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Thread: Instant Dungeon

  1. #51
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Jinko View Post
    Lets hope the community doesn't ignore you because of the class you choose then.

    If you get kicked from a JP party so what, you just join up again, not every JP party will kick western players, and perhaps it will actually help to break the barrier.

    This game is a casual game not FFXI by the way and both auto grouping and dungeon finders would fit in well IMO.

    It's no surprise to see so many people here disliking the idea though.

    Problem with Dungeon finders is you not building a community within your own world. They you have issue with players ninja lotting your stuff because there really not in your world. If they kick you am sure you have to wait 30-1hour to join other dungeons. The kick option is there for when you do something bad or go afk. So if SE does this i sure they have to make i so you can';t join a dungeon soon you get kick.

    Most JP wont kick you but there a 60% that you would if they find out your not jp. Top of that no one really talk when you doing a dungeon finder.

    There pros and cons for this i think it should be added later not right of the bat. the reason i dislike it is what if i want to go on doing dungeon with someone i meet but he/she other server. this happen to me more time then i can count in wow
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #52
    Player
    Jinko's Avatar
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    Problem with Dungeon finders is you not building a community within your own world
    You don't need a cross world dungeon finder, in fact I would prefer it not to be cross world.

    and yes you can have a JRPG MMO. Do you break all MMO's down to Western and Eastern? because Japaneses MMO's are drastically different from Korean MMO's.
    I already said you can have a JMMO and yes they are different to KMMO's, JRPG general covers the single player genre although I suppose you could encompass MMO's into that as well.

    I duno why we are arguing over semantics.
    (0)
    Last edited by Jinko; 04-19-2011 at 10:33 AM.

  3. #53
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    I would be fine with a dungeon finder if it was not cross server. I don't want cross server anything. Been there, not a fan of it at all.
    (1)

  4. #54
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    Quote Originally Posted by Jinko View Post
    You don't need a cross world dungeon finder, in fact I would prefer it not to be cross world.



    I already said you can have a JMMO and yes they are different to KMMO's, JRPG general covers the single player genre although I suppose you could encompass MMO's into that as well.

    I duno why we are arguing over semantics.
    Agreed good sir, my point was only my opinion that i would prefer that instanced dungeon ques including cross servers be left out of FFIV. Majority of people against it have pretty much all ready stated why so it saves me the trouble (for example Zenaku's above post).
    (0)

  5. #55
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    I think behest is very similar to what it sounds like you are looking for in an instant dungeon.
    (0)

  6. #56
    Community Rep Bayohne's Avatar
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    We discussed all of the latest opinions with Yoshida. While it won’t make it in time for the implementation of the raid dungeons that the development team is working on currently, we’re planning on implementing enhanced LFG (looking for group) and automated party creation features.

    Also, while it won't be an easy task, we are also checking into the discussions for a cross-World instant party creation system.

    Please continue to leave feedback so that your time and experiences while tackling dungeon-related content in the future can be enjoyable!
    (34)

  7. #57
    Player
    Belial's Avatar
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    Pandora Vainglory
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    Quote Originally Posted by Bayohne View Post
    We discussed all of the latest opinions with Yoshida. While it won’t make it in time for the implementation of the raid dungeons that the development team is working on currently, we’re planning on implementing enhanced LFG (looking for group) and automated party creation features.

    Also, while it won't be an easy task, we are also checking into the discussions for a cross-World instant party creation system.

    Please continue to leave feedback so that your time and experiences while tackling dungeon-related content in the future can be enjoyable!
    I would like to be one of the first to voice my opinion opposing cross-class server instances. Although I do see the perks (less wait time for groups, more active use of time for casual players, solo players not requiring linkshells, etc.) I personally believe it will prove detrimental to the growth of this particular MMO. Through it's implementation in other MMOs, you can clearly see the problems arising from loot being stolen, unresolved drama (who cares if they make someone mad they don't have to see every day in-game?), the dying of server communities, lack of respect amongst players, etc. And to be honest, with a game already as dismal as Final Fantasy 14, I really don't think it would be wise to put anonymous people in the position to hurt, or disrupt others' play.

    However, I would like to see a game mechanic introduced in place of cross-server instances, in the form of open-world events. This would promote server groupings for something other than instanced content (which some of the playerbase opposes) and still allow for people to be involved. An on-going event which players could jump into may be a great twist for this game. And although this a poor example, it is one nonetheless, but Rift has open world events in the form of, obviously, rifts tearing into the world, from another. Although I don't want to see this kind of inter-dimensional aspect in FF, I think something like this could work well. For example, creating a small open-instance/world zone where we can join the front lines in a fight against the Garlean Empire. Just an example, I honestly haven't put too much thought into it, but that is my two cents.

    TL;DR -- No to cross-server dungeons/instances, yes to open-world server content.
    (12)

  8. #58
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    Personally not a fan of instancing everything across servers I want open world content otherwise I feel I'm being shoehorned into grouping just to see the vistas in the world.

    I don't mind some content but please don't focus soly on instanced junk.
    (12)

  9. #59
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by Bayohne View Post
    We discussed all of the latest opinions with Yoshida. While it won’t make it in time for the implementation of the raid dungeons that the development team is working on currently, we’re planning on implementing enhanced LFG (looking for group) and automated party creation features.

    Also, while it won't be an easy task, we are also checking into the discussions for a cross-World instant party creation system.

    Please continue to leave feedback so that your time and experiences while tackling dungeon-related content in the future can be enjoyable!
    The cross-world server instance parties may lower the community involvement on your own server, but it would help the newer people down the line with getting groups for ranking. I already cant party with new people that join, I've ranked everything up already.
    (2)

  10. #60
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    Dreamer's Avatar
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    Mocha Leporina
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    Quote Originally Posted by Bayohne View Post
    We discussed all of the latest opinions with Yoshida. While it won’t make it in time for the implementation of the raid dungeons that the development team is working on currently (1), we’re planning on implementing enhanced LFG (looking for group) and automated party creation features.(2)

    Also, while it won't be an easy task, we are also checking into the discussions for a cross-World instant party creation system.(3)

    Please continue to leave feedback so that your time and experiences while tackling dungeon-related content in the future can be enjoyable!
    1.) Looking forward to it!

    2.) The current system isn't bad, but I think that before you jump into enhancing the system, time is taken to discuss why players aren't using the current system as much as one would expect given how well it works when players actually utilize it.

    3.) Let me be the second to say that this is something as a player that I DO NOT WANT having experienced it in other games. I don't want to reiterate all the reasons that these systems are horrid in terms of what they do to a server community; there are already one or two threads dedicated to the subject.
    (13)

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