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  1. #1
    Player
    Vilhem's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    1,919
    Character
    Vilhem Dijkstra
    World
    Balmung
    Main Class
    Machinist Lv 90
    It would require rewriting much of the game code (both server and client side), a lot of balancing (player vs mob etc), the need to incorporate NPCs to fill up your party list..these are just -some- of the things off the top of my head they would need to do to adapt it to a console type of system.

    Basically..it'd be faster for them to use the assets they already had (3d models, environments, storyline) and create it again from the ground up and draw out the storyline more (ie give it a bit more linearity).

    It's pretty much what they did with ARR, except the output is an MMO. They'd have to start from ground up again for an offline version of 1.0.

    wishful thinking, for sure. I would certainly love something like this :/
    (8)
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  2. #2
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Vilhem View Post
    It would require rewriting much of the game code (both server and client side), a lot of balancing (player vs mob etc), the need to incorporate NPCs to fill up your party list..these are just -some- of the things off the top of my head they would need to do to adapt it to a console type of system.
    If you could make and control multiple characters, ie a party/alliance's-worth it would remove any requirement for NPC AIs and mob-balancing; it could all be left in its original form.
    (0)

  3. #3
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Quote Originally Posted by Vilhem View Post
    It would require rewriting much of the game code (both server and client side), a lot of balancing (player vs mob etc), the need to incorporate NPCs to fill up your party list..these are just -some- of the things off the top of my head they would need to do to adapt it to a console type of system.

    Basically..it'd be faster for them to use the assets they already had (3d models, environments, storyline) and create it again from the ground up and draw out the storyline more (ie give it a bit more linearity).

    It's pretty much what they did with ARR, except the output is an MMO. They'd have to start from ground up again for an offline version of 1.0.

    wishful thinking, for sure. I would certainly love something like this :/
    wouldnt have to rewrite anything, a few scripts for AI and they tone down the higher level mobs and let you install the server on you computer then thats it.
    but once the server is out for DL pirate server will pop up and no way SE will let that happen so no way we will see 1.23 for solo play.
    (1)

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