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  1. #21
    Player
    Oc3lot's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Major Ocelot
    World
    Malboro
    Main Class
    Arcanist Lv 16
    I definitely agree with you, I make high lvl food..offer it for free and no one even takes it cause it's a waste of space lol
    (2)

  2. #22
    Player
    Hubert's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Humbert Halfwit
    World
    Excalibur
    Main Class
    Rogue Lv 50
    Food system similar to FFXI would be great - no need for all the stat numbers cluttering up the description of each food item, but the player should definitely be able to see the increase in stats on their character page.
    (0)

  3. #23
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I agree with the OP.

    I believe origionally the concept was to prevent a single dish in becoming the standard for all players similar to what happened in XI by making an overly complicated link with the elemental affinity system. Where as XXXSpefirothcloudxiii would buy and consume a crumpet because he was a lalafell marauder with 90 fire affinity, and CloudSephirothXIV would use a mithkabob because he is also a marauder but has 90 earth affinity and is a highlander .... Of course these are just made up examples.

    However, no one at this point knows or understands what they should be purchasing. And very few people feel inclined to adjust their stat allocations for the benefit of food effects.
    In XI, the only reason why food effects became known throughout the community was due to official publications in Japan and extensive game hacking for data minig. Very little of it was gathered from actual people playing and researching the game themselves. So if it was a broken system then, I don't see why it should be carried over. I'm also not convinced that many people saw the hidden stats of food in XI as particularly "fun" aspect of the game.

    No one would buy armour if the benefits were unknown or hidden. Why is it expected with food?

    Also, what good does it serve to leave the stats off in game, if people are just going to immediately reference them elsewhere? I don't think the entire game should suffer for the sake of one week of mystery when a new food is introduced before someone data mines the information for it.

    Personally, I'd prefer to ditch the complicated elemental affinity aspect of it in favor of a system wherein if you redundantly use the same food it becomes less effective for a period of time. I guess fatigue for food. That way, anyone could consume which items they want without the affinity nonsense, but would be encouraged to make and buy a variety.
    (0)

  4. #24
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Where can I even get a list of food effects in this game? x_x
    (0)

  5. #25
    Player
    Izariael's Avatar
    Join Date
    Apr 2011
    Posts
    54
    Character
    Izzy L'hibou
    World
    Brynhildr
    Main Class
    Monk Lv 80
    I'm glad this issue has been posted on the forums with such response.

    I chose to be a Culinarian within seconds of stepping into the game, and it's a decision I wished I didn't regret so much. Initially, I'd had hopes that I'd be able to provide my linkshell with useful food buffs that could be used in tough battles, or as a boost to crafters and gatherers to help increase their output and haul, and would be a well-valued member of the linkshell for filling that niche. What I got instead was a class that proved frustrating at times, disappointing at others, and a bad case of crafter's envy. Every other class has items that are highly sought after by players, except the culinarian.

    First of all, the buff given by particular foods isn't shown in the food description. This doesn't bother me so much for raw foods, like meat, fish and vegetables gather by harvests, but it does annoy me for finished/prepared foods. The players of FFXIV don't seem to want to take the time to explore the food buffs (and GOD BLESS those who have tried... seriously, thank you,) and even when I link them to forum posts made by people who have tried documenting the food effects, they don't take the time to look at it. Players need these effects to be shown, to know what kinds of foods will fit their needs, and what to buy.

    I don't necessarily need to make a fortune off selling food, but I do want to be able to SELL it. As of right now, I can't even give it away for free to my fellow linkshell members. Those who do take the food take it out of pity, and I can almost guarantee that they NPC it the moment my back is turned. If I can't even GIVE my food away, how can I expect my craft to pay off in the future?

    Even just a small fix would be fine. The class has a lot of work left before it would be a functioning, invaluable asset to a linkshell, but every step is one in the right direction, because it can't really get much worse.
    (5)

  6. #26
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Greetings chefs of Eorzea! Sorry for the late reply on this, but I wanted to post up a comment we recently received from the dev. team about food effects. The development team believes that being able to understand the effects of food and their benefits is an extremely important element and are working hard to implement this quickly.
    (58)

  7. #27
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    Greetings chefs of Eorzea! Sorry for the late reply on this, but I wanted to post up a comment we recently received from the dev. team about food effects. The development team believes that being able to understand the effects of food and their benefits is an extremely important element and are working hard to implement this quickly.
    Good News Everyone!!


    /farnsworth
    (10)

  8. #28
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Thank goodness.... ; - ; so happy to hear this.
    (0)

  9. #29
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Isnt there a good chance that food effects will change in conjunction with the new battle/armory system?
    (0)

  10. #30
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Bayohne View Post
    Greetings chefs of Eorzea! Sorry for the late reply on this, but I wanted to post up a comment we recently received from the dev. team about food effects. The development team believes that being able to understand the effects of food and their benefits is an extremely important element and are working hard to implement this quickly.
    Yay

    Quote Originally Posted by Sigmakan View Post
    Isnt there a good chance that food effects will change in conjunction with the new battle/armory system?
    Hope its overhauled and simplified a bit. If it works anything like several data miners have suggested its just a headache. Just make it simple.

    Lower rank food gives less of a buff, higher rank better buff.
    Eating higher rank food before your optimal will not work. Make sure all buffs stats are in tooltips
    Make High Quality food last longer
    • NQ 30min
    • HQ +1 40m
    • HQ +2 50m
    • HQ+3 60m
    (4)

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