I'd love to see Dungeons focusing on puzzles and strategy rather than time constraints. I really hated Nyzul Isle. I never had a dedicated group (or the right 3 jobs in a group) to be able to ever progress 5 floors. It was like this giant daunting task that smacked you in the face with a fail every 30 minutes until you by shear luck (because of randomly generated levels) got a win. It was just as awful as standing around waiting 2-5 hours for a NM pop.

Along with end game, Yoshi said he plans on adding low level dungeons where players will learn how to group together (valkurm dunes of instance battles). Content being added right now is across all levels not just slapped onto end game. It seems counter to "fun" to force new players to grind to 50 before they can play the game. I play every damn day 4-8 hours i'm not an "entitled casual player" as i read in the header of another forum. I'm all for evening out content across all levels. http://spiffy-keen.com/ffxi-elforto/...orto-dunes.jpg