


1.) Looking forward to it!
2.) The current system isn't bad, but I think that before you jump into enhancing the system, time is taken to discuss why players aren't using the current system as much as one would expect given how well it works when players actually utilize it.
3.) Let me be the second to say that this is something as a player that I DO NOT WANT having experienced it in other games. I don't want to reiterate all the reasons that these systems are horrid in terms of what they do to a server community; there are already one or two threads dedicated to the subject.

Please, please, please don't do this. While I also can see the perks, the downside is that you will see far less strong communities built on servers. Ask nearly any longtime FFXI fan, or nearly anyone playing FFXIV today, and the biggest reason they will give for sticking it out with a Final Fantasy MMO over anything else is: the community.
FFXIV's community strength is in enough trouble as it is, with people dropping the game to play something else until all of XIV's issues are fixed. Adding a cross-server dungeon feature will only serve to weaken the community even more. I agree with Belial that a much better solution would be cross-world events that allow people from all over Eorzea (on the same server) to participate in events together (ie. get teleported into the instance, then when they're done, are dropped back off wherever they were before joining the instance).

Very very bad idea. Stay away from this at all costs, this will lead into a desaster.
Please stop wasting resources on ideas like this. Instead, I beg you, focus on the strengths of the FF franchise and the MMO positive experiences of the last decade YOU made (and YOU = Square Enix, not Blizzard).
You said you wanted to make sure that this will be a game worthy of carrying the FF name and major release number before the PS3 version is launched. So please, Yoshi-P, I know you have not much experience with FF and no idea about FF XI at all, but please do not waste the achievements and experiences of the past. You need REAL improvements, FF stands for REAL innovations, and not just fancy mainstream ideas borrowed from other games. You will never reach your goal of turning this game into a worthy FF, when you continue copying instead of focusing on the strengths of the franchise and emphasizing (not to mention IMPLEMENTING) them.
I recommend to start with STORIES, COMPLEXITY and SOUL. Concerning basic game mechanics like LS handing, party searches, and also endgame concepts like Dynamis / Relic Gear, etc: take those ideas which proved to be good and popular in XI during the last 8 years and copy those for XIV, tradition won't hurt if the tradition has been accepted by the player base already. And if it is not broken, then don't fix it!

1. This will be a great addition to game play. It will accommodate those who do not have a linkshell or group of friends to play with and or it will allow those players who do not have a shell to participate in a great game activity. There should be activities in game that allow people to have a generally solo career and be successful.
2. Will this ruin the community of the game? I doubt it, with all the other content that the game provides why do you consider that this will be it's Achilles Heal in regards to the game community. I think you are jumping to conclusions and should see the results of it being in game before you shun it.
3. For those of you saying you don't want or like it... You do not HAVE to participate in it. There are plenty of people who will participate in it and enjoy it. Why would anyone mind brining in more content and a variety of the likes that we never saw before in XI? I am personally excited about SE looking at this
4. Not everyone has the time of day to get together a group of people and do a dungeon. This would allow for people who are more casual to be able to group up and have success in this area. As an example: We run an NA / EU linkshell unfortunately we are light on EU people at this time, so this content would allow our EU members to participate in content we are not always able to accommodate them with. Not to mention it will allow for some surprise and variety while doing dungeons and or a chance to play with other community members and make new friends...
5. Those of you saying you would quit because of "this" or "that" which was implemented are being selfish and immature. Do you not realize that using a threat to promote fear is the same as terrorism or a terrorist threat? You should be ashamed and truthfully anyone who provides such a worthless comment or post in this regards should just leave anyway. We do not need people being immature. Fine go have your tantrum but SE doesn't need people like you here and neither does the community. Give constructive feedback or log off.
6. "Omg I might die in this dungeon, omg people may go afk, what if this guy is a noob, this group may not have a clue how this dungeon works... Omg GM Dave shows up and throws me in a dungeon with Fafnir..."
Really? Stop being so elitist and learn how to play with others. It's called a game and we are hear to have fun. There is going to be a % of people who don't understand or it will be there first time. It is called helping and educating people. Or like I said above you do not need to participate in it at all, that would fix your concerns right? Besides the fact of the matter is you can do dungeons without having to do the random dungeon finder.... do it with your friends who are good enough for you and be done with it.
There is nothing wrong with cross server communication and interaction... if anything I see it as being very beneficial. That is if they mean cross server or just across your own server and that is the world they speak of. The only thing I see in these posts of doubt is FEAR. I am not a mind reader nor can I predict the future and neither are you or can you. For my part I am going to support SE on this because the truth is none of us know any of the negatives that will come of these dungeons being implemented IF ANY... All I know that gaining any new content in XIV and new between XIV and XI is a good thing. I am excited that the creators and devs are willing to explore new options for our MMO.
Last edited by Eclipse; 04-21-2011 at 11:07 PM.


1. I do not, and will not understand why anyone would play a Massive Multiplayer Online game solo. This is against the premise of an MMO.
2. We are not jumping to conclusions. Those of us opposing this system have encountered it in several other MMOs and have seen what effects it has on a servers community. Don't make snap judgements before you have your information, and be sure to read peoples' posts clearly as it has been stated by I, and several others that we have seen this happen already.
3. Your previous point stated how we were jumping to conclusions by stating this would harm server communities, while you proceed to tell us that if the feature is implemented "you don't have to use it." So, you're saying this won't harm the server community, yet are promoting that people do not use this function who don't want to......... further segregating the community?
4. This is one of the benefits I have seen from the dungeon finder, and that is convenience. But convenience kills games. I like to my games to have a bit of depth to them. If I can do everything extremely quick, I've no reason to play the game long.
5. You're going on about being respectful & immature while wagging your finger at people... So I say to you as well, give constructive feedback or log off.
6. Again, you spout off like you're some kinda messiah, telling people to be respectful and not immature, while proceeding to do more finger pointing & accusing of players for what they have concerns for... so... hypocrite much?
Personally not a fan of instancing everything across servers I want open world content otherwise I feel I'm being shoehorned into grouping just to see the vistas in the world.
I don't mind some content but please don't focus soly on instanced junk.
Loot can't really be "stolen" in this game, due to the fact that it's randomly distributed @1. While I'm not wicked fond of the current loot system, when you're playing with people you don't previously know, you have the same fair shake as they do at the loot.you can clearly see the problems arising from loot being stolen
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