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  1. #30
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    The basic approach for healers in most MMO's is stack a mana regen until comfortable, rest through put.
    Reducing a cast by 0,5 second and having a shorter global cooldown are beneficial in their own right.
    It gives you a faster response,allows you to push more healing in a shorter amount of time.
    It also makes the stop cast mana management approach saver.

    For now the game has given me the impression being faster is better.


    I don't think a realm reborn will focus on long 24 man encounters, might be wrong but I assume some where between 8 and 15 minutes.
    ARR can be compared to TBC WOW in terms of speed, current wow is a spamfest which trades healing tactics and mana management for spam.


    The reason I consider crit to be of low is because it's RNG.
    Yes it nets you more big heals but you have no idea when they will land.
    If you succor the tank it will be 100% useful but if you top some one with it and you crit then the shield might not be used.


    Personally I rather relay on having that extra faster heal than hoping for a crit.
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    Last edited by Sneakaboo; 08-24-2013 at 08:05 AM.