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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60

    I would say that the base classes (Gladiator) branching off into multiple Advanced Jobs (Similar to Skill Tree) seems most likely.
    GLD (PLD/DRK)
    MRD (WAR/BST)

    The reason I think having the Jobs move into Advance Jobs such as the layout in the OP is that endgame will look like this.

    SCH x 2 + THF x 2 + DRK + 4 -> Given the idea that all Sub Jobs skills will be available to Advanced Jobs + New Advance Job Skills

    That is unless they take it all the way and have an Advanced Job for each pair of Job classes.
    (BLM + BRD = Dancer)
    (DRG + WHM = Holy Dragoon)
    (PGL + WHM = Oracle)
    (GLD + BLM = Geomancer)
    etc, etc, etc,
    Which would be huge. Possibly too huge.


    Edited: (Didn't have my morning coffee yet)
    Either way would be good. Jobs moving to advanced jobs 3 into 1 would eventually provide more than 3 new Advanced Jobs anyways.

    Example
    •GLA/PLD-------\
    •ARC/BRD-------->--->Enhancer
    •MSK/?RDM-----/

    •PGL/MNK------\
    •CNJ/WHM------->---->Blue Mage
    •ACN/SMN---------/

    •THM/BLM------\
    •LNC/DRG------->---->Templar
    •MRD/WAR------/
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    Last edited by Judge_Xero; 05-16-2013 at 11:55 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Judge_Xero View Post
    I would say that the base classes (Gladiator) branching off into multiple Advanced Jobs (Similar to Skill Tree) seems most likely.
    GLD (PLD/DRK)
    MRD (WAR/BST)

    The reason I think having the Jobs move into Advance Jobs such as the layout in the OP is that endgame will look like this.

    SCH x 2 + THF x 2 + DRK + 4 -> Given the idea that all Sub Jobs skills will be available to Advanced Jobs + New Advance Job Skills

    That is unless they take it all the way and have an Advanced Job for each pair of Job classes.
    (BLM + BRD = Dancer)
    (DRG + WHM = Holy Dragoon)
    (PGL + WHM = Oracle)
    (GLD + BLM = Geomancer)
    etc, etc, etc,
    Which would be huge. Possibly too huge.
    I think the thing people are looking to do is provide an excuse for someone to level said new job once more. Remember that jobs share the experience of the class that they are based on.
    (0)
    Last edited by Kallera; 05-16-2013 at 10:46 PM.

  3. #3
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kallera View Post
    I think the thing people are looking to do is provide an excuse for someone to level said new job once more. Remember that jobs share the experience of the class that they are based on.
    I was hoping that's how Jobs were going to be when they first came out, but I think that keeping the same level and doing quests in order to unlock the full potential of the Job is a way better route. Doing quests that explain the role/story behind the Advanced Job is way better than starting at lvl 1 and grinding IMO. Although I hope the upgrade to an advanced job is more immersive and story driven in ARR.
    For instance, have a new story quest every couple levels that reward Traits as well as Skills.
    (1)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  4. #4
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    So how would these advanced jobs affect endgame gating, raid progression, and class viability?

    Right now, Jobs are designed to be "specialized" versions of a class, meant to perform better at a narrower role, best suited to group and raid content.

    Out by yourself, use a base class to have more options and abilities to mix/match as needed.
    Out with a partner, still probably use a base class and throw in a heal.
    Out with a group, use a job to maximize your contribution in your specific area (heal/dps/tank).
    Part of a raid... this is where things get messy...

    So lets say that Advanced Jobs are for raiding. They need to provide some incentive to unlock, level, and use over regular jobs. So the advanced job needs to heal more, hit harder, tank/control better, otherwise there is no point in using it over the normal job.
    But if we make advanced jobs simply superior to normal jobs, then a player with an advanced job will likely never use the normal job again... why would they, its a weaker option. This would also cause a degree of player segregation in raiding, those who have unlocked and leveled their advanced job, and those who have not, and are therefore weaker raiders.

    I suppose that IF advanced jobs must be the stronger options that a player has, then there should be a locking/usage limitation. For example, advanced jobs can only be activated when inside of a raid instance/dungeon (would be pseudo leveled somehow). This would still handicap newer people who do not have the advanced job leveled for raiding, but it would prevent advanced jobs from being superior for all content.
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