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  1. #101
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gramul View Post
    Well I can't stand Halo and CoD for exactly that reason, so maybe Metroid Prime would be a better example. It's adventure based with an open world and items that not only give you better firepower, but help you traverse the world more. Different, but within the same main genre because it takes elements from other genres to evolve it.

    It doesn't make it not an FPS just because it handles the core elements in a different way. All the basic properties are still there, just expanded and grafted to new elements.

    I'm sure many of us, myself included, could enjoy a themed standard MMO in our favor, but if it didn't work for Star Wars and Lord of the Rings, I wouldn't expect a particularly warm welcome. I'm expecting a lot of "yeah yeah we've seen it all before, this is nothing special, why bother?" if we don't get "Wow, they changed so much! It's better now!"
    Metroid Prime is a better example. It is one of those rare occasions where taking a unique approach to a genre worked in it's favor (This game was actually what got me into liking FPS's.). Here is one problem with FFXIV (at least how I see it), they attempted to take a unique approach to the MMO genre the first time. While even if they were to properly execute it, it would of gone into niche audience just like Star Wars and Lord of the Rings.

    Being unique and executed well unfortunately does not magically make a game a multi-million subscriber MMO. The only reason WoW has the numbers it has is because simply it was at the right place at the right time. With how many MMO's come out today, the count has spread and 10 million+ is an unrealistic number to anyone, not even Blizzard if they made a 2nd MMO. Being unique however I feel makes it a guarantee that you will only gain the niche audience.

    Its only opinion, but as Yoshida said and I completely agree with him, is that you bring people in when a sense of familiarity, and then give them a great experience (Which is a Final Fantasy world.). In a MMO sense, I really believe this is a successful approach, you don't have to agree with me.

    Since FFXIV was funded by SE themselves, it is very doubtful they will ever go F2P. Games like SW and LotR went free to play because the loaners were not getting their money back as quick as they were expected, and going F2P quickly racks up that cash. As Yoshida said, as long as SE keeps believing FFXIV will still succeed, that is how it will go. I believe it will.
    (1)

  2. #102
    Player
    TenraiNagi's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    165
    Character
    Tenrai Nagi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Hmm, after reading the PAR interview, I think gamespot's article is quite peaceful lol.

    Quote Originally Posted by Alerith View Post
    What happened to the good old days when I could play a Star Wars MMO because it was a solid MMO set in a Star Wars universe, an Epic Space MMO because it was a solid space MMO set in a galactic setting and a Final Fantasy MMO because it was a solid MMO based on Final Fantasy?

    I don't give a damn about the "biggest innovator" in the MMO world. I played FFXI because it was a solid MMO and Final Fantasy based. I will play FFXIV:ARR for the same reason, as long as it's a solid MMO. To hell with needing something new in every MMO.

    Seriously, why? What happened to having fun and playing a game because you enjoy it's setting and it's story, so long as the gameplay remained solid?
    I agree with everyone word you said. Nowadays, the setting is what matters most I think. As long as there is enough content to burn through, an MMO should be able to survive and be successful. Before FFXIV 1.0 shuts down, it had a lot of content for newcomers. Adding all the new things ARR will offer, I think it's going to have enough content to hold the new and old players.

    Many other games scream "I'm innovative! I swear!!" just to pull in as many people as possible. After a month or 2, everyone realizes how shallow it is and jump ship. SW:TOR could've had a better chance if they kept a steady input of content, but they couldn't keep up.

    Quote Originally Posted by Velhart View Post
    Being unique and executed well unfortunately does not magically make a game a multi-million subscriber MMO. The only reason WoW has the numbers it has is because simply it was at the right place at the right time. With how many MMO's come out today, the count has spread and 10 million+ is an unrealistic number to anyone, not even Blizzard if they made a 2nd MMO. Being unique however I feel makes it a guarantee that you will only gain the niche audience.
    Very true ^^. I think WoW is currently very successful because of the reputation it made for itself, and for the fact that many people would rather play an MMO with their friends (who already play WoW) so why go for something else.

    And for me, the one thing that truly decides if I keep playing a certain MMO is the community. WoW has one of the worst communities out there, which no matter how good the game is, I just can't function properly in that environment. FFXIV has a pretty friendly community, which definitely encourages new players to blend in.
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