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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Interesting bit on part where they ran totorak. Having a job in party gives your party a stat buff. Interesting way of doing class-specific buffs without having the class actually casting it.

    PS: I'm surprised no one is raging over the change to chocobo porters
    (0)
    Last edited by Duelle; 02-22-2013 at 08:19 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Duelle View Post
    Interesting bit on part where they ran totorak. Having a job in party gives your party a stat buff. Interesting way of doing class-specific buffs without having the class actually casting it.

    PS: I'm surprised no one is raging over the change to chocobo porters
    Well... if yoshida thought it was best for the game then there is no point in not trusting him. Plus the game is still in its early stages so if the testers eventually deem it a bad feature then it will get removed, if not it will stay...
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kirito View Post
    Well... if yoshida thought it was best for the game then there is no point in not trusting him. Plus the game is still in its early stages so if the testers eventually deem it a bad feature then it will get removed, if not it will stay...
    Which is true, but I got too used to "ZOMG THIS IS FROM ANOTHER GAME FF IS LOOZING ITZ IDENTITY!!1!!1!one!eleventy!" followed by a post by trollexia saying some drivel about standard features in MMOs being bad followed by that one guy that argues the modern MMO is the downfall of the MMORPG genre. Was starting to think it was just standard procedure around here.
    (0)
    Last edited by Duelle; 02-22-2013 at 09:18 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)