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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    Does that make sense or am i the only one who sees it this way?
    The whole part "going the opposite direction" is what made me think fisher is losing even more economy power. And the part about being a relaxing event made me think they are enhancing their minigame.

    However with such vague information I could see it argued either way. The way I naturally read it though is "Fisher = hobby and not needed for gathering, at least as much as it used to be"
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    Last edited by Shougun; 02-22-2013 at 04:41 AM.

  2. #2
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
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    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shougun View Post
    The whole part "going the opposite direction" is what made me think fisher is losing even more economy power. And the part about being a relaxing event made me think they are enhancing their minigame.

    However with such vague information I could see it argued either way. The way I naturally read it though is "Fisher = hobby and not needed for gathering, at least as much as it used to be"
    This is exactly what i got from it too and its all we can really say at this point. Before people start panicking and losing their shiznet, lets wait until someone has at least had a chance to try it. I would not be surprised if there was a little lost in the translation from Japanese to english, english to an experience, an experience to an article, then an article to the reader. i dont think that the writer of the article got to try fisher even so we really have little to go on.

    To address the "going the opposite direction" part, I take 1.0 as the base, look at the crafting video of the direction they are heading from 1.0 to 2.0 (which is less of a hot and cold thing, more streamlined, easier to understand, able to get consistent repeatable results.), and then they say fishing is going in the opposite direction (this to me means it will be a better mini game, keeping the hot and cold mystery aspect, keeping things random, and less predictable.).

    If you receive an actual item from fishing, It will have a use in the game, bottom line. The only way they could make fishing as useless as you seem to fear would be to remove the actual catching of a fish and putting it in your inventory. With nothing in the inventory then it truly would be just a hobby.
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  3. #3
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post

    To address the "going the opposite direction" part, I take 1.0 as the base, look at the crafting video of the direction they are heading from 1.0 to 2.0 (which is less of a hot and cold thing, more streamlined, easier to understand, able to get consistent repeatable results.), and then they say fishing is going in the opposite direction (this to me means it will be a better mini game, keeping the hot and cold mystery aspect, keeping things random, and less predictable.).
    If it is this, I give you a kissy :P

    As for when they said it would be just a hobby I figured it would be like most of the fish you can catch which are worth 5 gil anywhere. They really are useless and you just toss em out. You've got to have the right lure or you will be wasting a lot of your time fishing (in 1.0). Of course it could mean your way that the game is really fun so it becomes a hobby that way, you do it just to play it sometimes - even though the fish can be useful.

    Certainly we should wait more before we petition Yoshida lol (figured 1.0 forums we can talk about w.e we want though so :P, srry for the short derail - talk about chocobos man lol) - anyway just would not be happy to see a class be relegated to no class.
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  4. #4
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
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    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shougun View Post
    If it is this, I give you a kissy :P

    as for it being just a hobby I figured it would be like most of the fish you can catch which are worth 5 gil anywhere. They really are useless and you just toss em out. You've got to have the right lure or you will be wasting a lot of your time fishing.

    Certainly we should wait more before we petition Yoshida lol (figured 1.0 forums we can talk about w.e we want though so :P, srry for the short derail - talk about chocobos man lol) - anyway just would not be happy to see a class be relegated to no class.
    eeewww.... I'm actually a dude.... lol. Anyway, I just dont see them putting an item into a game as a straight up throw away item, they usualy have some purpose, however small. you might be able to cook the 5g fish with some garlic and moko grass and make it a 10g broiled fish that you can sell or eat for a small strength bonus. Later on you can use the smaller fish as bait for your boat trips to catch the larger fish. I just cant see putting a fish in your inventory just to sell it for the lowest price possible and thats it, thats why i brought up the fear of removing the actual catching of a fish.

    I just hope you can still catch monsters.
    (1)

  5. #5
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    eeewww.... I'm actually a dude.... lol. Anyway, I just dont see them putting an item into a game as a straight up throw away item, they usualy have some purpose, however small. you might be able to cook the 5g fish with some garlic and moko grass and make it a 10g broiled fish that you can sell or eat for a small strength bonus. Later on you can use the smaller fish as bait for your boat trips to catch the larger fish. I just cant see putting a fish in your inventory just to sell it for the lowest price possible and thats it, thats why i brought up the fear of removing the actual catching of a fish.

    I just hope you can still catch monsters.
    *looks wistfully down at the ground*

    But I can be whatever you want me to be... ... .. no no no lol

    Monster catching would be great, though I hope they make it in select zones (if possible on accident) or make it so its on purpose (particular baits) as otherwise it could be easy to get your face rolled because you weren't in a battle class when the monster popped and slapped you.

    I'd love to see boat trips as well. We've seen that they had boat plans (very early in FFXIV 1.0) so I'm sure that will come up again. I imagine the other gathers can have cool things like floating islands with special minerals, undersea caverns, and giant lifa trees.

    Though so you know why the fear was easy for me: When I was a fisher in 1.0 I would get 5 to 10 stacks of 10 gil fish and just sell them at the npc because they were a waste (I only got to 20 in the other gathering classes but I felt like they made more money - I was just bored of triangulating resources in a circle so I stuck with fisher). I'm actually ~500 away from luminary rod lol

    So it wasnt so hard for me to imagine "even more useless fish" and I got instant night terrors XD

    Quote Originally Posted by Starlord View Post
    MINE!! *Runs off with loot* hehehehehehe!
    ninja looter!!! (Though if we remember back Yoshida was talking about something like 3 100% drops at the end of a dungeon and then the losers get tokens - if you could run dungeons with a small group you'd really accelerate the process of getting loot.. though it would be like a challenge mode, dealing with weaker sometimes sillier allies (chocobos)).
    (1)
    Last edited by Shougun; 02-22-2013 at 05:21 AM.

  6. #6
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Shougun View Post
    *looks wistfully down at the ground*

    But I can be whatever you want me to be... ... .. no no no lol

    Monster catching would be great, though I hope they make it in select zones (if possible on accident) or make it so its on purpose (particular baits) as otherwise it could be easy to get your face rolled because you weren't in a battle class when the monster popped and slapped you.

    I'd love to see boat trips as well. We've seen that they had boat plans (very early in FFXIV 1.0) so I'm sure that will come up again. I imagine the other gathers can have cool things like floating islands with special minerals, undersea caverns, and giant lifa trees.

    Though so you know why the fear was easy for me: When I was a fisher in 1.0 I would get 5 to 10 stacks of 10 gil fish and just sell them at the npc because they were a waste (I only got to 20 in the other gathering classes but I felt like they made more money - I was just bored of triangulating resources in a circle so I stuck with fisher). I'm actually ~500 away from luminary rod lol

    So it wasnt so hard for me to imagine "even more useless fish" and I got instant night terrors XD



    ninja looter!!! (Though if we remember back Yoshida was talking about something like 3 100% drops at the end of a dungeon and then the losers get tokens - if you could run dungeons with a small group you'd really accelerate the process of getting loot.. though it would be like a challenge mode, dealing with weaker sometimes sillier allies (chocobos)).
    Well, they maybe a Smart NPC and do the best move for the right time. Maybe they may put in like a Gambit type system where, You assign your Chocobo to do a certain thing based on conditions.
    (1)

  7. #7
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    I think this is good to cut some time finding players. You want an 8 man team? Well, Get 4 People with their Chocobos. This is actually a good system.
    Maybe the design philosophy has changed, but it was said a while back that you'd be able to form a light party with 2 people and 2 chocobos. Anything more than that and you'd be restricted to one chocobo per party. All subject to change of course.

    In terms of fishing, I seriously think something was lost in translation. Fishing should at the very least support cooking. I hope one of the Japanese interviews asked about fishing and we can get a better translation of it. (/poke Reinheart)
    (0)

  8. #8
    Player
    Sanne's Avatar
    Join Date
    May 2012
    Posts
    84
    Character
    Deagon Willows
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Well, they maybe a Smart NPC and do the best move for the right time. Maybe they may put in like a Gambit type system where, You assign your Chocobo to do a certain thing based on conditions.
    I read somewhere in the interview, that it would be like FFXII gambit system.

    I hope so, I really liked that system.
    (1)

  9. #9
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    This is exactly what i got from it too and its all we can really say at this point. Before people start panicking and losing their shiznet, lets wait until someone has at least had a chance to try it. I would not be surprised if there was a little lost in the translation from Japanese to english, english to an experience, an experience to an article, then an article to the reader. i dont think that the writer of the article got to try fisher even so we really have little to go on.

    To address the "going the opposite direction" part, I take 1.0 as the base, look at the crafting video of the direction they are heading from 1.0 to 2.0 (which is less of a hot and cold thing, more streamlined, easier to understand, able to get consistent repeatable results.), and then they say fishing is going in the opposite direction (this to me means it will be a better mini game, keeping the hot and cold mystery aspect, keeping things random, and less predictable.).

    If you receive an actual item from fishing, It will have a use in the game, bottom line. The only way they could make fishing as useless as you seem to fear would be to remove the actual catching of a fish and putting it in your inventory. With nothing in the inventory then it truly would be just a hobby.
    Firstly, who's panicking and losing their shiznet?? And who said they fear fishing becoming useless?? I already said I didn't even fish AT ALL in 1.0. The point is to reflect on the supposed changes to fishing based solely on what we've heard/read thus far. Let's stay on track here.. this is just a discussion.. nobodies flipping out..

    Your part about "going in the opposite direction" doesn't make any sense because your neglecting the part of the sentence prior to it. To say to you it means 'it will be a better mini game' would be to take that phrase completely out of context.

    "I asked Yoshida whether fishing will have more tradeskills using its harvested items in the revamp, and he replied that the team actually went in the opposite direction by making fishing focus on the experience of fishing."

    Meaning that fishing will use either less or no tradeskills from its harvested items in the revamp. Nothing about "going in opposite direction" means "it will be a better mini game". Although, it may in fact be a better mini game, as one would expect and hope.
    (0)

  10. #10
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
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    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Exn View Post
    Firstly, who's panicking and losing their shiznet?? And who said they fear fishing becoming useless?? I already said I didn't even fish AT ALL in 1.0. The point is to reflect on the supposed changes to fishing based solely on what we've heard/read thus far. Let's stay on track here.. this is just a discussion.. nobodies flipping out..

    Your part about "going in the opposite direction" doesn't make any sense because your neglecting the part of the sentence prior to it. To say to you it means 'it will be a better mini game' would be to take that phrase completely out of context.

    "I asked Yoshida whether fishing will have more tradeskills using its harvested items in the revamp, and he replied that the team actually went in the opposite direction by making fishing focus on the experience of fishing."

    Meaning that fishing will use either less or no tradeskills from its harvested items in the revamp. Nothing about "going in opposite direction" means "it will be a better mini game". Although, it may in fact be a better mini game, as one would expect and hope.
    No one is losing their shiznet, although you seem to be coming close. I was actually talking to Shogun in my post (Hence the reason i quoted him) and he seemed quite concerned. I did use a key word there "Before people start panicking and losing their shiznet."

    How do you make fishing focus on the experience of fishing? I guess the way you are reading it is by removing all other aspects of fishing you then make fishing alone the focus. Like i said this was just the way I read it. I could be wrong, honestly i could care less about fishing. Its never appealed to me in anything other than real life. I was just trying to ease some concerns by providing an alternate interpretation, sorry for being optimistic.
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