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  1. #111
    Player
    darkstarpoet1's Avatar
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    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by PikachuLink View Post
    What can i say ranking up gives people a sense of a more powerful character their use to it. i understand the not wanting to grind. but like i said before you shouldnt be forced to grind to level. maybe give us quests that deal with storyline that help us level. or do dungeons with groups. so many ways to impliment leveling without being forced to grind for it and for some people its fun progressing to higher levels. a sense of accomplishment even or pride. and i dont wanna be fighting a crazy new raid boss that came out the next expansion and im still r50.
    this i completely agree with because personally i do not like to grind at all. yes, i have multiple r50 classes, but i can say i may have grinded a total of 50k sp to get them. if i do grind it's because i am 5k from this rank and this ability after leves and grind that last few k to get the ability to use in the next party.

    now crafting i will admit i grind alot, but i do that because party play and leveling crafts just does not have any benefit. when i do grind crafts though it's usually a bunch of us in vent or skype because my ls uses both just sitting in a circle crafting and chatting together. this is the only way i craft so everything i do in game revolves around enjoying my time with others regardless if it is leveling doing a leve party of sitting in a circle chatting and crafting.
    (0)


    http://crystalknights.guildwork.com/

  2. #112
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Grinding isn't a problem if it is scaled to be equal to getting max cap now or faster. But should never be prioritized over content as of now (which i hope SE isn't stupid enough to do).

    IDK, now isn't the time for this conversation, i think. Too soon.
    (0)

  3. #113
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    i do question gifthorse point of view of life, progression thoughts.

    I dont know how old / young you are.... but as an example....

    Why would i (or anyone) like to get born, stay at age "infant" forever, crawling on the floor screaming for no obvious reason.

    You cant learn to ride a bike asap as you get born, isnt that logical mr spock?

    You seem to have a personal problem with time / life or whatever, time dosent stop for anyone. (unless you are Doctor Who)
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  4. #114
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    lawl laughlyn ^^
    (0)

  5. #115
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by gifthorse View Post
    I'm pretty sure - and you can quote me wildly on this - that most people want to play a game and have fun. They want to do quests, forge friendships, adventure, create things, explore. But the one thing that they don't want to do is level just for the sake of levelling.

    If there is one thing the MMO genre has taught us, it's that the MMO audience, by and large, dislikes to grind. If they want to better themselves, they want to do so testing themselves in combat against increasingly more powerful foes, or see new thigns, or do new things. They don't just want to stand around doing the same thing, and watching their numbers get bigger.
    While i agree that leveling isnt the only progression, having continous content at level 50 will still create the disparity between level 50 players, they have to make content for level 50+++++++ players, and content for regular level 50s. now if you want to say they dont need any more actual advancement and would be fine with gear and skills of the same powerlevel a max 50 has, i would disagree, we need way more powerfull skills, cooler gear, more difficult enemies, and overall content. I mean i basically have 3 Weapon skill animations at this point concussive blow, seismic shock, and probably simian thrash though i havent seen it. Thats no where near enough. theres like 10 weapons, many use similar models. theres prolly 2 or 3 heavy armor sets? the game is super young content wise.

    I agree that the grind element should go down, leveling shouldnt this seperate activity you spend so much time doing just because you want to do more entertaining things, It should happen while doing entertaining things. If you go the other route, this game has a long way to grow in many ways, i think capping it at 50 now, its just means they would have to create some new convulted progression system to take its place, which is fine but theres really no guarantee it would be any less grindy. Look at merits in FFXI basically merits was weaker than leveling and required way more exp for the same result.

    In essence the game needs a lot more progression, so they need to have a system with a lot more progression. What you really want to eliminate is the grindyness of whatever system is in place, and the tiers of how high you have to go to do the cool stuff. Weather they cap it or not, if thier idea of how much grind you put in to progress doesnt change, it will feel the same whatever system is in place
    (0)

  6. #116
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    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Laughlyn View Post
    i do question gifthorse point of view of life, progression thoughts.

    I dont know how old / young you are.... but as an example....

    Why would i (or anyone) like to get born, stay at age "infant" forever, crawling on the floor screaming for no obvious reason.

    You cant learn to ride a bike asap as you get born, isnt that logical mr spock?

    You seem to have a personal problem with time / life or whatever, time dosent stop for anyone. (unless you are Doctor Who)
    As much as I like a hopeless cause, talking to you is obviously an excercise in futility, so I don't think I'll bother trying to do so anymore except to say that your example is a poor one. Wouldn't infancy be when one is R1? Players should have reached maturity by R50.
    (0)
    Last edited by gifthorse; 04-21-2011 at 11:45 PM.

  7. #117
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    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Physic View Post
    While i agree that leveling isnt the only progression, having continous content at level 50 will still create the disparity between level 50 players, they have to make content for level 50+++++++ players, and content for regular level 50s. now if you want to say they dont need any more actual advancement and would be fine with gear and skills of the same powerlevel a max 50 has, i would disagree, we need way more powerfull skills, cooler gear, more difficult enemies, and overall content. I mean i basically have 3 Weapon skill animations at this point concussive blow, seismic shock, and probably simian thrash though i havent seen it. Thats no where near enough. theres like 10 weapons, many use similar models. theres prolly 2 or 3 heavy armor sets? the game is super young content wise.

    I agree that the grind element should go down, leveling shouldnt this seperate activity you spend so much time doing just because you want to do more entertaining things, It should happen while doing entertaining things. If you go the other route, this game has a long way to grow in many ways, i think capping it at 50 now, its just means they would have to create some new convulted progression system to take its place, which is fine but theres really no guarantee it would be any less grindy. Look at merits in FFXI basically merits was weaker than leveling and required way more exp for the same result.

    In essence the game needs a lot more progression, so they need to have a system with a lot more progression. What you really want to eliminate is the grindyness of whatever system is in place, and the tiers of how high you have to go to do the cool stuff. Weather they cap it or not, if thier idea of how much grind you put in to progress doesnt change, it will feel the same whatever system is in place
    That is true.
    (0)

  8. #118
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Physic View Post
    While i agree that leveling isnt the only progression, having continous content at level 50 will still create the disparity between level 50 players, they have to make content for level 50+++++++ players, and content for regular level 50s. now if you want to say they dont need any more actual advancement and would be fine with gear and skills of the same powerlevel a max 50 has, i would disagree, we need way more powerfull skills, cooler gear, more difficult enemies, and overall content. I mean i basically have 3 Weapon skill animations at this point concussive blow, seismic shock, and probably simian thrash though i havent seen it. Thats no where near enough. theres like 10 weapons, many use similar models. theres prolly 2 or 3 heavy armor sets? the game is super young content wise.

    I agree that the grind element should go down, leveling shouldnt this seperate activity you spend so much time doing just because you want to do more entertaining things, It should happen while doing entertaining things. If you go the other route, this game has a long way to grow in many ways, i think capping it at 50 now, its just means they would have to create some new convulted progression system to take its place, which is fine but theres really no guarantee it would be any less grindy. Look at merits in FFXI basically merits was weaker than leveling and required way more exp for the same result.

    In essence the game needs a lot more progression, so they need to have a system with a lot more progression. What you really want to eliminate is the grindyness of whatever system is in place, and the tiers of how high you have to go to do the cool stuff. Weather they cap it or not, if thier idea of how much grind you put in to progress doesnt change, it will feel the same whatever system is in place
    i believe this is why overwhelmingly the reason people voted for content to be added first in the polls, but that was completely disregarded. the reason grinding is such a pain at this point is because quite frankly that's about all this game has to offer at this point.

    i understand he wanted to make battle changes, but why ask a question knowing regardless of what people voted for he was going to say screw you i don't care what you want i am doing this first anyways.
    (0)


    http://crystalknights.guildwork.com/

  9. #119
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    in all honesty, i think what people didnt get with the polls, is they were voting on whether to kill the game or not. They took the poll results and decided they had to make a whole new game. So basically all the content we would have gotten got thrown away, because they decided they were gonna work from the ground up.

    So we gotta wait till they remake the game to get any real new content. Only thing we ve gotten up to this point are basic fixes that help the game no matter what they do with the groundwork, and some little stuff to try to keep people satisfied till they get the other stuff going.
    (0)

  10. #120
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by gifthorse View Post
    As much as I like a hopeless cause, talking to you is obviously an excercise in futility, so I don't think I'll bother trying to do so anymore except to say that your example is a poor one. Wouldn't infancy be when one is R1. Players should have reached maturity by R50.
    Obviously maturity was capped.
    (2)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

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