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  1. #91
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    Alerith Rayneheart
    World
    Hyperion
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    Gladiator Lv 50
    What happened to the good old days when I could play a Star Wars MMO because it was a solid MMO set in a Star Wars universe, an Epic Space MMO because it was a solid space MMO set in a galactic setting and a Final Fantasy MMO because it was a solid MMO based on Final Fantasy?

    I don't give a damn about the "biggest innovator" in the MMO world. I played FFXI because it was a solid MMO and Final Fantasy based. I will play FFXIV:ARR for the same reason, as long as it's a solid MMO. To hell with needing something new in every MMO.

    Seriously, why? What happened to having fun and playing a game because you enjoy it's setting and it's story, so long as the gameplay remained solid?
    (10)

  2. #92
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
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    1,021
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    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Alerith View Post
    What happened to the good old days when I could play a Star Wars MMO because it was a solid MMO set in a Star Wars universe, an Epic Space MMO because it was a solid space MMO set in a galactic setting and a Final Fantasy MMO because it was a solid MMO based on Final Fantasy?

    I don't give a damn about the "biggest innovator" in the MMO world. I played FFXI because it was a solid MMO and Final Fantasy based. I will play FFXIV:ARR for the same reason, as long as it's a solid MMO. To hell with needing something new in every MMO.

    Seriously, why? What happened to having fun and playing a game because you enjoy it's setting and it's story, so long as the gameplay remained solid?
    Very well put!
    (0)

  3. #93
    Player
    Reaujien's Avatar
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    Mar 2011
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    Uld'ah
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    Reaujien Reveille
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    Sargatanas
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    Thaumaturge Lv 60
    Quote Originally Posted by Velhart View Post
    Problem with this is that Portal is not an FPS per se, it is a puzzle game with first person elements.
    I don't know - playing that game you played in First Person, and you Shot stuff while aiming. Sure it wasn't bullets or rocket launchers, and yeah the goal was to further your exploration by opening portals instead of furthering your carnage by blowing things' innards all over the place, but in the end I'd still consider it 100% a FPS. And I think that's just his point: you weren't "shooting to kill" you were "shooting to solve puzzles", and what's probably expected of FPS games since games such as Doom and Duke Nukem is the bloody carnage caused by your sometimes over-the-top arsenal - not puzzle solving. He also gave another (for what I consider) great example of a FPS doing something new in a familiar genre: the Metroid Prime series. Which even despite being closer to the expected FPS-type game than Portal, it was still pretty darn different, and more than likely didn't appeal to the overwhelming amount of FPS-game-type fans; however clearly it appealed to enough to warrant more installments (and, even those additional installments were a great example of a developer taking gameplay/elements that worked and making a "new" game with them).

    Not trying to ruffle your feathers; just my 2 cents~
    (1)

  4. #94
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Reaujien View Post
    I don't know - playing that game you played in First Person, and you Shot stuff while aiming. Sure it wasn't bullets or rocket launchers, and yeah the goal was to further your exploration by opening portals instead of furthering your carnage by blowing things' innards all over the place, but in the end I'd still consider it 100% a FPS. And I think that's just his point: you weren't "shooting to kill" you were "shooting to solve puzzles", and what's probably expected of FPS games since games such as Doom and Duke Nukem is the bloody carnage caused by your sometimes over-the-top arsenal - not puzzle solving. He also gave another (for what I consider) great example of a FPS doing something new in a familiar genre: the Metroid Prime series. Which even despite being closer to the expected FPS-type game than Portal, it was still pretty darn different, and more than likely didn't appeal to the overwhelming amount of FPS-game-type fans; however clearly it appealed to enough to warrant more installments (and, even those additional installments were a great example of a developer taking gameplay/elements that worked and making a "new" game with them).

    Not trying to ruffle your feathers; just my 2 cents~
    And it is a fair point, but it really is the foundation and feel like it is an apples and oranges comparison. Metroid Prime is indeed an FPS (And my favorite one at that, along with being one of the greatest games of all time. <3), but it's adventure elements are so well implemented that I would call it a FPA (First Person Adventure), just my take on that. What I am saying is that between Portal and Call of Duty, you can't compare it in a sense like WoW and FFXIV, because really, you are looking for two different things when you compare Portal to Call of Duty.
    (0)

  5. #95
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    In Germany there are also not that many articles about FFXIV ARR.. but well at least the most important magazine "Gamestar" wrote a preview to ARR... in the hot topic section.

    Gamestar article


    for all german readers in here ^ the mood of the article is quiet good.

    he's really writing any information in that article... in contrast to some of the english magazines...
    (0)

  6. #96
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
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    Gridania
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    Kuro L'anzce
    World
    Masamune
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    Gladiator Lv 70
    WWell if he want to know... Limit Break system is kind of... new?
    (0)

  7. #97
    Player
    Shamdeo's Avatar
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    Sep 2012
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    Limsa Lominsa
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    48
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    Grimm Grandiron
    World
    Ultros
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    Gladiator Lv 60
    While it's frustrating to see them be dismissive, keep in mind that this is probably the general outside reaction. If all goes well, it'll be gratifying to see these same voices praise the game when it finally releases as marked improvement over the original -- and a fun game in it's own right.
    (1)

  8. #98
    Player
    Punainen's Avatar
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    Mar 2011
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    Gridania
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    Punainen Drak
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    Sargatanas
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    Thaumaturge Lv 90
    The epic story MORE than does enough to set FFXIV on its own. Not only the story, but the sense of FF-esque nostalgia it STILL brings to longtime fans. And it's true...aside from the story and the settings, most games (especially MMOs) are pretty much the same thing.
    (0)

  9. #99
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    Eisen Gramul
    World
    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Velhart View Post
    Problem with this is that Portal is not an FPS per se, it is a puzzle game with first person elements. It would be better to compare a game that has gone a unique approach to an FPS in comparison with games like Halo and Call of Duty. Look at CoD and Halo, what are their biggest difference? Just story, setting, and what your weapons do. I look at MMO's the same way, and I am glad Yoshida is also.
    Well I can't stand Halo and CoD for exactly that reason, so maybe Metroid Prime would be a better example. It's adventure based with an open world and items that not only give you better firepower, but help you traverse the world more. Different, but within the same main genre because it takes elements from other genres to evolve it.

    It doesn't make it not an FPS just because it handles the core elements in a different way. All the basic properties are still there, just expanded and grafted to new elements.

    I'm sure many of us, myself included, could enjoy a themed standard MMO in our favor, but if it didn't work for Star Wars and Lord of the Rings, I wouldn't expect a particularly warm welcome. I'm expecting a lot of "yeah yeah we've seen it all before, this is nothing special, why bother?" if we don't get "Wow, they changed so much! It's better now!"
    (1)

  10. #100
    Player
    Yucie's Avatar
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    Jul 2011
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    Yucie Phoenix
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    Balmung
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    Gladiator Lv 50
    I've read through this thread a fair bit, and I think there's a lot of good discussion in here. That's what I like to see.

    FFXIV does have a few unique features that most other games lack.. And the very cornerstone of the game is the Armoury System itself. How many other games let one character have multiple classes at all, let alone giving a character the ability to change classes/jobs out in the field, on the fly, and at a simple whim?

    This feature alone is what I believe to be the game's entire foundation; it's the main feature and asset that really makes the game what it is, and I think it's one of the only remnants of 1.0 that the first time managed to get right.

    Is it a perfect system? By no means is it perfect at all. It needs work. And the Job system is the same way; we need more iconic Final Fantasy jobs, like XI has, if the game is ever going to live up to it's namesake. But, I think for what it is now, it's a decent system currently in place, and in the future I can see it having massive potential.

    FFXIV and FFXI are two of the only MMOs I've ever played, or even read about that let people change classes. Heck, how many games even let a single character have more than one class to level? The only other ones that come to mind is PSU and PSO2.
    (1)

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