Quote Originally Posted by Shioban View Post
ENTER IFRIT FIGHT
Me: "COME ON GUYS WE CAN DO THIS"
Plebs: "YEA WE GUN DO DIZ"
Plebs: "Shioban, avoid the patches on the ground, run quick!"
Me: "Okay!....wait...CASTING Curaga, STUCK IN ANIMATION LOCK. WTFrerw43242351211!!!1!"
Plebs: "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
All plebs get stuck in animation lock casting spells and weapon skills and drop like a £1,000 vase on a tile floor.
Me: "Its okay, we can try 5,000 more times until we finally get it"
Note how I was talking about the start/stop animations we had for walking and running, not the animation lock we had on abilities. Those extra movement animations did not hinder your movement at all. Ever. Characters simply started running on a slightly different animation which then led to the normal one after a few steps (while keeping the same movement speed), and they stopped where they were meant to.