I must have been lucky, I never got hit for over 700 prior to the patch. >.>
I must have been lucky, I never got hit for over 700 prior to the patch. >.>
The crit doesn't always happen and it has a WIDE range of dmg, just like every other crit value in this game.
it's also no difficult to do the math that pre patch the lowest number of people we could kill the buffalo with was 7 and now can do it with 5. we always needed at least 2 mages because the fight took so long, but now even though the damage was increased a little the hp was also dropped. with only 4 dps and 1 mage we can easily drop it while breaking both horns.We downed it too multiple times, but it doesn't mean it's not harder, no matter how much you "vouch". before the patch the stomp did around 600 damage to a full geared tank. Now it does around 900. That's a rather steep increase.
900 > 600 = harder.
I'm sure the math is not *that* difficult to do.
So, again, not all NMs were lowered. It's just balancing, and SE is completely entitled to balance the NMs according to the target they want to pursue. It's simple.
5 people with 1 mage < 7 people with 2 mages = easier
the math is not difficult to do.
http://crystalknights.guildwork.com/
Most probably you simply weren't good enough before the patch, or you didn't try with less. You're bringing in completely empyrical observation "we couldn't do it before, we can now!", while the numbers are clear. 900 > 600. That's all there's to it. 1.5X is not increasing "a little", and the duration of the fight is pretty much inconsequential to the number of mages needed (unless the mages are entirely crappy, mind you).it's also no difficult to do the math that pre patch the lowest number of people we could kill the buffalo with was 7 and now can do it with 5. we always needed at least 2 mages because the fight took so long, but now even though the damage was increased a little the hp was also dropped. with only 4 dps and 1 mage we can easily drop it while breaking both horns.
5 people with 1 mage < 7 people with 2 mages = easier
the math is not difficult to do.
A monster that deals way higher constant damage but lasts less is quite more difficult than a monster that deals way lower constant damage but lasts more. Unless one is as weak as to bring it over the enrage timer, but that's a whole different pair of sleeves.
Last edited by Abriael; 04-19-2011 at 03:54 AM.
Arbitrary resistances as a requirement for raiding is not difficult. Mechanics-wise, vanilla was pretty much a joke until AQ40 and Naxx40 came about, and that was only because of Twin Emps, C'thun and Four Hoursemen. Show me how your guild one-shotted Firefighter and Alone in the Darkness right after Ulduar was implemented and I may believe you. Otherwise stop talking about something you've never seen or experienced.
PS: Since I foresee some nitpicking, the only reason I mention Nefarian is because I consider the class call outs from that encounter an interesting raid mechanic.
Last edited by Duelle; 04-19-2011 at 05:27 AM.
Ok you got me i have not played since the release of Lich o nos!!!! However that does not change the fact that from BC till (ill take your word on this) Uldah patch the game was ridiculously easy if you were in a well established guild.. After high school i became a casual player and had not time for Raids much like many people on my old guild. the few friends that still play the game are always complaining about how easy the game has gotten because the developers now cater to the "nubs" (again i do not know if this is true because i don't care about WoW one bit). So I'm going to take their word on it over yours, and if you want to argue that fact take it to the WoW forums. I was not aware you needed 6 years of experience in WoW to be able to say anything about your precious MMO fanboy.Arbitrary resistances as a requirement for raiding is not difficult. Mechanics-wise, vanilla was pretty much a joke until AQ40 and Naxx40 came about, and that was only because of Twin Emps, C'thun and Four Hoursemen. Show me how your guild one-shotted Firefighter and Alone in the Darkness right after Ulduar was implemented and I may believe you. Otherwise stop talking about something you've never seen or experienced.
PS: Since I foresee some nitpicking, the only reason I mention Nefarian is because I consider the class call outs from that encounter an interesting raid mechanic.
If you want to sit in Org or Storm all day long in instance ques not enjoying anything other than the same instances and raids over and over again, which eventually become easy... more power to you.
Edit: you have no need to foresee nitpicking because your the only one who cares about WoW, I'm done with that game have been for awhile. Implementing things from WoW is a step backwards FFXIV needs to become its own game.
Last edited by Bled; 04-19-2011 at 06:23 PM.
yeah i know i got alot better during the 2 hours the game was down. the same group we had before the patch that could not do the nm met to try it again knowing they were going to nerf it. we were right unless our gaming skills improved dramatically during that 2 hour time span.Most probably you simply weren't good enough before the patch, or you didn't try with less. You're bringing in completely empyrical observation "we couldn't do it before, we can now!", while the numbers are clear. 900 > 600. That's all there's to it. 1.5X is not increasing "a little", and the duration of the fight is pretty much inconsequential to the number of mages needed (unless the mages are entirely crappy, mind you).
A monster that deals way higher constant damage but lasts less is quite more difficult than a monster that deals way lower constant damage but lasts more. Unless one is as weak as to bring it over the enrage timer, but that's a whole different pair of sleeves.
http://crystalknights.guildwork.com/
I don't know what to make of these changes. If you compare old strength of NMs to new strength, yes they're easier if you compare fighting them with 8 people. But if you compare fighting old strength with 15 to new strength with 8 I think they've become a bit more challenging. That said, making an easy challenge a little more challenging doesn't make it hard.
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"I'm a grumpy old troll... Who lives under the bridge! I am a grumpy old troll.. that lives under the bridge. If you want come over, all you have to do is this...! All you have to do is this.... Solve my riddle!" Dora the Explorer, Grumpy Old Troll.
I wouldn't mind seeing more rank 50 worthy NM fights in FFXIV. There is the roaming buffalo that is still a challenge apparently with an eight man group. It sounds like Dodore shouldn't have been touched with the nerf bat. Other than guild leves, it would be great to see more. I will be waiting patiently as usual. ^.^
They didn't increase the buffalo strength at all and I can tell you that because I tanked it with my THM and it did the same damage to me as he ever did whenever I grabbed hate or ran too close to him.
I don't understand why they had to dumb down the old NMs, we were able to kill the Buffalo with just 4 people 2 times (We were ARC, PGL, MAR and me THM) in about 20-23 minutes before the patch, heck I even duoed him before but I had to reset rage once for that, but now that they reduced his HP I doubt I even need to reset rage anymore. I also duoed the Elder Mosshorn with my friend Sakura (PGL) post patch wich we were not able to do before because they were 7 goats total and we got our butts kicked badly the 2 times we tired to do so, but now that they removed 3 of them the fight was much easier.
If that's not easier to you then I'm afraid to hear what that would be, I really am.
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