
Originally Posted by
Impulse
See, I addressed that in my initial post and my subsequent ones aimed at you. Queue only takes "too long" if your group is slow. If the mob doesn't die it's still a hell of a larger chunk of HP taken as opposed to whacking it normally; therefore, the "lost" DPS matters not. What you're saying is contradicting itself.
With skills set up as they are, with weapon skills being akin to normal attacks, a skillchain system a la XI would not work; hence the BR system. You need to time it so the queue limbo is as minimal as possible. The way you want it, there would be constant reactions from people spamming Light and Heavy attacks as those are used within regimes.
TP gain in this game is not the same as it was in XI: you can get to 1000 in a matter of seconds and pop a weaponskill right there. Unless you were a 70+ SAM, DRG/SAM or had a full store TP set you wouldn't be popping out WSes every few hits.
So, there needs to be a medium to decide which attacks, weapon skills and spells are to react to each other; the battle regimes. If you sit in queue you have nobody to blame but yourself and/or your group.
Also, unless your Stamina bar is sitting at full for more than a second, there is no "lost" DPS. Spamming attacks and depleting your bar, then eating it up immediately after having enough attack again is the same as letting it fill a bit more then attacking until it is empty yet again. Letting it sit at full is losing DPS, and if it sits at full during BR queue you have nobody to blame but yourself and your group for being unable to efficiently pull a BR.
On the other hand, if they decide to change how skills work in lieu with the imminent combat changes, then yes; a XI derived WS system may be viable (key words being may and be). However as it is now, battle regimes fit perfectly into the mold of the game.