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  1. #11
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Xeno View Post
    I know but I think they are going to do away with the ability to have every job as your subjob so I'm not going to bother with leveling anything until we get some more info.
    They are not making any major changes to the armoury system they already said that.

    The Job system is just another system that helps you differenciate yourself from other players and their Weapon Class.

    IE A Gladiator can be a Thief, Paladin, Dragoon, Warrior, Red Mage, etc.

    Or a Thief can be a Gladiator, Pugilist, Lancer, Marauder etc.

    It will be similar to a Job/Subjob system from XI except instead its a Job/Weaponclass system where your Job dictates your Role your weapon dictates how you perform it.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #12
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    Personally I'm hoping that theres are no requirements from the Armoury System to engage in and enjoy the Job System.

    IE

    No matter what your Weapon Rank is, you can set a Job Title to give you bonuses to playing a certain role/jobstyle. Then you equip your weapon to determine how you perform that specific Job. All without limitations.

    Yes, that means I'd be able to play as a White Mage / Marauder but to be honest, Doing so sounds Awesome.
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like:-

    CON - White Mage = Can only cast party buffs and healing magic
    CON - Black Mage = Can only cast Destructive and DOT magic.

    THM - Red Mage = Can only cast Healing and enfeebling magic
    THM - Star Mage/Oracle = Can only Cast Astral/Umbral Destruction and DOT magic.
    (1)
    Last edited by Jinko; 04-22-2011 at 11:57 PM.

  3. #13
    Player

    Join Date
    Mar 2011
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    Besaid
    Posts
    5,019
    Quote Originally Posted by Jinko View Post
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like

    Conjurer - White Mage = Can only cast defensive and healing magic
    Conjurer - Black Mage = Can only cast Destructive and debuff magic.
    actualy, i look at it more as the following

    conj whm- bonus to healing penalty to attacks
    conj blm0 bonus to attacks penalty to healing

    which makes more sense in its own way

  4. #14
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like:-

    CON - White Mage = Can only cast defensive and healing magic
    CON - Black Mage = Can only cast Destructive and DOT's magic.

    THM - Red Mage = Can only cast Healing and enfeebling magic
    THM - Star Mage = Can only Cast Astral/Umbral Destruction magic and DOT's.
    The Weapon Classes are just that Weapon classes they are not the same as the Classes from WoW To be honest the Word "Class" is missused in XIV a bit right now..
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #15
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    If the weapon types remain as are then I'll be a sad Roegadyn

    I find them boring, I'm a great sword kind of guy...
    (0)
    "Us heroes, we have so much to do."

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by Cairdeas View Post
    They are not making any major changes to the armoury system they already said that.

    The Job system is just another system that helps you differenciate yourself from other players and their Weapon Class.

    IE A Gladiator can be a Thief, Paladin, Dragoon, Warrior, Red Mage, etc.

    Or a Thief can be a Gladiator, Pugilist, Lancer, Marauder etc.

    It will be similar to a Job/Subjob system from XI except instead its a Job/Weaponclass system where your Job dictates your Role your weapon dictates how you perform it.
    Umm... well the only thing they've said is that they won't reset your levels IIRC but the system you are suggesting is not even close to what Yoshi-P said he was going to do in that. He said they were going to do a specialization system or make them advanced jobs.

    Quote Originally Posted by Jinko View Post
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like:-

    CON - White Mage = Can only cast party buffs and healing magic
    CON - Black Mage = Can only cast Destructive and DOT magic.

    THM - Red Mage = Can only cast Healing and enfeebling magic
    THM - Star Mage = Can only Cast Astral/Umbral Destruction and DOT magic.
    This sounds more like what they will do.
    (0)

  7. #17
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Xeno View Post
    Umm... well the only thing they've said is that they won't reset your levels IIRC but the system you are suggesting is not even close to what Yoshi-P said he was going to do in that. He said they were going to do a specialization system or make them advanced jobs.



    This sounds more like what they will do.
    His description is exactly what I was talking about *facepalm*
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #18
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    The Weapon Classes are just that Weapon classes they are not the same as the Classes from WoW To be honest the Word "Class" is missused in XIV a bit right now..
    Huh I never mentioned WoW, what I'm suggesting is I want restrictions to class to define them not add another sub layer to water them down even more than they already are.

    actualy, i look at it more as the following

    conj whm- bonus to healing penalty to attacks
    conj blm0 bonus to attacks penalty to healing

    which makes more sense in its own way
    Hmm that could work, as long as the bonus/penalty is high enough to discourage other players from expecting say a Black Mage to heal.
    (0)

  9. #19
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Thats sounds pretty awful, this games class diversity is already so watered down they may as well all be the same class what you are suggesting would make classes even less specific.

    If im a black mage I only want to be able to cast black magic, no more do I want to hear you can heal because you are a conjurer.

    So what I would like to see is something like:-

    CON - White Mage = Can only cast party buffs and healing magic
    CON - Black Mage = Can only cast Destructive and DOT magic.

    THM - Red Mage = Can only cast Healing and enfeebling magic
    THM - Star Mage = Can only Cast Astral/Umbral Destruction and DOT magic.
    I'm with Cair on this one. If I want to be a Monk, I don't want to be limited to just the Pugilist weapon class. Maybe I'll be more effective as Pugilist, but maybe I want to use a bo staff instead (assuming that were in game). Yes, maybe her idea would allow for an axe-wielding White Mage, but maybe the job will favor certain classes, and a White Mage would be more proficient as a CON or THM, similar to how in FFXI a WAR/WHM was laughed at, but the option was still there.
    (0)
    Last edited by BlaiseLallaise; 04-23-2011 at 12:04 AM.

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by Cairdeas View Post
    His description is exactly what I was talking about *facepalm*
    Class specialization, key word "class." I highly doubt you can be whatever job you want to be on any class,
    Conjurer/dragoon here we go! Makes no sense.
    (0)

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