility that alternative methods to the familiar ones can ultimately work just as well) would be mostly redundant.
    Using precious development resources/time, in a game that requires a LOT of work (IE: a lot of resources/time) across the board, to implement a redundant system is *not* what I call efficent.

    People demanding the implementation of an AH simply have no idea of the concept of "priorities" and would need a big injection of the concept of "realism".
    ^ This. At this point an AH will not save this game but the other features he mentioned that are more "Urgent" will. Let's patch up the holes in our ship and keep it from sinking before we worry about fixing that wobbly hand rail.
    (0)

  3. #3
    Player
    Spellstar's Avatar
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    Ricky Spanish
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    Moogle
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    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    Since you've mentioned efficence, let's talk about efficence.

    Market wards serve their purpose, you can get every item you need in acceptable times. Even faster the more features and search improvement are implemented, because let us say is clearly, there's NO feature included in any AH that can't be implemented in the market wards system.
    Biggest load of rubbish I read on here today.
    And the new production team clearly do not agree with you or they would not be wasting their time on investigating / preparing for an AH to be implemented.

    I give you one (for starters) feature that cannot be implemented with the current system - clicking an item from a search screen which it appears in your mailbox in seconds. Then enabling you to instantly search for your next item...and so on.

    And there are plenty more !
    (0)

  4. #4
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Gladiator Lv 100
    Quote Originally Posted by Spellstar View Post
    Biggest load of rubbish I read on here today.
    And the new production team clearly do not agree with you or they would not be wasting their time on investigating / preparing for an AH to be implemented.

    I give you one (for starters) feature that cannot be implemented with the current system - clicking an item from a search screen which it appears in your mailbox in seconds. Then enabling you to instantly search for your next item...and so on.

    And there are plenty more !
    And who exactly said that a consignment system cannot be implemented in the market ward system? You sure lack imagination, my friend. Ain't it lucky that you aren't a developer?
    (0)

  5. #5
    Player Wolfie's Avatar
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    Wolfie Wu
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    Pugilist Lv 50
    Quote Originally Posted by Abriael View Post
    And who exactly said that a consignment system cannot be implemented in the market ward system? You sure lack imagination, my friend. Ain't it lucky that you aren't a developer?
    Let me hear your idea for fixing full wards/overcrowding and people trying to sell different types of items, while still keeping the wards organized and streamlined.
    (0)

  6. #6
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Wolfie View Post
    Let me hear your idea for fixing full wards/overcrowding and people trying to sell different types of items, while still keeping the wards organized and streamlined.
    1: Bigger wards. More efficent code.
    2: Multiple wards of the same kind, divided by level (exactly like the current tailors wards, I cannot really fathom why they did that only for tailors, it works wonders and there are other kinds of items that would need that more, see battlecraft)

    Last but not least: 3: phase out by-wards search and implement Centralized search.

    I search for an item and i'm told Retainer, price, and ward where it is.

    Easy peasy. And I don't even think those are the only solutions possible. Just those that come off the top of my head in 2 minutes of thinking.
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  7. #7
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    Quote Originally Posted by Abriael View Post
    Last but not least: 3: phase out by-wards search and implement Centralized search.
    I think the reason why we search by ward is to make it easier on us, not just because they didn't think it through.
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  8. #8
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Quote Originally Posted by Abriael View Post
    1: Bigger wards. More efficent code.
    This creates loading issues, especially for slower machines. Current wards that are full are already fairly slow to load, and only a few retainers load at a time. It places a heavy load on the server, because now it must account for an increased amount of retainers in the ward, and depending on how well SE's code is optimized, load times don't necessarily increase in a linear fashion.

    This also creates a problem where, if you're searching for a popular item, you can end up with 30, 40, 50 retainers that are all selling that item, leaving you to manually sift through them, almost as if the search function wasn't there.

    More efficient code is a noble goal, but not always doable without making some sacrifices somewhere. You can optimize some code only so far before you start having to ditch certain features.

    2: Multiple wards of the same kind, divided by level (exactly like the current tailors wards, I cannot really fathom why they did that only for tailors, it works wonders and there are other kinds of items that would need that more, see battlecraft)
    Further brings out the problem of people being penalized for selling multiple types of items.

    If it was made so that there was no penalty for selling level 50 armor in the level 10 ward, retainers would be lumped into the first ward on the list. If it was made so that there was a penalty, then people trying to sell both a level 10 armor and a level 50 armor would have to take a penalty on one of the sales.

    Creates a problem on the shopper's side as well; if someone is trying to buy a level 10 armor and a level 50 armor, they would need to go through a loading screen.

    Last but not least: 3: phase out by-wards search and implement Centralized search.

    I search for an item and i'm told Retainer, price, and ward where it is.
    Good feature, would improve wards without creating additional problems.

    All in all, you sort of solved one problem, which is overcrowding, but introduced 2 new problems and exacerbated an already existing problem (that you offered no solutions to).

    Ain't it lucky that you aren't a developer (like me)?
    (0)

  9. #9
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    Quote Originally Posted by Wolfie View Post
    Ain't it lucky that you aren't a developer (like me)?
    I call bull sh**
    Lulz everyone with an opinion is a developer apparently.
    (0)

  10. #10
    Player
    Spellstar's Avatar
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    Ricky Spanish
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    Moogle
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    Conjurer Lv 50
    Quote Originally Posted by Abriael View Post
    And who exactly said that a consignment system cannot be implemented in the market ward system? You sure lack imagination, my friend. Ain't it lucky that you aren't a developer?
    hehe im in my final masters year to become a developer .. well game programmer actually but close enough to counter your point "friend".

    To answer your once again flawed point, I was not talking about simply adding a consignment system, which of course could be implemented (but then one would never walk into the market wards, apart from to transfer items to your retainer) and that would make them redundant.

    So what you are saying is that they should morph the Market Ward system, so far away from a Market ward that its no longer a Market Ward?
    (0)
    Last edited by Spellstar; 03-10-2011 at 01:31 AM.