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Thread: 1.0 Nostalgia

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  1. #1
    Player
    Corleone's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Ash Emberheart
    World
    Zalera
    Main Class
    Lancer Lv 76
    The grind to cap. Not when the game very first launched and you could only get SP on your Sentinel if you successfully blocked something... but the grind after that was patched and before the PL patch. I loved following the rankings on Pro's website while everyone was working to hit their first 50.

    The huge emphasis on crafting. No other game has that. I hated the ridiculous recipes though - needing to be rank 20 to make a piece needed for gear that only required you to be rank 10 to make was annoying (especially when you often didn't find this out until you were sitting down to make the gear >>>><<<<<).

    Levequest parties. The leves themselves were horrible, but meeting up with your LS every reset day to EXP was a lot of fun. No other game I've played is structured where people even want to meet up for exp parties at all.

    Slower (not much slower, but a little) combat that was more challenging to master. Killing things isn't fun unless they kill you first many times. I don't see many (if any) battles in these other games that you have to actually learn how to beat. 99% of the time you enter a dungeon you dominate it without ever knowing anything about it = no fun.

    The biggest thing of all though, THE COMMUNITY. I felt like I knew everyone on my original server that could speak English. Our chats were never spammed with gold sellers or idiots trolling nonstop. We had LS rivalries, pickup groups actually talked to each other and hanging out in the cities crafting or just posting up in your "LS spot" was really fun.
    (13)
    Last edited by Corleone; 02-18-2013 at 04:52 AM.

  2. #2
    Player
    TohruHonda's Avatar
    Join Date
    Jun 2012
    Posts
    380
    Character
    Please Relax
    World
    Balmung
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Corleone View Post
    The grind to cap. Not when the game very first launched and you could only get SP on your Sentinel if you successful blocked something... but the grind after that was patched and before the PL patch. I loved following the rankings on Pro's website while everyone was working to hit their first 50.

    The huge emphasis on crafting. No other game has that. I hated the ridiculous recipes though - needing to be rank 20 to make a piece needed for gear that only required you to be rank 10 to make was annoying (especially when you often didn't find this out until you were sitting down to make the gear >>>><<<<<).

    Levequest parties. The leves themselves were horrible, but meeting up with your LS every reset day to EXP was a lot of fun. No other game I've played is structured where people even want to meet up for exp parties at all.

    Slower (not much slower, but a little) combat that was more challenging to master. Killing things isn't fun unless they kill you first many times. I don't see many (if any) battles in these other games that you have actually learn how to beat. 99% of the time you enter a dungeon and dominate it without ever knowing anything about it = no fun.

    The biggest thing of all though, THE COMMUNITY. I felt like I knew everyone on my original server that could speak English. Our chats were never spammed with gold sellers or idiots trolling nonstop. We had LS rivalries, pickup groups actually talked to each other and hanging out in the cities crafting or just posting up in your "LS spot" was really fun.

    Good reply

    I too loved the huge emphasis on crafting. Actually, at least half of my total time spent online was focused on the merchant play style. Buying, selling, crafting, gathering. It was so much fun, and will be in 2.0 also.
    (2)