As someone whose degree is in astronomy, I must wholly endorse this idea. I too enjoyed that XI had constellations to its sky, and going one step further I appreciated that the brightest stars of each constellation were aspected in color to a different element/primal. For XIV I could also see the elements being used for this, but also the Twelve as a sort of zodiac.
I have doubts there would be other named planets in the Eorzean sky because 1.) as cool as it would be, there's not a lot to be gained for the extra effort of programming in such planetary motions, especially if they weren't trivially geocentric and b.) it's been stated very few Eorzeans even have a concept of a planet, not even knowing their own as Hydælyn. Granted even in RL ancient times the general populace may not have known these things, with all but the most basic knowledge of heavenly motions reserved to the well-to-do scholars. But we can hope~
I'm curious about your moon phases gripe though... can't say I noticed much amiss in the way it moved in 1.0 but I also wasn't paying a lot of attention. Is it because the in-game appearance doesn't match the clock widget, as the following link states? (which is not an observation I made myself)
I did notice that the little corner icon for phases is backwards for waxing/waning according to the northern hemisphere convention I would expect Japanese programmers to use, so either Eorzea/Aldenard/Vylbrand are in the southern hemisphere of Hydælyn or the moons orbit backwards relative to the planet's spin (which is set, since we know the sun rises in the east and sets in the west just like Earth). A retrograde orbit is a huge red flag in terms of plausibility especially given a larger sized moon, but not necessarily impossible. Either that or it's developer oversight. :P
Off-topic: Going back to XI, anyone even noticed that airships always flew north towards Ifrit's Star, regardless of what the terrain was doing underneath or which route you were taking? XD


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