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  1. #11
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by yukikaze_yanagi View Post
    because if you keep such low cap, at a certain point you'll be filled by endgame events, more than you can handle ? Pretty much like FFXi, after years of 75 we had in a row sky,sea,dynamis,salvage,einherjar,hnm,walk of the echoes, and minor events like campaign and assault. An hardcore linkshell was really filled by things to do, obliusly at a certain point they need to slow on a certain event to do more space fon new content.
    and also because after years you have the same abilities, you feel the urge to power up your character even more pretty much like the merit sistem
    What was so wrong with FFXI when the cap was lvl. 75?

    If anything it should have been lower. Getting to 75 was just a pain half the time.

    Besides, people complain there is too little content, but now they're complaining there's too much. Funny.
    (0)

  2. #12
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by gifthorse View Post
    But why even increase at all? What's the point?
    I think it's all a psychological matter among the players.. but it always works :P
    Seriously, i also think that the level rise isn't necessary to bring new elements to the game and to make progress the character (merit points in ff11 is a good example). You could add new areas, spells, monsters and stuff without it because in the end the purpouse of a level rise is only a mere 'hp/stats/abilities' rise. And you can create several elements to make raise your character in every way possibile, also remaining to 50 imo.
    (0)

  3. #13
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Personally, now I am approaching cap on Marauder I can honestly say I want more levels. I'm enjoying MRD 10x more at level 49 than I was at level 39 (and that was a lot).

    Also, they'll want to keep and even playing field for the PS3 release. I don't think there will be a level cap increase until after that release.
    (3)

    Abyss: Welcome to a Higher Quality of Nerding™

  4. #14
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    Mar 2011
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    1,387
    Quote Originally Posted by Grundy View Post
    Personally, now I am approaching cap on Marauder I can honestly say I want more levels. I'm enjoying MRD 10x more at level 49 than I was at level 39 (and that was a lot).

    Also, they'll want to keep and even playing field for the PS3 release. I don't think there will be a level cap increase until after that release.
    So you only play Marauder to lvl it?

    What has SE done to you, my good sir?
    (2)

  5. #15
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Besides, people complain there is too little content, but now they're complaining there's too much. Funny.
    How FFXI content is related to ffXIV content right now ?
    (0)

  6. #16
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by gifthorse View Post
    So you only play Marauder to lvl it?

    What has SE done to you, my good sir?
    Need the SP man ....... just one more fix, huh? For me? Come on, I'll give you my Guild Leves tomorrow I just need a little something to tide me over. I'll give you this half eaten Cheeseburger, can't say fairer that that now, can you? C'MON MAN, I JUST NEED MAH FIX!
    (3)

    Abyss: Welcome to a Higher Quality of Nerding™

  7. #17
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    The grind is by far the most boring aspect of any RPG. Are people really that eager to get more of it? Grinding is the only thing to do in XIV at the moment. Grind DoH, grind DoM, grind Dol and then grind quests that are just like leves designed for grinding. Then come back on these forums and ask for more grinding on all of the above.

    I'm speechless.
    (3)

  8. #18
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    They need to raise the cap eventually. 50 is a bit low.

    They have a lot of other things to worry about before that, though.
    (0)

  9. #19
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Horizontal progression is perfect for a game where you can switch class whenever you want. Let them add a new kind of progression, either on top of the armory system or new classes and balance the content once for all at rank 50.

    MMO that can raise their level cap and make all their content obsolete every years are only a few. FF14 definitely won't have the development power to do that decently...
    (1)

  10. #20
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Leveling is actually part of what makes an MMO "fun". I've played the "non-grindy" MMOs where there are no levels and it felt so boring. I never realized how much i enjoyed leveling until i played one of those. But that's more along the lines of not having any levels at all.

    However, it is a nice feeling not having to worry about a level cap increase at any time.

    Similar Topics:
    --> http://us.battle.net/wow/en/forum/topic/2369883831 <--

    Quote Originally Posted by battle.net
    What's the point?
    To make players feel more powerful?
    To make players do more quests?
    Can't blizzard just introduce new skills,raids or maybe classes&races to WOW without raising the level cap?
    Is it really necessary?

    By raising the level cap, new players will never have the chance to do "old" raids.

    ........
    --> http://syncaine.com/2008/06/05/stop-...s-not-working/ <--

    Quote Originally Posted by syncaine.com
    Want players gaining ‘experience’ from quests and mobs again? Allow specialized progression paths, something similar to EQ2′s AA point. Instead of just blatantly making everyone more powerful, allow players to specialize more, with more choices on how to kit their max level character. Healers could focus on either single target healing or AoE healing, same with DPS, and tanks could pick between increased magic or physical mitigation. However you structure it, the system would allow character growth that would feel similar to gaining experience and leveling, without actually changing the level cap. Quests and even monster kills could all contribute to an ‘alternate XP’ pool, and players could spend those points on growth paths of their choosing.

    ........

    Personally, I'm for whatever keeps things fun. My, quick, overview of raising the cap vs not based on our system now(assuming the upcoming changes don't radically adjust the way we use abilities etc).

    NOT increasing level cap:
    General gameplay elements/strategies are well recognized & adopted
    Increasing strength of character through armor/enchants or merit-type systems
    Won't have that Lv.99 Final Fantasy feel. (this one is pretty lol, but still)
    Is easier to level other classes for abilities
    No radical adjustments making it easier for SE to balance new content(dungeons, classes etc).
    Newly added abilities would need to come from armor, merit system, new classes or placed as Lv.50 abilities

    Increasing level cap:
    Staying active through leveling
    More abilities for classes
    Personal sense of strengthening/increasing your character
    Longer grinding to learn other classes' abilities (likely to become very annoying)
    More quests based on level.



    Conclusion: I'll easily lean towards staying at a set cap.
    If they are going to raise the level cap, SE should decide early on what that cap will be. Additionally, they should implement it fairly quick and not stretch it out over years & years.

    Either way, it is possible to have both vertical & horizontal progression.
    (5)
    Last edited by Tezz_Xivectro; 04-20-2011 at 06:22 PM.

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