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  1. #16
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Dragonheart View Post

    DoctorMog, what do you think about the implementation of jump as a combat mechanic ? Look at this new wildstar video for an idea:

    http://www.youtube.com/watch?feature...&v=-qo5nrkYYI0

    We already know that jump will not be used as a mechanic.. and it's a shame imho... It really brings much more fun and dynamic mechanics if it is well used (sorry for my english btw).
    I think SE needs to watch that video very closely.

    Or Wildstar might just have half their subscriptions.

    Double jump is meaningless. But the use of the dodge mechanic, and jump mechanic used to avoid enemy attacks adds a TON of emergent gameplay that FFXIV will not have.

    Sprint on it's own meter in Wildstar means melee aren't at a disadvantage in pvp. (Why does sprint cost TP in FFXIV?) If it's because mages can't move when casting, then let them move...
    (No NDA breaking, shown here: http://youtu.be/_N4G854ANo0?t=2m51s)

    Example: Mage vs melee start fight with full TP.
    Melee uses TP move on mage.
    mage sprints off.
    melee has no TP to sprint after mage.
    Wat.

    And lastly, that combat looks fun, engaging and doesn't appear to hold your hand and treat you like an idiot.

    I'm liking the looks of Wildstar. I really hope SE is watching.

    ARR needs to do better than the competition, not just meet it. Otherwise it will be outshined as soon as a new game comes out that steps the genre one step further.
    (yeah, that needs to be bold)
    (7)
    Last edited by DoctorMog; 05-11-2013 at 11:33 PM.