Oh, I see. So that explains the cell-phone game they just came out with a few months ago. And the multi-handheld remakes of the old ones.For the same reason why every other developer in the world continues churning out sequels of their games. A lot of the work behind them (from character design to actual assets) is already done, so the cost is very low compared to a full fledged production, and while a sequel of the lightning saga may sell less than a full fledged new final fantasy, it's a low cost/low risk/quick turnaround operation that brings easy cash in the coffers.
That cash can be used to finance more ambitious and high-risk project, like luminous/agni's philosophy for instance, or new full fledged games, of Final Fantasy XIV:ARR (that is most definitely a high cost/risk project).
Churning out a lot of low cost/risk projects to make the money for the high cost/risk ones is pretty much the only way to survive in the game industry now.
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