Nope. Until the experience curve is stable you can't judge how much the system will change it.
Quite the opposite. The complaints ended up being wildly exaggerated and overboard. Surplus was painted as a gamekiller, forcing people not to play more than a few hours a week and all that, and then lined with urban legends and trolling and hate agendas.
On the other hand reality demonstrated that surplus killed nothing, that's nearly ininfluential on 99% of the players' experience of the game and that people just went up in arms over nearly nothing.
Surprlus isn't the devil as you and others painted it. It has never been, and it will never be. This doesn't mean that there's no better alternative possible.