don't get your hope wrong. They'll not scraping the bs from the ground up again.
don't get your hope wrong. They'll not scraping the bs from the ground up again.
Agreed.
They showed characters killing a couple low level mobs - There was no insight into how larger mobs would work, crowd control/clustering and the like. Honestly they didn't show enough in the vids for people to say "OMG I hate this" D:
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means
Exactly, so maybe we should all move on and pretend that this evident invite to breach the NDA never existed.
This is the greatest problem..I can't like your post enough.
We need a MMO with engaging, thought provoking combat.
If the core, and beginning of a game isn't fun, what makes anyone think it will magically be fun at endgame?
Positioning, enemy abilities, environmental effects, party makeup, elemental wheel, status effects, a diverse bestiary, thoughtful action use, resource management, diversified encounters and a slew of other things should play a role in making combat enjoyable from beginning to end.
Similar monsters, tank and spank, same 2-5 skills used from 1-50. {no thanks}
(All hypothetical and needed for any game really, not just FFXIV)
The game atm it's static as it was in 1.0, you can just spam skill faster.. But the monsters still doesn't use skills to avoid (like eruption for example, or 100 tons swipe).
Even the greatest FATE in beta 2 (the golem) it's a mere tank & spank where all you need is a tank, 1-2 healer, and a bunch of mindless dps spamming ws just standing behind him.. 0 movement required, 0 skill required, 0 danger...
DoctorMog, what do you think about the implementation of jump as a combat mechanic ? Look at this new wildstar video for an idea:
http://www.youtube.com/watch?feature...&v=-qo5nrkYYI0
We already know that jump will not be used as a mechanic.. and it's a shame imho... It really brings much more fun and dynamic mechanics if it is well used (sorry for my english btw).
I think SE needs to watch that video very closely.
DoctorMog, what do you think about the implementation of jump as a combat mechanic ? Look at this new wildstar video for an idea:
http://www.youtube.com/watch?feature...&v=-qo5nrkYYI0
We already know that jump will not be used as a mechanic.. and it's a shame imho... It really brings much more fun and dynamic mechanics if it is well used (sorry for my english btw).
Or Wildstar might just have half their subscriptions.
Double jump is meaningless. But the use of the dodge mechanic, and jump mechanic used to avoid enemy attacks adds a TON of emergent gameplay that FFXIV will not have.
Sprint on it's own meter in Wildstar means melee aren't at a disadvantage in pvp. (Why does sprint cost TP in FFXIV?) If it's because mages can't move when casting, then let them move...
(No NDA breaking, shown here: http://youtu.be/_N4G854ANo0?t=2m51s)
Example: Mage vs melee start fight with full TP.
Melee uses TP move on mage.
mage sprints off.
melee has no TP to sprint after mage.
Wat.
And lastly, that combat looks fun, engaging and doesn't appear to hold your hand and treat you like an idiot.
I'm liking the looks of Wildstar. I really hope SE is watching.
ARR needs to do better than the competition, not just meet it. Otherwise it will be outshined as soon as a new game comes out that steps the genre one step further.
(yeah, that needs to be bold)
Last edited by DoctorMog; 05-11-2013 at 11:33 PM.
Sense eorzeapedia talk most about this stuff most of it is no longer under NDA lol.
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There isn't an MMO alive with "thought provoking" combat. There's a best way to do everything in every game, people find it, execute best strategy, win.I can't like your post enough.
We need a MMO with engaging, thought provoking combat.
If the core, and beginning of a game isn't fun, what makes anyone think it will magically be fun at endgame?
Positioning, enemy abilities, environmental effects, party makeup, elemental wheel, status effects, a diverse bestiary, thoughtful action use, resource management, diversified encounters and a slew of other things should play a role in making combat enjoyable from beginning to end.
Similar monsters, tank and spank, same 2-5 skills used from 1-50. {no thanks}
(All hypothetical and needed for any game really, not just FFXIV)
And here's where you're wrong. Press outlets and some fansites have been specifically authorized by Square Enix to talk about the beta in a preview. The NDA remains for everyone else.
So yeah, all of it is still fully under NDA until SE says it isn't, as the articles should have duly specified.
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