This anti-BR rebellion is the reason why some people cant kill buffalo with 8 people prior-patch >.<
zero cooperation.
This anti-BR rebellion is the reason why some people cant kill buffalo with 8 people prior-patch >.<
zero cooperation.
I'm thinking SE only decided to implement AA because they realized 90% of the players lacked the intelligence to actually press any other key than 1, the remaining 10% are poorer now because of it. I have been using BRs on NM hunts, and they do stack up in terms of damage. Then of course there are the debuffs that certain regimens can inflict. If I'm in a party that is willing to take 6 seconds to set up a BR that does over 2k dmg AND inflicts an attack down or defense down debuff, then it makes more sense to use them over not using them.
This is the only person in the entire thread who seems to have read my full post.I think what the op was trying to say is if both of you where fighting an mob with certain amount of hp and, would not die after 1 BR and u both input them in 2 secs the people with AA would do more dmg over time than the people without it cause they are attacking during the cuing session.
Everyone is pretty much arguing "DUDE, DOING A BR MEANS MORE DAMAGE THAN NOT DOING IT, SO THE DPS DOESN'T GET LOWERED!". When in fact I was arguing that being frozen does lower the DPS for no reason. If you weren't frozen you'd be attacking, and then it'd be more overall damage if the BR didn't kill the mob, aye?
So if BRs worked the same way skill chains did (that is, not through an automatic queue, but through eye and timing), you wouldn't be wasting time in the limbo, and you'd be able to do other things too WHILE STILL PULLING OFF THE BR DAMAGE!
Plus someone who had say 2k TP for maim, could potentially be able to get 1k more TP while waiting on his turn and pull off a 3k TP maim.
This is the only person in the entire thread who seems to have read my full post.
Everyone is pretty much arguing "DUDE, DOING A BR MEANS MORE DAMAGE THAN NOT DOING IT, SO THE DPS DOESN'T GET LOWERED!". When in fact I was arguing that being frozen does lower the DPS for no reason. If you weren't frozen you'd be attacking, and then it'd be more overall damage if the BR didn't kill the mob, aye?
So if BRs worked the same way skill chains did (that is, not through an automatic queue, but through eye and timing), you wouldn't be wasting time in the limbo, and you'd be able to do other things too WHILE STILL PULLING OFF THE BR DAMAGE!
Plus someone who had say 2k TP for maim, could potentially be able to get 1k more TP while waiting on his turn and pull off a 3k TP maim.
The DPS isn't lowered because Stamina isn't lost, it just builds while in BR and you can unleash several attacks in succession when the BR is done....
/lawyered
1- Actions take time, they aren't instant.
2- Stamina is being actively lost from the moment your gauge reaches 100%.
You obviously know nothing about the BR system. If your party knows what they are doing, you are maybe using 3-5 seconds to execute a proper BR with the end result being a 3k maim. No DD will do 3k dmg in 3-5 seconds. Actions do take time, but if they are qued correctly, they will execute in a timely manner with more damage than any attack that is outside of the BR. If you disagree, you need to practice more. I'm sorry, but lrn2play.
Healer strike is ridiculously foolish and accomplishes nothing
The point is, why do you need more damage, dealt by an auto-attack wich is basically a DoT?This is the only person in the entire thread who seems to have read my full post.
Everyone is pretty much arguing "DUDE, DOING A BR MEANS MORE DAMAGE THAN NOT DOING IT, SO THE DPS DOESN'T GET LOWERED!". When in fact I was arguing that being frozen does lower the DPS for no reason. If you weren't frozen you'd be attacking, and then it'd be more overall damage if the BR didn't kill the mob, aye?
So if BRs worked the same way skill chains did (that is, not through an automatic queue, but through eye and timing), you wouldn't be wasting time in the limbo, and you'd be able to do other things too WHILE STILL PULLING OFF THE BR DAMAGE!
Plus someone who had say 2k TP for maim, could potentially be able to get 1k more TP while waiting on his turn and pull off a 3k TP maim.
If you want to do other skills (like job abilities and buffs) while queing BR i explained in my previous post why it's wrong and how it woud take away most of the tactics from the BR.
And for the TP it is a common habit to use Invigorate right before joining the BR, it's a must have skill for every DD; the fact that you have a "limbo" is pushing you to build more strategies, otherwise it would just be a spam fest.
I have to say, the current battle system is more tactical than most of the people think, you just have to learn wich skill is usefull and how to use them properly.
Despite how usefull Battle Regimes are, it's a rather tedious process to do something so simple. Hell Skillchains were dirt simple compared to this confusion the BR's are.
Battle Regimes were obviously designed for the much slower paced combat back in the beta where spending 5-10 seconds setting up a regime was inconsequential. Give me back my skillchain calls T-T
how is the BR system confusing at all?! Shift + #. It's not that hard...I honestly don't see how this is confusing. If you think it is, this isn't the game for you. BRs go by fast if you use them correctly. If your party is taking more than 5 seconds to execute one, you all need to learn how to play better.Despite how usefull Battle Regimes are, it's a rather tedious process to do something so simple. Hell Skillchains were dirt simple compared to this confusion the BR's are.
Battle Regimes were obviously designed for the much slower paced combat back in the beta where spending 5-10 seconds setting up a regime was inconsequential. Give me back my skillchain calls T-T
Healer strike is ridiculously foolish and accomplishes nothing
I dsagree, I find SC much harder to perform then BR, the only problem with them is that SE gave really a few hints about how they work.Despite how usefull Battle Regimes are, it's a rather tedious process to do something so simple. Hell Skillchains were dirt simple compared to this confusion the BR's are.
Battle Regimes were obviously designed for the much slower paced combat back in the beta where spending 5-10 seconds setting up a regime was inconsequential. Give me back my skillchain calls T-T
Just take a look at the forum, months ago everyone was complaining about BR, now there are only a few people that prefere SC system and everyone I know in game think that they're the best thing of the current battle system, both for the damage and for the fun in doing them. Once you come to fully understand them you'll love them.
Also, one thing I didn't like about SC/MB system is that it was involving a few people, while the whole party can join the BR and that's awesome.
About the pace... well like everyone said, a good BR has to be quick, that's the challenge, if it's slow you have to practice more, the fact that it can take 10 seconds doesn't mean that's the correct way to do it.
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