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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Judge_Xero View Post
    I would say that the base classes (Gladiator) branching off into multiple Advanced Jobs (Similar to Skill Tree) seems most likely.
    GLD (PLD/DRK)
    MRD (WAR/BST)

    The reason I think having the Jobs move into Advance Jobs such as the layout in the OP is that endgame will look like this.

    SCH x 2 + THF x 2 + DRK + 4 -> Given the idea that all Sub Jobs skills will be available to Advanced Jobs + New Advance Job Skills

    That is unless they take it all the way and have an Advanced Job for each pair of Job classes.
    (BLM + BRD = Dancer)
    (DRG + WHM = Holy Dragoon)
    (PGL + WHM = Oracle)
    (GLD + BLM = Geomancer)
    etc, etc, etc,
    Which would be huge. Possibly too huge.
    I think the thing people are looking to do is provide an excuse for someone to level said new job once more. Remember that jobs share the experience of the class that they are based on.
    (0)
    Last edited by Kallera; 05-16-2013 at 10:46 PM.

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kallera View Post
    I think the thing people are looking to do is provide an excuse for someone to level said new job once more. Remember that jobs share the experience of the class that they are based on.
    I was hoping that's how Jobs were going to be when they first came out, but I think that keeping the same level and doing quests in order to unlock the full potential of the Job is a way better route. Doing quests that explain the role/story behind the Advanced Job is way better than starting at lvl 1 and grinding IMO. Although I hope the upgrade to an advanced job is more immersive and story driven in ARR.
    For instance, have a new story quest every couple levels that reward Traits as well as Skills.
    (1)
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