
Originally Posted by
DoctorMog
I can't like your post enough.
We need a MMO with engaging, thought provoking combat.
If the core, and beginning of a game isn't fun, what makes anyone think it will magically be fun at endgame?
Positioning, enemy abilities, environmental effects, party makeup, elemental wheel, status effects, a diverse bestiary, thoughtful action use, resource management, diversified encounters and a slew of other things should play a role in making combat enjoyable from beginning to end.
Similar monsters, tank and spank, same 2-5 skills used from 1-50. {no thanks}
(All hypothetical and needed for any game really, not just FFXIV)