The issue is that the spawn becomes predictable, causing severe overcamping, meaning that most people will have to still camp it for several tens of spawns to even get a shot at the mob, turning the whole encounter into a timesink.Well, there's actually a huge difference because it isn't much of a time sink if you only have to wait, for example, half an hour. Take an NM that pops every 24 hours, but you know that it will pop within a half hour window. It ceases to be a time sink. What is the issue with that?
The only role long repop timers have is to make a rare spawn convenient for every region without oversupplying a NM. Make a 72 hour NM spawn at 8pm JP time, 8pm NA time, and 8pm EU time every 3 days. Half hour window, then it's over. Then everyone who wants a shot at it knows when it pops, has a convenient time that it pops, and it's still rare.
The hardcores will hate this, because it's convenient enough for the player base to beat their asses with.
You can have 24 hour public claim NMs. You just have to make them as convenient to camp for 90% of players as it is for the 10% poopsockers.
The point is that it takes an awful lot longer for it to become routine.
I'm not advocating that at all. Having an NM pop during a 30 minute window does not reduce accessibility for those who do not have a lot of time on their hands.On the other hand drastically reducing accessibility to content means that the developer effectively developed content for just the few people that manage to get a shot at it. Advocating such a possibility in a game that already *lacks* content is rather funny.
Ah, so we're playing word games. In that case, 'too infrequently' is equally arbitrary."too frequently" is arbitrary.
You are still discounting the fact that many people enjoy the scarcity of these NMs. You don't enjoy that aspect, which is fine, but it is pointless vilifying those who do.Even with a short respawn timer, linkshells would have to organize in order to bring a sufficent number of people with the right class mix to the fight (if it's challenging enough). Which, by itself, makes the situation different than "the norm".
I understand your argument better now. Thank you.It's all part of the appeal. No one is wrong here. It's about personal preference.
If you can fight Jorm every 2 hours, that fight would soon cease to become special. At least in my opinion. I don't want those epic fights, however you want to define it, to become the norm. I want them to occur rarely, thus enhancing the experience.
We do disagree, though. I do not believe it is philosophically a good idea to limit content to a subset of players. Respawn timers of greater than 2 hours effectively and practically do that (see my previous example).
But I do understand what you are saying. However the case, this is something that I wouldn't quit over. And I don't think anyone else should, either.
You know as well as I do that the window for a lot of big NMs in XI was alot longer than 30 mins. + read the end of the post you're quoting. It caused a fair deal of greedyness, botting, MPK'ing, and for lack of a better word assholeish behavior. :P the same would happen here if the NM's had large timmers.Well, there's actually a huge difference because it isn't much of a time sink if you only have to wait, for example, half an hour. Take an NM that pops every 24 hours, but you know that it will pop within a half hour window. It ceases to be a time sink. What is the issue with that?
Last edited by CrystalWeapon; 04-20-2011 at 02:21 AM.
The repop time is irrelevant on Besaid. So far we have an NM that has been glitched for 3 days with no action taken by SE even after hourly GM calls and numerous forum posts. So if you REALLY want a longass camp come on over to Besaid and wait for SE to fix Prince of Pestilence - you might have a 400hr pop on your hands.
Seriously, fix it SE.
All spawns are going to be predictable to some extent. There is no getting away from that.
I know that. I'm suggesting 30 minute windows as some sort of compromise, however.You know as well as I do that the window for a lot of big NMs in XI was alot longer than 30 mins. + read the end of the post you're quoting. It caused a fair deal of greedy, botting, MPK'ing, and for lack of a better word assholeish behavior. :P the same would happen here if the NM's had large timmers.
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