I definitely agree with you, I make high lvl food..offer it for free and no one even takes it cause it's a waste of space lol
I definitely agree with you, I make high lvl food..offer it for free and no one even takes it cause it's a waste of space lol
Food system similar to FFXI would be great - no need for all the stat numbers cluttering up the description of each food item, but the player should definitely be able to see the increase in stats on their character page.
I agree with the OP.
I believe origionally the concept was to prevent a single dish in becoming the standard for all players similar to what happened in XI by making an overly complicated link with the elemental affinity system. Where as XXXSpefirothcloudxiii would buy and consume a crumpet because he was a lalafell marauder with 90 fire affinity, and CloudSephirothXIV would use a mithkabob because he is also a marauder but has 90 earth affinity and is a highlander .... Of course these are just made up examples.
However, no one at this point knows or understands what they should be purchasing. And very few people feel inclined to adjust their stat allocations for the benefit of food effects.
In XI, the only reason why food effects became known throughout the community was due to official publications in Japan and extensive game hacking for data minig. Very little of it was gathered from actual people playing and researching the game themselves. So if it was a broken system then, I don't see why it should be carried over. I'm also not convinced that many people saw the hidden stats of food in XI as particularly "fun" aspect of the game.
No one would buy armour if the benefits were unknown or hidden. Why is it expected with food?
Also, what good does it serve to leave the stats off in game, if people are just going to immediately reference them elsewhere? I don't think the entire game should suffer for the sake of one week of mystery when a new food is introduced before someone data mines the information for it.
Personally, I'd prefer to ditch the complicated elemental affinity aspect of it in favor of a system wherein if you redundantly use the same food it becomes less effective for a period of time. I guess fatigue for food. That way, anyone could consume which items they want without the affinity nonsense, but would be encouraged to make and buy a variety.
Where can I even get a list of food effects in this game? x_x
I'm glad this issue has been posted on the forums with such response.
I chose to be a Culinarian within seconds of stepping into the game, and it's a decision I wished I didn't regret so much. Initially, I'd had hopes that I'd be able to provide my linkshell with useful food buffs that could be used in tough battles, or as a boost to crafters and gatherers to help increase their output and haul, and would be a well-valued member of the linkshell for filling that niche. What I got instead was a class that proved frustrating at times, disappointing at others, and a bad case of crafter's envy. Every other class has items that are highly sought after by players, except the culinarian.
First of all, the buff given by particular foods isn't shown in the food description. This doesn't bother me so much for raw foods, like meat, fish and vegetables gather by harvests, but it does annoy me for finished/prepared foods. The players of FFXIV don't seem to want to take the time to explore the food buffs (and GOD BLESS those who have tried... seriously, thank you,) and even when I link them to forum posts made by people who have tried documenting the food effects, they don't take the time to look at it. Players need these effects to be shown, to know what kinds of foods will fit their needs, and what to buy.
I don't necessarily need to make a fortune off selling food, but I do want to be able to SELL it. As of right now, I can't even give it away for free to my fellow linkshell members. Those who do take the food take it out of pity, and I can almost guarantee that they NPC it the moment my back is turned. If I can't even GIVE my food away, how can I expect my craft to pay off in the future?
Even just a small fix would be fine. The class has a lot of work left before it would be a functioning, invaluable asset to a linkshell, but every step is one in the right direction, because it can't really get much worse.
Greetings chefs of Eorzea! Sorry for the late reply on this, but I wanted to post up a comment we recently received from the dev. team about food effects. The development team believes that being able to understand the effects of food and their benefits is an extremely important element and are working hard to implement this quickly.
Good News Everyone!!Greetings chefs of Eorzea! Sorry for the late reply on this, but I wanted to post up a comment we recently received from the dev. team about food effects. The development team believes that being able to understand the effects of food and their benefits is an extremely important element and are working hard to implement this quickly.
/farnsworth
Thank goodness.... ; - ; so happy to hear this.
Isnt there a good chance that food effects will change in conjunction with the new battle/armory system?
YayGreetings chefs of Eorzea! Sorry for the late reply on this, but I wanted to post up a comment we recently received from the dev. team about food effects. The development team believes that being able to understand the effects of food and their benefits is an extremely important element and are working hard to implement this quickly.
Hope its overhauled and simplified a bit. If it works anything like several data miners have suggested its just a headache. Just make it simple.
Lower rank food gives less of a buff, higher rank better buff.
Eating higher rank food before your optimal will not work. Make sure all buffs stats are in tooltips
Make High Quality food last longer
- NQ 30min
- HQ +1 40m
- HQ +2 50m
- HQ+3 60m
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