
Originally Posted by
Abriael
Since you've mentioned efficence, let's talk about efficence.
Market wards serve their purpose, you can get every item you need in acceptable times. Even faster the more features and search improvement are implemented, because let us say is clearly, there's NO feature included in any AH that can't be implemented in the market wards system.
Market wards are already implemented. They already have an engine, and any function that's to be added to them can be programmed on top of a solid base.
On the other hand, an AH may be (for some) somewhat faster. Maybe you gain 30 seconds with them. if you're lucky. They don't exist in the game, and they would have to be programmed in from scratch. Every single function and feature.
This game needs a lot of work, in a lot of fields. Quests, Solo content, Guild content, transportation, battle system, server-side optimization, UI optimization... I could go on for several lines.
Now, I'd much rather see them dedicate all the development resources to URGENT changes and additions listed above, improving my overall enjoyment of the game and giving me a lot more things to do, than to replace a system that's NOT broken with a completely different and new one that would make me save 30 seconds. Especially when those 30 seconds can be saved anyway by improving the existing system little by little with new features.
This is what I call efficency.
The implementation of an AH (just because some people can't fathom the sole possibility that alternative methods to the familiar ones can ultimately work just as well) would be mostly redundant.
Using precious development resources/time, in a game that requires a LOT of work (IE: a lot of resources/time) across the board, to implement a redundant system is *not* what I call efficent.
People demanding the implementation of an AH simply have no idea of the concept of "priorities" and would need a big injection of the concept of "realism".