The same way you would in the face of said abilities being listed in your chat log.
At least with this option, you can analyze the monster (i.e. actually play the game), rather than scan a box full of letters.
I'd rather analyze the monster(i.e. actually play the game), without having the UI light up like a christmas tree. If this was a fighting game there'd be the "WARNING" icons from GGX2 when the player or cpu uses its new attacks.
To those that haven't played, I mean these, from the boss I-No fight:
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My point is that it looks ridiculous when dumbed down to this level.
Last edited by Kallera; 06-06-2013 at 05:17 AM.
You're hyping. No way it's that bad.I'd rather analyze the monster(i.e. actually play the game), without having the UI light up like a christmas tree. If this was a fighting game there'd be the "WARNING" icons from GGX2 when the player or cpu uses its new attacks.
To those that haven't played, I mean these, from the boss I-No fight:
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My point is that it looks ridiculous when dumbed down to this level.
Phew, thank goodness for mindless aoe rings. For a while I thought I was actually going to have to put thought into the game and learn the battles I wanted to win. I guess I'd be ok with another layer of dumbing it down if this were the first game I ever played or I wore a padded helmet....... but I don't so I'm not too happy about it personally.
You clearly have no idea what you are talking about. It is graphical input by looking at the monster, rather than looking at a text box. nothing more.Phew, thank goodness for mindless aoe rings. For a while I thought I was actually going to have to put thought into the game and learn the battles I wanted to win. I guess I'd be ok with another layer of dumbing it down if this were the first game I ever played or I wore a padded helmet....... but I don't so I'm not too happy about it personally.
Hell, its even only for special attacks, mid tier stuff (including aoe) will remain blind.
Wrong, you are not looking at the monster, you are looking at the ground. You seem to think that we want FFXI text based combat log reaction back and that is not true. I want to see the monster perform an animation so I can react accordingly WITHOUT having to red the combat log.
Love the use of "dumbed down" to try to make out you're a superior player.
Do you play FFXI as SE release it without any addons at all? Answer 'yes' and I won't believe you.
That said, I think they should be optional, I see no reason for SE not to provide an option to turn them on or off, clearly turning them off makes no difference to anyone else.
I didn't mention FFXI once in my explanation, I said it would look overly tacky and screw with the combat difficulty intended for ffxiv, causing people to complain about the game being too easy before long. This is not an interest to remove all ui, I'm saying there shouldn't be excessive ui.Love the use of "dumbed down" to try to make out you're a superior player.
Do you play FFXI as SE release it without any addons at all? Answer 'yes' and I won't believe you.
That said, I think they should be optional, I see no reason for SE not to provide an option to turn them on or off, clearly turning them off makes no difference to anyone else.
There are other MMOs that didn't rely on this feature to the extent that is shown on the screenshot. A peiste is not a particularly rare enemy. What is the difference between the effects of lighting taking us out of the experience here and the ones in 1.0 with our own weapon skills?
Last edited by Kallera; 06-06-2013 at 08:40 PM.
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