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  1. #1
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    Quote Originally Posted by Abriael View Post
    No. Not really. A game is a game. If a game is good, it's good regardless of the brand on the box. If it's bad, it's bad regardless of its franchise.
    But we're not just talking about "A" game, we're talking about a game "franchise". And grading a game, especially one that belongs to such a popular franchise, isn't as easy as just saying "Hey, it's pretty good, it passes" or "Hey, it's pretty good, it fails". Call of Duty is a shooter franchise, for instance. Now suppose Activision (I think they're who develop those annoying games) made the next Call of Duty game a friggin RPG? It could be a good RPG, heck it could be one of the best. But do you really think it's going to go over well with the fans of the COD franchise? Saying "If it's good, it should work" is a shallow, black and white way of looking at it. You have many things to take into consideration here.

    Quote Originally Posted by Abriael View Post
    Funny how many bash developers for not "steering from the formula", but yet when they do, they get backlash anyway.
    Games are always going to get backlash, no matter how good or great they are. Welcome to the game industry, lol. However, backlash from fans caused by taking out staple elements that were in a franchise are, imo, quite understood and rather expected.

    Quote Originally Posted by Abriael View Post
    I would say that encouraging, or even demanding, formulaic development is "irresponsible" (to use your own word), as it stifles evolution and innovation.
    Want to know what helps evolution and innovation? Criticism. SE wanted to try something new with FFXIII. Fair enough. However, evolution did not really have to come at the price of taking things out of the game that customers have had with the franchise for decades. Perhaps the linear collar-and-leash approach to progressing through a game is an "evolution" in your opinion. But to me, it's the opposite of that. Freedom of exploration (among other things absent from FFXIII) are loved by the people who have been with the franchise for years. I'm pretty sure there are better ways of so-called "evolving" than taking those elements out. Especially since SE has shown themselves that there are better ways and they are capable of implementing them (better graphics, revamped battle systems, more engaging side quests, ect.) Gamers have criticized SE's decisions to go such a route as they did with FFXIII. Maybe that will help them to "evolve" in different ways, while keeping a lot of elements that have kept fans coming back for each new installment in the franchise.

    Quote Originally Posted by Abriael View Post
    It's actually a lot easier to just assemble a nice checklist of popular elements into a game than to create something new.

    But if developers did just that, we'd still be eating pills in a maze.
    It's also a lot easier to make a game in which you just have to progress from point A to B than to make one in which the world is more open and exploration is possible. And considering that, SE seems to have definitely taken the easy road with FFXIII. You again seem to equate evolution with taking out staple elements in a franchise. I think evolution in a game to be much different. Instead of taking out the elements, why not evolve them (I mean REALLY evolve them). Instead of taking out the airship, how about adding the ability to build and customize your own airship? Now THAT'S evolving. Instead of making a game super linear, how about adding a few elements in which the world is open and, depending on how you interact or what you do in it, the world changes with your decisions (kind of like what they do in sandbox games). Not THAT'S evolving. SE didn't evolve the franchise with these decisions. They just made it different. And depending on how you handle it, different can be good or bad. As I said, when changing the formula, you have to take things into consideration. You have to know what parts of the formula to change, what parts not to. The FF's before XIII did pretty good with this. The changed some things to put their own stamp on the franchise, while staying true enough to the franchise. FFXIII, not so much, at least as far as a lot of players of the game think.
    (4)

  2. #2
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    Quote Originally Posted by SkyeWindbinder View Post
    But we're not just talking about "A" game, we're talking about a game "franchise". And grading a game, especially one that belongs to such a popular franchise, isn't as easy as just saying "Hey, it's pretty good, it passes" or "Hey, it's pretty good, it fails". Call of Duty is a shooter franchise, for instance. Now suppose Activision (I think they're who develop those annoying games) made the next Call of Duty game a friggin RPG? It could be a good RPG, heck it could be one of the best. But do you really think it's going to go over well with the fans of the COD franchise? Saying "If it's good, it should work" is a shallow, black and white way of looking at it. You have many things to take into consideration here.
    Unfitting comparison. Final Fantasy XIII is still a RPG. Square Enix didn't change genre. They merely tried to find some evolution *within* the genre.

    Comparing FFXIII with Activision turning Call of Duty into a RPG is completely unfitting, as that would be a radical change of genre. You can compare it with something like Activision trying to put some RPG elements within the Call of Duty franchise.

    Guess what? That's exactly what they did. And it worked very well.

    Games are always going to get backlash, no matter how good or great they are. Welcome to the game industry, lol.
    The fact that it happens doesn't make it good, and doesn't mean we should encourage and justify it when it's irrational. And in this case it mostly is.

    However, backlash from fans caused by taking out staple elements that were in a franchise are, imo, quite understood and rather expected.
    And then they complain when the game industry is stagnant. No, I'm sorry. There's nothing rational in demanding that developers always abide to the same formula. Numbered Final Fantasy games aren't even sequel of each other, mind you.

    Demanding formulaic developement over and over is just stifling creativity. After thirteen (actually more) episode, it's time to allow developers to try something new.

    The more you stifle creativity and evolution, the more the fanbase will shrink (because some people just get tired of playing the same games over and over, and it's harder for games based on older concepts to gain new fans), condemning the franchise to obscurity on the long run.

    That's one of the reasons why devs always look for ways to evolve their formula.

    Besides, I sure wouldn't want to be in the shoes of developers that have to abide to formulaic development without room for change. It'd become an extremely boring and frustrating job very, very fast (honestly, I wouldn't want to be in the shoes of anyone on the FFXIV staff mind you, because they have to deal with a fanbase portions of which I don't hesitate to define downright nasty, sorry).

    Want to know what helps evolution and innovation? Criticism.
    Constructive and rational criticism. Of which I see very little from certain fringes of the FF fanbase (and from part of the press).

    SE wanted to try something new with FFXIII. Fair enough. However, evolution did not really have to come at the price of taking things out of the game that customers have had with the franchise for decades.
    The more you anchor change to old elements the less change you'll be able to instill. And after a while you'll just grind it to a halt.

    Perhaps the linear collar-and-leash approach to progressing through a game is an "evolution" in your opinion. But to me, it's the opposite of that. Freedom of exploration (among other things absent from FFXIII) are loved by the people who have been with the franchise for years.
    You're still talking for the "people who have been with the franchise for years". I'm "people who have been with the franchise for years" (Since the Final Fantasy as a matter of fact). You don't represent me, thank you very much

    You don't even have any tangible element to demonstrate that you represent a real majority.

    It's also a lot easier to make a game in which you just have to progress from point A to B than to make one in which the world is more open and exploration is possible.
    Not necessarily. Some parts of it are easier, some parts of it are harder. Linear games have entirely different (and more stringent) pacing requirements than open world games, for instance.

    Mind you, I find it rather funny that you and some others continue to describe the previous Final Fantasy games as some open world miracles, as for most of them the open world "freedom" was just a mere illusion, as progression was extremely linear. Sure, you could go around, but that gave you almost nothing and you had to return to the linear path in order to get any kind of progression.

    Open world games are games that allow you to progress in multiple directions freely. Final Fantasy games have never been part of that group. Final Fantasy XIII just removed the illusion, and just for half of the game.

    The "freedom of exploration" you're holding up as a banner never existed in anything else than very few limited elements and part of Final Fantasy XII (the story of which suffered in exchange for the limited freedom). Anywhere else it was an illusion.

    Want "freedom of exploration"? You're playing the wrong franchise.

    Please do let that sink.
    (0)
    Last edited by Abriael; 04-17-2013 at 08:56 AM.

  3. #3
    Player SkyeWindbinder's Avatar
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    Quote Originally Posted by Abriael View Post
    Unfitting comparison. Final Fantasy XIII is still a RPG. Square Enix didn't change genre. They merely tried to find some evolution *within* the genre.

    Comparing FFXIII with Activision turning Call of Duty into a RPG is completely unfitting, as that would be a radical change of genre. You can compare it with something like Activision trying to put some RPG elements within the Call of Duty franchise.

    Guess what? That's exactly what they did. And it worked very well.
    But did they do that at the expense of something else that COD players have come to like in the franchise? No, they didn't. So that's not a very good comparison.

    lol Analogies don't have to be 100% like each other, Abriael. That's why they're called "analogies". And I think mine serves it's purpose, as it shows that radically changing a formula of any franchise that fans of that franchise have grown to like is not necessarily a good idea. For instance, (here's another analogy, since you weren't keen on the last one) suppose the COD franchise decided to only put one automatic rifle into the game, and that's it? No sniper rifles, no handguns, just one kind of automatic rifle. Now, you can easily kill with this rifle just like you could with any other gun, but that's the only gun you gt and that's it It serves it's purpose, you can play, shoot, and kill with it. Do you think just because it's a good gun that fans of the franchise would appreciate and be fine with the move? Do you really? Because, and I'm not psychic or anything, but I see a mob waving torches and pitchforks if such an even should occur.

    And no, it would not be an "evolution" of the franchise to do this. (Evolution, wtf?) Taking such variety out of the game would actually be the opposite, not to mention a stupid move.


    Quote Originally Posted by Abriael View Post
    The fact that it happens doesn't make it good, and doesn't mean we should encourage and justify it when it's irrational. And in this case it mostly is.
    *
    And in some cases, it's not. Like having staple elements in a game franchise that fans have grown to love and taking them away from the latest game in the franchise line, a backlash is actually quite appropriate. And to tell you the truth, we should be encouraging such backlashes, because it tells game developers what the fans want. And what they DON'T want.


    Quote Originally Posted by Abriael View Post
    And then they complain when the game industry is stagnant. No, I'm sorry. There's nothing rational in demanding that developers always abide to the same formula. Numbered Final Fantasy games aren't even sequel of each other, mind you.

    Demanding formulaic developement over and over is just stifling creativity. After thirteen (actually more) episode, it's time to allow developers to try something new.
    Again, there is a difference between "trying something new" and "taking away key elements in a franchise". Like I said before, trying something new is all well and good. In fact, as I said before, each Final Fantasy brought something new to the table. Revamped battle systems, upgraded graphics, different stories, different sub-quests; each new FF added their own stamp on the franchise. However, making the game totally linear and taking away choices that the players had before is NOT really what I'd call an "evolution". That's like saying "Hey! Let's try something new! Let's make the Ferrarri with two wheels instead of four! It's different, so it's an evolution! Right? RIGHT?" (shakes head) No. Just... no.

    Quote Originally Posted by Abriael View Post
    The more you stifle creativity and evolution, the more the fanbase will shrink (because some people just get tired of playing the same games over and over, and it's harder for games based on older concepts to gain new fans), condemning the franchise to obscurity on the long run.
    Yes, you are absolutely right. I mean, it's not like anyone still plays the COD games and the Madden games after all this time? Right? Right? (facepalm) Come on, Abriael!

    Look, not making the game a linear, connect the dots interactive movie is not stopping the game from evolving. Like I said, you and I have some different (VERY different) ideas on what would evolve the franchise. You don't evolve a game by taking away key elements of the game. You evolve a game by, well, evolving the game. Really, this is a no-brainer. For instance, don't take exploration away, make it more rewarding. You know what, I'm going to cut down the size of this thread. Every time you suggest that making a Final Fantasy into a linear straight path full of scripted fights and cutscenes is "evolving" it, I'm just going to refer you to this paragraph by saying "Remember what I said in that one paragraph?" It will save time. For both of us.

    Quote Originally Posted by Abriael View Post
    That's one of the reasons why devs always look for ways to evolve their formula.
    Remember what I said in that one paragraph?

    Quote Originally Posted by Abriael View Post
    Besides, I sure wouldn't want to be in the shoes of developers that have to abide to formulaic development without room for change. It'd become an extremely boring and frustrating job very, very fast (honestly, I wouldn't want to be in the shoes of anyone on the FFXIV staff mind you, because they have to deal with a fanbase portions of which I don't hesitate to define downright nasty, sorry).
    Broad sweeping generalizations of a fanbase don't help your argument. Indeed, some fans can be downright nasty. Then again, some developers can be downright close-minded and stubborn.

    On the other hand, some developers have an open ear and a compromising heart. While there are some fans who really want the franchise to succeed and get better who have concerns, criticisms, and suggestions to voice that can be worth taking the time to listen to. Yes, game developing is a demanding job. And like any business with lots of fanbases, it can have nasty customers. And nasty people who work there. But not all of them are.

    Quote Originally Posted by Abriael View Post
    Constructive and rational criticism. Of which I see very little from certain fringes of the FF fanbase (and from part of the press).
    Maybe you're not looking hard enough. Or maybe you simply pay more attention to the people who troll and rage than you do to the people who have honest criticisms about the franchise. I, personally, see quite a bit of both on the internet. Enough of both kinds to know better than to make a broad generalization of the fabase, whether it be positive or negative.

    Quote Originally Posted by Abriael View Post
    The more you anchor change to old elements the less change you'll be able to instill. And after a while you'll just grind it to a halt.
    Remember what I said in that one paragraph?

    Quote Originally Posted by Abriael View Post
    You're still talking for the "people who have been with the franchise for years". I'm "people who have been with the franchise for years" (Since the Final Fantasy as a matter of fact). You don't represent me, thank you very much
    lol To every rule, there's a few odd exceptions. In this case, very odd. XD

    But as i said before, there's a difference between "representing" and "repeating" the words of people from a fanbase. Just because I agree with those words doesn't necessarily dub me the representative. No thank you to that job. lol

    Quote Originally Posted by Abriael View Post
    You don't even have any tangible element to demonstrate that you represent a real majority.
    You don't have any proof that I don't. lol

    But I CAN give you proof that enough people had a problem with the linearity that it was posted on many blogs, many editorial sites, and Squeenix themselves felt the need to step forward to defend the linearity of the game, as well as a few apologists.

    Quote Originally Posted by Abriael View Post
    Not necessarily. Some parts of it are easier, some parts of it are harder. Linear games have entirely different (and more stringent) pacing requirements than open world games, for instance.
    True, but my point is, the game was extremely linear compared to the others in the franchise.Regardless of whether or not linear games come with their own set of challenges and whatnot, the question is, should a Final Fantasy game be that linear? A large chunk of the fanbase says "No".

    Quote Originally Posted by Abriael View Post
    Mind you, I find it rather funny that you and some others continue to describe the previous Final Fantasy games as some open world miracles, as for most of them the open world "freedom" was just a mere illusion, as progression was extremely linear. Sure, you could go around, but that gave you almost nothing and you had to return to the linear path in order to get any kind of progression.

    Open world games are games that allow you to progress in multiple directions freely. Final Fantasy games have never been part of that group. Final Fantasy XIII just removed the illusion, and just for half of the game.

    The "freedom of exploration" you're holding up as a banner never existed in anything else than very few limited elements and part of Final Fantasy XII (the story of which suffered in exchange for the limited freedom). Anywhere else it was an illusion.

    Want "freedom of exploration"? You're playing the wrong franchise.

    Please do let that sink.
    Oy vey, lol. You're just not getting it, Abriael.

    Sure, you had to eventually go back to the game in order to do more if you wanted to progress. But the thing is, that freedom of choice is one of the things that people liked aout Final Fantasy as a franchise. Sure, you could go ahead and take out the bad guy and win the game if you're strong enough. OR you can become the master of a simple card game. OR you can race, raise, and breed powerful chocbos that help you cross water. OR you can go explore for that super-ultra cool wowser dippity doo weapon that's hidden in the monster-filled cave. OR you can go hunting for monster bounties and earn cash and a name for yourself. OR you can go play an underwater sports game in which you have to hold your breath for impossibly long periods of time in order to win fame and fabulous prizes.

    See, that's one of the things about Final Fantasy that players love. And while the freedom is just an illusion, as you'll eventually have to go back to playing the game if you don't want to just be wandering aimlessly around, that illusion was awesome. The same thing can be said for being in towns, in which some people (like myself) liked talking to just about every person that's in the town and seeing what they had to say, or going in houses and stealing... erm, I mean finding rare treasure, or listening to the lore of what happened in the town back in such and such days... See, that' what separates games like Final Fantasy from things like books or TV shows.The story progresses how you want it to progress when you want it to progress. In a book, the party might head to the shops, buy weapons, go to the inn, sleep, and wake up to lave town the next day in search of their quest. In the game, your party might hit town, take in the shops, play a mini game, do a subquest, watch a show, fight some monsters and become stronger, read some books or tablets or whatnot that tell you about the town or world you live in... THAT is one of the things people loves about not just Final Fantasy games, but RPGs in general. You show me a Final Fantasy that's giving you the "illusion" that you're roaming freely and immersing yourself in a world, and I'll show you a Final Fantasy that's doing it's job and doing damn fine at it.
    (4)
    Last edited by SkyeWindbinder; 04-17-2013 at 11:50 AM.

  4. #4
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    Quote Originally Posted by SkyeWindbinder View Post
    But did they do that at the expense of something else that COD players have come to like in the franchise?
    Actually yes. A lot of people complained that the introduction of perks and RPG-like progression would have made the game less immediate and competitive.

    Yet, it worked very well in the end.

    Analogies don't need to be 100% identical, but they need to have something in common. In the case of yours, they simply don't. You're comparing changing genre with a limited change of the formula within the same genre.

    As for taking variety off a game, that's not univocally a bad move. Streamlining is often done to strenghten elements of a game, even if it comes at a cost. It's not always a successful operation, but it's not necessarily a bad one per se.

    And in some cases, it's not. Like having staple elements in a game franchise that fans have grown to love and taking them away from the latest game in the franchise line, a backlash is actually quite appropriate. And to tell you the truth, we should be encouraging such backlashes, because it tells game developers what the fans want. And what they DON'T want.
    And again you continue talking for "the fans". You don't represent "the fans". So you can't realistically assess what "the fans" want and what they "DON'T want".

    Also, it's not for you to decide what the "key elements in a franchise" are. You can decide what the elements you personally like are. But that's quite a different issue.

    Yes, you are absolutely right. I mean, it's not like anyone still plays the COD games and the Madden games after all this time? Right? Right? (facepalm) Come on, Abriael!
    Yeah, and people continue to bash them for not evolving enough. Mind you, included the goon from the video you praised so much.

    Look, not making the game a linear, connect the dots interactive movie is not stopping the game from evolving.
    Hyperbolechu, I chose you!

    Dragon's Lair is an interactive movie (and people loved and still love it). FFXIII has nothing to do with that.

    Like I said, you and I have some different (VERY different) ideas on what would evolve the franchise.
    No. I simply keep an open mind on the creative freedom developer have (and should always be granted) in evolving a franchise.

    I never said I liked the effect of their decisions in this particular case, but discounting the validity of this kind of choice in the name of "the fans" is simply illogical.

    Broad sweeping generalizations of a fanbase don't help your argument.
    That's why I did not do any "broad sweeping generalization". I explicitly mentioned "portions" and "certain fringes" of the fanbase. I did not talk about all, I didn't talk about most. I talked about "some", which is no generalization.

    lol To every rule, there's a few odd exceptions. In this case, very odd. XD
    Sorry to burst a bubble, but you're making an entirely false point. I'm no "odd" exception, or an exception at all, as there are a ton of people that enjoyed XIII and you have no way to say that you represent or repeat the opinion of the majority.

    But as i said before, there's a difference between "representing" and "repeating" the words of people from a fanbase. Just because I agree with those words doesn't necessarily dub me the representative. No thank you to that job. lol
    The point is that you're painting those words as representative of the fanbase. While they aren't. They're representative of a number of individuals within the fanbase.


    You don't have any proof that I don't. lol
    But I'm not claiming to speak for anyone else than myself, so I don't need proof. On the other hand, you're claiming to be talking for the fanbase, so the burden of proof lays on you.

    But I CAN give you proof that enough people had a problem with the linearity that it was posted on many blogs, many editorial sites, and Squeenix themselves felt the need to step forward to defend the linearity of the game, as well as a few apologists.
    Again, you're implying statistics that don't exist calling them "few". Besides, an opinion being popular doesn't make it right. Ignorance is extremely widespread in this industry.

    True, but my point is, the game was extremely linear compared to the others in the franchise.Regardless of whether or not linear games come with their own set of challenges and whatnot, the question is, should a Final Fantasy game be that linear? A large chunk of the fanbase says "No".
    Better, and yet that doesn't mean they're right, or that they have the right to impose their view on the developers. Like it or not, others enjoyed it, and developers have the full right to explore different tastes and audience. That's the nice thing about creativity.

    Sure, you had to eventually go back to the game in order to do more if you wanted to progress. But the thing is, that freedom of choice is one of the things that people liked aout Final Fantasy as a franchise.
    Only, there wasn't ANY freedom of choice in most final fantasy games.

    See, that's one of the things about Final Fantasy that players love
    Again, talking for "players". When will you start talking for yourself?

    You liked the illusion. I get that. But it's still just an illusion. The developers thought they could achieve something by focusing their resources (that are always finite) on other elements.

    Whether they were successful or not (which is subjective), they're entitled to their creative vision.

    You have a right to criticism, as long as that criticism is constructive, but a large portion of the criticism you can read around is entirely overblown and irrational, not to mention not constructive at all (and completely forgets the good points of the game, which is another misrepresentation of reality that you see very often nowadays).
    (0)
    Last edited by Abriael; 04-17-2013 at 12:53 PM.

  5. #5
    Player SkyeWindbinder's Avatar
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    Quote Originally Posted by Abriael View Post
    Actually yes. A lot of people complained that the introduction of perks and RPG-like progression would have made the game less immediate and competitive.

    Yet, it worked very well in the end.
    But the thing of it is, it didn't make the game less immediate or competitive. It didn't take anything away from the franchise that people were used to. Unlike FFXIII, which was extremely linear, taking away the free roaming aspects that were in the former roman numeral big console FFs. So that's far from a good example.

    Quote Originally Posted by Abriael View Post
    Analogies don't need to be 100% identical, but they need to have something in common. In the case of yours, they simply don't. You're comparing changing genre with a limited change of the formula within the same genre.
    I'm comparing a big change in a franchise to a big change in a franchise, both of which would not work out well at all. I think it serves it's purpose in pointing out the similarities in changing something big about a franchise that people wouldn't want changed. While the scenarios are different, the core of the point I made was the same.

    Quote Originally Posted by Abriael View Post
    As for taking variety off a game, that's not univocally a bad move. Streamlining is often done to strenghten elements of a game, even if it comes at a cost. It's not always a successful operation, but it's not necessarily a bad one per se.
    At least this much we agree on. However, I question how making FFXIII, or any future FFs, tunnel-vision linear is "strengthening" or " evolving" the franchise as a whole.

    Quote Originally Posted by Abriael View Post
    And again you continue talking for "the fans". You don't represent "the fans". So you can't realistically assess what "the fans" want and what they "DON'T want".
    The thing is, I've already said, over and over, that I am not a representative of the fans. I've also said, over and over, that my statements are based on criticisms of FFXIII's linear nature by many fans who have spoken concerns over it. Once again (Gawd, how many times do I have to say this? lol Hello!? Is anybody out there!?) there is a difference between "speaking for the fans" and "speaking the words of the fans". I know I'll have to say this again, so let me highlight that sentence and hit Ctrl+C right now. Good grief. lol

    Quote Originally Posted by Abriael View Post
    Also, it's not for you to decide what the "key elements in a franchise" are. You can decide what the elements you personally like are. But that's quite a different issue.
    Considering the fact that these elements have remained throughout the successful titles of Final Fantasy releases, not to mention the stink made by fans when one or more is taken out, I don't think it's unreasonable or "jumping the gun" to consider them key elements.

    But hey, perhaps some believe the key elements are pretty visuals. lol So, whatever.

    Quote Originally Posted by Abriael View Post
    Yeah, and people continue to bash them for not evolving enough. Mind you, included the goon from the video you praised so much.
    There's that word again "evolve".

    Remember what I said in that one paragraph?

    Also, calling someone a goon for expressing their opinion is a bit... much. Not very professional, especially for one who claims to be a journalist. But then again, you're not writing an editorial piece, so I guess it passes. Still unnecessary, but whatever. Look, the guy gave his opinion, worded it well, and backed it up with references. I know, you don't think his comparisons hold water,but imo, they were good analogies. I'm sorry, but I can't agree with you as far as that goes. (shrug)

    Quote Originally Posted by Abriael View Post
    Hyperbolechu, I chose you!

    Dragon's Lair is an interactive movie (and people loved and still love it). FFXIII has nothing to do with that.
    Except the fact that it is practically an exercise in fighting in a straight line with oodles of movies/cutscenes in between. And of course, the Dragon Lair comparison makes no sense, because Dragon Lair is it's own franchise that does things differently from the way Final Fantasy does. So... what are you... talking about? lol

    Quote Originally Posted by Abriael View Post
    No. I simply keep an open mind on the creative freedom developer have (and should always be granted) in evolving a franchise.
    Remember what I said in that one paragraph?

    Quote Originally Posted by Abriael View Post
    I never said I liked the effect of their decisions in this particular case, but discounting the validity of this kind of choice in the name of "the fans" is simply illogical.
    Not really if you think about the fact that it's the "fans" that got Final Fantasy as far as it got. And that happened because the "fans" like the franchise, as well as the staple elements of said franchise. So, take those elements away, and what do you reallythink is going to happen? I mean, really? (I can't believe this is even a debate. lol)

    Quote Originally Posted by Abriael View Post
    That's why I did not do any "broad sweeping generalization". I explicitly mentioned "portions" and "certain fringes" of the fanbase. I did not talk about all, I didn't talk about most. I talked about "some", which is no generalization.
    Nor do i claim to be speaking for all the "fans" myself. In fact, I claimed to be speaking for no one, simply stating that enough of the fanbase made a stink about the linearity of the game for it to be addressed on numerous websites and even answered by Squeenix themselves.

    Quote Originally Posted by Abriael View Post
    Sorry to burst a bubble, but you're making an entirely false point. I'm no "odd" exception, or an exception at all, as there are a ton of people that enjoyed XIII and you have no way to say that you represent or repeat the opinion of the majority.
    And there are tons who didn't like the linearity of the game, and didn't like the game. There's no way to prove you're in the majority either. As for the "odd" exception, that was in no way a serious comment. (Didn't even see the smiley, did you?) Then again, your comments are often acidic, combative, and sometimes contain an outright air of hostility. I'm not surprised the humor was lost on you. Lighten up, Abriael. And you may be more tolerated on these forums. lol

    Quote Originally Posted by Abriael View Post
    The point is that you're painting those words as representative of the fanbase. While they aren't. They're representative of a number of individuals within the fanbase.
    Parrot, Abriael. Not "represent". "Parrot."

    Oh screw it. I'm gonna do another shortcut. Every timeyou say I'm trying to "represent" the fanbase, I'm going to post the words "Remember what I said in that other certain paragraph?" Again, let me hit Ctrl+C and get ready. lol Oy vey.


    Quote Originally Posted by Abriael View Post
    But I'm not claiming to speak for anyone else than myself, so I don't need proof. On the other hand, you're claiming to be talking for the fanbase, so the burden of proof lays on you.
    Remember what I said in that other certain paragraph?

    Also, if you want proof that the linearity was enough of an issue with fans for it to be addressed (defended or otherwise), here you go:

    http://www.techhive.com/article/1910...linearity.html

    http://www.joystiq.com/2012/01/13/wh...st-didnt-work/

    http://kotaku.com/5959072/final-fant...n-about-choice

    http://www.computerandvideogames.com...iis-linearity/

    There you go. Read. You've much to learn.

    Quote Originally Posted by Abriael View Post
    Again, you're implying statistics that don't exist calling them "few". Besides, an opinion being popular doesn't make it right. Ignorance is extremely widespread in this industry.
    Don't exist? Urgh, I'm not even going to give that an argument. Just, look at me last paragraph. "Don't exist". lol (sigh) Oh dear, Abriael. What am I going to do with you?

    Look, this isn't about what's "right" or "wrong". This is about the opinions of a good number of the fanbase, good enough to where it was numerously addressed and even answered back by SE themselves.

    Quote Originally Posted by Abriael View Post
    Better, and yet that doesn't mean they're right, or that they have the right to impose their view on the developers. Like it or not, others enjoyed it, and developers have the full right to explore different tastes and audience. That's the nice thing about creativity.
    Another nice thing about creativity is criticism of said created product. People who have been fans of the franchise are going to criticize the linearity of FFXIII. That's almost a given. This criticism doesn't really make anyone right or wrong. But the people who are complaining about it have perfectly valid points seeing as how that illusion of exploration which they had has been taken away. And imo (and a good chunk of many others) that's not a good thing. Nor is it an "evolution" of the series. (I still have yet to see how taking away the free-roaming aspects of the game constitutes "evolution" in the franchise. Seriously.)

    Quote Originally Posted by Abriael View Post
    Only, there wasn't ANY freedom of choice in most final fantasy games.
    (facepalm) Did you even read my last post? The one where I specifically stated that the illusion of free-roaming and choice of action and progression is one of the elements of Final Fantasy that fans hold dear? Did you? Good god, man.

    Quote Originally Posted by Abriael View Post
    Again, talking for "players". When will you start talking for yourself?
    Remember what I said in that other certain paragraph?

    Quote Originally Posted by Abriael View Post
    You liked the illusion. I get that. But it's still just an illusion. The developers thought they could achieve something by focusing their resources (that are always finite) on other elements.
    Yes, like pretty pictures. lol Wasn't as well-received as they might have liked it to be, obviously.

    Quote Originally Posted by Abriael View Post
    Whether they were successful or not (which is subjective), they're entitled to their creative vision.
    Indeed. And we are entitled to give out opinion of said vision, whether it be positive or negative.

    Quote Originally Posted by Abriael View Post
    You have a right to criticism, as long as that criticism is constructive, but a large portion of the criticism you can read around is entirely overblown and irrational, not to mention not constructive at all.
    Yes, then again you can find a large portion of reasonable, intelligent, constructive criticism as well. Not everyone who gives a bad review is a raging frothing fanboy. (Just some, lol)

    Urgh, but that's enough out of me for tonight. I've got some serious stuff to do in the morrow. Good debate, Abriael. Goodnight, and goodnight to everyone else!
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    Last edited by SkyeWindbinder; 04-17-2013 at 02:01 PM.

  6. #6
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    Quote Originally Posted by SkyeWindbinder View Post
    But the thing of it is, it didn't make the game less immediate or competitive. It didn't take anything away from the franchise that people were used to. Unlike FFXIII, which was extremely linear, taking away the free roaming aspects that were in the former roman numeral big console FFs. So that's far from a good example.
    Of course it makes it less immediate, as it adds another layer that doesn't belong to simple run and shoot, and it influences competitiveness, as perks and progression mean that it's not just a matter of who shoots better.
    FFXIII didn't have much less free roaming than other numbered FF's (actually it had more than some), they were just concentrated in the second half of the game.

    I'm comparing a big change in a franchise to a big change in a franchise, both of which would not work out well at all. I think it serves it's purpose in pointing out the similarities in changing something big about a franchise that people wouldn't want changed. While the scenarios are different, the core of the point I made was the same.
    No. You're comparing a radical change in genre with a limited change in features. You're comparing apples to escalators.

    At least this much we agree on. However, I question how making FFXIII, or any future FFs, tunnel-vision linear is "strengthening" or " evolving" the franchise as a whole.
    That depends on the features and story built around that linearity, and how much of the game is linear.

    The thing is, I've already said, over and over, that I am not a representative of the fans. I've also said, over and over, that my statements are based on criticisms of FFXIII's linear nature by many fans who have spoken concerns over it. Once again (Gawd, how many times do I have to say this? lol Hello!? Is anybody out there!?) there is a difference between "speaking for the fans" and "speaking the words of the fans". I know I'll have to say this again, so let me highlight that sentence and hit Ctrl+C right now. Good grief. lol
    There's absolutely no difference. You're not speaking "the words of the fans", you're speaking the words of SOME fans. Not all the fans. Not the majority. You don't know how many agree with you, so you may as well just speak for yourself and rely on your own argument instead of looking for validation outside yourself.

    Considering the fact that these elements have remained throughout the successful titles of Final Fantasy releases, not to mention the stink made by fans when one or more is taken out, I don't think it's unreasonable or "jumping the gun" to consider them key elements.
    2D graphics have remained through the first six chapters of the saga. I'm sure that doesn't mean they should have made FFVII 2D as well (and yes, quite a few fans raged about that as well, initially).

    But hey, perhaps some believe the key elements are pretty visuals. lol So, whatever.
    Actually pretty visuals, according you YOUR parameters of key elements would definitely be a key element. As the FF franchise always had "pretty visuals" for the time.


    Also, calling someone a goon for expressing their opinion is a bit... much. Not very professional, especially for one who claims to be a journalist. But then again, you're not writing an editorial piece, so I guess it passes. Still unnecessary, but whatever. Look, the guy gave his opinion, worded it well, and backed it up with references. I know, you don't think his comparisons hold water,but imo, they were good analogies. I'm sorry, but I can't agree with you as far as that goes. (shrug)
    I'm calling him a goon for trying to sell a blatant misrepresentation of the gaming industry as true. Lying is never a good thing, and there are quite a few key elements of his argument that can be identified as plain lies. I'd say "goon" is a rather mild term for that.

    Except the fact that it is practically an exercise in fighting in a straight line with oodles of movies/cutscenes in between. And of course, the Dragon Lair comparison makes no sense, because Dragon Lair is it's own franchise that does things differently from the way Final Fantasy does. So... what are you... talking about? lol
    Final Fantasy games are also very different from each other. The fact that they have the same name means basically nothing in this case.
    And no, you're resorting to hyperbole again, as FFXIII wasn't just a "exercise in fighting in a straight line with oodles of movies/cutscenes in between" even in its most linear part, even without mentioning the fact that it had a huge roaming part in the second half.

    Not really if you think about the fact that it's the "fans" that got Final Fantasy as far as it got. And that happened because the "fans" like the franchise, as well as the staple elements of said franchise. So, take those elements away, and what do you reallythink is going to happen? I mean, really? (I can't believe this is even a debate. lol)
    The "fans" like the Final Fantasy franchise for a whole variety of things, not just for the things that *you* like and that might be missing on FFXIII or in other games of the franchise.

    Nor do i claim to be speaking for all the "fans" myself. In fact, I claimed to be speaking for no one, simply stating that enough of the fanbase made a stink about the linearity of the game for it to be addressed on numerous websites and even answered by Squeenix themselves.
    You said a ton of times "the fans" like this, "the fans" say that. That's speaking for the fans. Quite literally.

    And there are tons who didn't like the linearity of the game, and didn't like the game. There's no way to prove you're in the majority either. As for the "odd" exception, that was in no way a serious comment. (Didn't even see the smiley, did you?) Then again, your comments are often acidic, combative, and sometimes contain an outright air of hostility. I'm not surprised the humor was lost on you. Lighten up, Abriael. And you may be more tolerated on these forums. lol
    I'm not interested in telling people what they want to hear to be liked or tolerated.


    Oh screw it. I'm gonna do another shortcut. Every timeyou say I'm trying to "represent" the fanbase, I'm going to post the words "Remember what I said in that other certain paragraph?" Again, let me hit Ctrl+C and get ready. lol Oy vey.
    Spamming the same sentence over and over doesn't help your arguments.

    Also, if you want proof that the linearity was enough of an issue with fans for it to be addressed (defended or otherwise), here you go:

    http://www.techhive.com/article/1910...linearity.html

    http://www.joystiq.com/2012/01/13/wh...st-didnt-work/

    http://kotaku.com/5959072/final-fant...n-about-choice

    http://www.computerandvideogames.com...iis-linearity/

    There you go. Read. You've much to learn.
    There isn't much to learn there.

    The fact that a stink has been raised doesn't make the problem relevant. Gamers raise a stink over *everything* nowadays and the press has everything to gain in riding it.

    Don't exist? Urgh, I'm not even going to give that an argument. Just, look at me last paragraph. "Don't exist". lol (sigh) Oh dear, Abriael. What am I going to do with you?
    The statistic doesn't exist. There's no valid statistic that shows that the majority of the fans agrees with you so you may, again, just talk for yourself without looking for external validation.

    Snide little jabs like "What am I going to do with you?" don't really help your argument much here.

    Another nice thing about creativity is criticism of said created product. People who have been fans of the franchise are going to criticize the linearity of FFXIII. That's almost a given.
    Not really. Some are, some aren't. Because Final Fantasy games have always been a LOT more than games that give some sort of illusion of free roaming, so many simply don't focus on that.

    besides the fact that the people that define FFXIII "linear" either didn't finish it or they're intentionally misrepresenting reality to prove a false point (or need to double-check the dictionary for what "linear" actually means).

    (facepalm) Did you even read my last post? The one where I specifically stated that the illusion of free-roaming and choice of action and progression is one of the elements of Final Fantasy that fans hold dear? Did you? Good god, man.
    I read it, and if an ILLUSION is so important for you, then maybe the problem lays in how much value you attribute to illusion, instead of looking at solid elements.

    Indeed. And we are entitled to give out opinion of said vision, whether it be positive or negative.
    As long as it's rational. And if it's irrational I'm entitled to point and laugh.

    Yes, then again you can find a large portion of reasonable, intelligent, constructive criticism as well. Not everyone who gives a bad review is a raging frothing fanboy. (Just some, lol)
    Someone that focuses his whole opinion on a single element of a game that has many elements simply isn't being very rational.

    To give FFXIII a "bad review" one has to be overly focused on very few points and completely ignore quite a few others.

    The same could be said about giving it a glowing review, mind you.
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    Last edited by Abriael; 04-17-2013 at 03:40 PM.