Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 62

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Abriael View Post
    That's why you have the very convenient, fast and cheap bazar repair system. Works wonders. Did you ever try?



    yeah, you're going to see a lot of THM's tanking anything serious... riiite.
    Are you suggesting that I put my weapons up for repair and wait for someone to repair it for me? Wasting both of our time? Or are you suggesting NPC repair which isn't as good?

    As for the second comment; you're clearly not aware that a THM solos some of the HNMs in this game...
    (0)

  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kurokikaze View Post
    Are you suggesting that I put my weapons up for repair and wait for someone to repair it for me? Wasting both of our time? Or are you suggesting NPC repair which isn't as good?
    I'm suggesting you try the tools you're given instead of just whining. Just having your stuff to repair in your bazar and walking around a city for a couple minutes will normally result in you finding the items back in your inventory fully repaired.
    And don't worry about wasting anyone's time. They're paid for the job.

    As for the second comment; you're clearly not aware that a THM solos some of the HNMs in this game...
    If that happens it's not that the classes are not characterized enough. The problem is that the NMs (there are no HNMs in this game) aren't challenging enough and need to be rebalanced so that can easily bishot anyone that's not protected by heavy armor.
    (0)

  3. #3
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Abriael View Post
    I'm suggesting you try the tools you're given instead of just whining. Just having your stuff to repair in your bazar and walking around a city for a couple minutes will normally result in you finding the items back in your inventory fully repaired.
    And don't worry about wasting anyone's time. They're paid for the job.



    If that happens it's not that the classes are not characterized enough. The problem is that the NMs (there are no HNMs in this game) aren't challenging enough and need to be rebalanced so that can easily bishot anyone that's not protected by heavy armor.
    Bull Shit. I always have to leave my game running over night to get my gear repaired. And quite often I wake up in the morning I find that my gear is still sitting in the bazaar waiting for repairs. The system is stupid, I shouldnt have to rely on some jackass to repair my gear that already degrades way to fast. And I should not have to deal with a repair NPC that charges way to much only to repair to 75%.

    Just get rid of the stupid idea and be done with it. Weapon damage in any mmo is just DUMB.
    (0)

  4. #4
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I agree with the last 2 areas of concern. However, I would like nothing more than to see crafting jobs be less of a focus for this game. In that regard, please eliminate repairs/durability or greatly reduce its effect on my game time. And, no thank you to SP limitations. If I want to grind sp on the same class for 48 hours straight, that is my business and I do not need a Nanny State philosophy to tell me otherwise.
    (0)

  5. #5
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I think the topic of surplus/fatigue is simple psychology. The surplus system is, ultimately, a rested exp system. Except the way it's implemented is punishment. Someone back on page 1 mentioned this exact same thing but if they flipped it around and made normal rested and surplus normal, it would virtually be the same system we have now, just worded in a way to make people feel rewarded rather than punished.

    Punishment via challenge is one thing, having to defeat that difficult boss is punishing but in a positive way. Intentionally restricting people openly is the wrong type of punishment and should never exist for a customer buying into a product. Either they need to flip it around so that it's virtually the same as it is now except put into a positive light, or they just need to do away with it entirely.
    (0)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ava View Post
    I think the topic of surplus/fatigue is simple psychology. The surplus system is, ultimately, a rested exp system. Except the way it's implemented is punishment. Someone back on page 1 mentioned this exact same thing but if they flipped it around and made normal rested and surplus normal, it would virtually be the same system we have now, just worded in a way to make people feel rewarded rather than punished.
    There's one tiny difference. In a "rested exp system", your XP gain remains constant once you get out of the rested state. In the "surplus exp system", your XP keeps going down, down, down the further you grind. It's an unnecessary punishment.
    (0)

  7. #7
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    I face palmed

    Then I lol'd at the OP for being a dumbass.
    (0)

  8. #8
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    Please keep the surplus, its annoying to players like me who play too much, but it keeps casuals in the game and makes people play other classes.
    This is the flaw with surplus.


    Don't you think that there is a solution that keeps the casuals in the game, AND makes people play other classes, AND doesn't annoy you?
    (0)

  9. #9
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I am with ya on repairs and surplus and job flexibility, I do agree all of those should be kept(but maybe adjusted a little bit) However for stat point allocation I really want tweeked <.< It takes to long to change and balancing itself does not do much good. Specific class allocation would be great or even letting you set all your points at once so you can change from DoM and DoW more efficiently. Well whatever, I am just content with them constantly having surveys and keeping us posted on updates with FFXIV on lodestone.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    7
    The only way to not punish those that want to grind endlessly on one job but reward the people that only log in a few times a week for a few hours, is to use WoW's model of rested xp. This has been said since fatigue first came into the light during closed beta 2, and went completely ignored by SE.

    The current system in no way helps anyone, because as Kuro said, anyone that's motivated enough will still be able to push through surplus and level, and it's not going to matter in the long run anyway. There's nothing to do now, regardless if you barely play and take your time to 50, or you're already at cap, there's nothing when you get there except a few world nms and crafting. Yes, content is being worked on, that's not the point. The people playing now will either be 50 by the time the rest of the world (PS3 users) starts playing or they're going to quit the game long before then so the new people will be at an automatic disadvantage anyway from the start.

    The system as it now needs to be replaced, it hasn't worked, and the only reason it's in place now anyway is to stop people from reaching level cap before content is added.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast