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  1. #1
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    The basic approach for healers in most MMO's is stack a mana regen until comfortable, rest through put.
    Reducing a cast by 0,5 second and having a shorter global cooldown are beneficial in their own right.
    It gives you a faster response,allows you to push more healing in a shorter amount of time.
    It also makes the stop cast mana management approach saver.

    For now the game has given me the impression being faster is better.


    I don't think a realm reborn will focus on long 24 man encounters, might be wrong but I assume some where between 8 and 15 minutes.
    ARR can be compared to TBC WOW in terms of speed, current wow is a spamfest which trades healing tactics and mana management for spam.


    The reason I consider crit to be of low is because it's RNG.
    Yes it nets you more big heals but you have no idea when they will land.
    If you succor the tank it will be 100% useful but if you top some one with it and you crit then the shield might not be used.


    Personally I rather relay on having that extra faster heal than hoping for a crit.
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    Last edited by Sneakaboo; 08-24-2013 at 08:05 AM.

  2. #2
    Player
    VanWulfen's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Ladio Amira
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    Investing into spell speed is pointless because you need an ungodly amount to make it worthwhile, which only hurts yourself in the end and you don't need to stack piety for mana regen because you have skills that replenish it, along with Bard's MP song and items.
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  3. #3
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sneakaboo View Post
    The reason I consider crit to be of low is because it's RNG.
    Yes it nets you more big heals but you have no idea when they will land.
    If you succor the tank it will be 100% useful but if you top some one with it and you crit then the shield might not be used.
    Actually, for Scholar crit rate is definitly a secondary priority, as emphasized by the AF+1 set, which if you have that plus the full Hero's of Healing accessories, you'll have 134 Crit Hit Rating, which according to math I got from an LS member, that's about 14% chance to crit heal (a TON higher then White Mage will ever have with 86 crit hit rate) and it gives SCH's heals the additional buff's buff. 14% may not seem like alot, but if you're constantly healing and casting DoTs, then probabilities will be on your side (most likely)
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