
Originally Posted by
Physic
While i agree that leveling isnt the only progression, having continous content at level 50 will still create the disparity between level 50 players, they have to make content for level 50+++++++ players, and content for regular level 50s. now if you want to say they dont need any more actual advancement and would be fine with gear and skills of the same powerlevel a max 50 has, i would disagree, we need way more powerfull skills, cooler gear, more difficult enemies, and overall content. I mean i basically have 3 Weapon skill animations at this point concussive blow, seismic shock, and probably simian thrash though i havent seen it. Thats no where near enough. theres like 10 weapons, many use similar models. theres prolly 2 or 3 heavy armor sets? the game is super young content wise.
I agree that the grind element should go down, leveling shouldnt this seperate activity you spend so much time doing just because you want to do more entertaining things, It should happen while doing entertaining things. If you go the other route, this game has a long way to grow in many ways, i think capping it at 50 now, its just means they would have to create some new convulted progression system to take its place, which is fine but theres really no guarantee it would be any less grindy. Look at merits in FFXI basically merits was weaker than leveling and required way more exp for the same result.
In essence the game needs a lot more progression, so they need to have a system with a lot more progression. What you really want to eliminate is the grindyness of whatever system is in place, and the tiers of how high you have to go to do the cool stuff. Weather they cap it or not, if thier idea of how much grind you put in to progress doesnt change, it will feel the same whatever system is in place