don't get your hope wrong. They'll not scraping the bs from the ground up again.


don't get your hope wrong. They'll not scraping the bs from the ground up again.



Not everyone is going to be satisfied with whatever combat system they release. That's pretty much a given. But there must also be a system that new players can pick up on and use. This won't become DFO, and from the released videos I'm confident it won't become Invictus, at least not without gross game changes delaying release by months.
Player



@Kava - I was one that mentioned it being a bit bland in 1.0! I completely forgot about the NVD battle - I have to admit I would LOVE to see more fights like tht that actually got you to switch it up and think on your toes, but battles like that seemed kinda few and far between ><. My wish for 2.0 is that we see more fights like that, granted not for trash mobs but for larger bosses and dungeons etc, it would be fun!
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The system definitely needs work but I am hoping for something even more dynamic than FFXI was..
It was great combat though.
I would like to see team moves..
I have a vision... Where one character uses his/her strength to assist another.
Remember how in advent children they were always working together?
Say you have a DRG in pt..
Only the DRG has certain moves so only the DRG can initiate them.
DRG does super jump (BAM!) Icon comes up in every PT members screen, asking if they want to assist.
If they do, the move turns into something even more deadly.
Every member that responded jumps into the air and is assisted by the DRG, being tossed high into the sky.
DRG on his way back down, is assisted by each player, who has chosen to assist and it increases his velocity massively.
Increasing the damage he does in an extreme way.
Extreme enough to make up for the loss of DPS for the members who chose to assist and some..
We can get into some fun camera angles here and make the game feel epic, as it should.
Not to mention big abilities = big effects. :P
Status abilities could become more powerful, last longer, etc.
You could do this with every job though I think..
War has strong abilities, like whirlwind..
Members could assist the action, increasing the AOE radius and damage.
Could be a different ability though, doesn't have to be whirlwhind. :P
Mages could easily assist each other using just the power of their magic.
Now that could be something to see.
Tendrils of magic, glowing from the assisters, leading to the main mage who is casting.
I'm thinking only certain special abilities could be assisted.
If there is going to be a game pushing the boundaries, I want it to be FFXIV..
I miss scripting games.. Wish I had never stopped..
But this is the best I can do.. Offer some hopeful insight and ideas.
Last edited by Solace; 05-13-2013 at 04:39 AM.

For the record, let's take into account that there is limit break system with 3 levels and no one has given us anything major on the system; depending upon how legit and/or realistic (and fair) Limit Breaks turn out to be, if they're terrible, this would be an interesting modification of your idea.The system definitely needs work but I am hoping for something even more dynamic than FFXI was..
It was great combat though.
I would like to see team moves..
I have a vision... Where one character uses his/her strength to assist another.
Remember how in advent children they were always working together?
Say you have a DRG in pt..
Only the DRG has certain moves so only the DRG can initiate them.
DRG does super jump (BAM!) Icon comes up in every PT members screen, asking if they want to assist.
If they do, the move turns into something even more deadly.
Every member that responded jumps into the air and is assisted by the DRG, being tossed high into the sky.
DRG on his way back down, is assisted by each player, who has chosen to assist and it increases his velocity massively.
Increasing the damage he does in an extreme way.
Extreme enough to make up for the loss of DPS for the members who chose to assist and some..
We can get into some fun camera angles here and make the game feel epic, as it should.
Not to mention big abilities = big effects. :P
Status abilities could become more powerful, last longer, etc.
You could do this with every job though I think..
War has strong abilities, like whirlwind..
Members could assist the action, increasing the AOE radius and damage.
Could be a different ability though, doesn't have to be whirlwhind. :P
Mages could easily assist each other using just the power of their magic.
Now that could be something to see.
Tendrils of magic, glowing from the assisters, leading to the main mage who is casting.
I'm thinking only certain special abilities could be assisted.
If there is going to be a game pushing the boundaries, I want it to be FFXIV..
I miss scripting games.. Wish I had never stopped..
But this is the best I can do.. Offer some hopeful insight and ideas.
I admit, the idea would be great; Make party combos that are based on Class selection, not job, this way you can base them off of the weapons being used, not the specification. e.g. Perhaps a GLA, using a Shield, and a LNC obviously using some form of spear, may have to get close to one another - the LNC/DRG uses all of his TP to jump onto the GLA/PLD's shield, whom is then flung off of the shield while using jump (perhaps to balance classes and job further due to the imbalance this could cause, certain Job skills are available when using a combo) a player could do much like the old Battle Regimen system.
The PLD/DRK initiates the combo by hitting a certain key and then selecting one of the few skills that have a combo available on, one being Shield Bash. The DRG then runs over to the PLD and gets close (meanwhile, the player can skill fight on until the other play iitiates.), hits the same key and then jump. The DRG then "Jumps" off of the shield, while Shield bashing upwards, and hits their target even more height (Should get to see the entire jump, would be awesome to feel like a DRG) landing on the Target, and doing a lot more damage with Jump.
Likewise, Two THM classes/jobs stanging anywhere can initiate a "Fire & Ice" combo, or a WHM and THM class could stand next to one another and combine the elements of the two into new spells, or a BLM (Or the next THM Job) could support a WHM by increasing their elemental effectiveness, allowing the "elements" they work with to be "conjured" in their more powerful and pure forms.
Then again, SE might have already thought of that... can only hope, but not too hard =/
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