So, buffs should last forever? I think someone else suggested that, but I thought they were being sarcastic.
Does this also apply to heals? Because constantly re-healing is such a chore. Once you're healed, they should make it so you stay healed. Don't make us do "maintenance" on heals, SE!
Better yet, if it's such a chore to buff, then how about we make it so that everyone starts the game fully buffed, and they stay buffed forever? So we can get rid of "maintenance" on buffs altogether. (And also get rid of buffing classes.)
Seriously, if you think buffing is tedious, then maybe don't play a buffing class.
It sounds like you're more suited to being a melee. I know several melee classes have counter-attacks that you can launch based on environmental cues. Maybe instead of turning everything into a counter-attacking class, you could play one of the counter-attacking classes.I have a better idea. Instead of being forced to pay attention for routine maintenance, why not be forced to pay attention because the NM could, at any time, start charging a powerful TP attack that only the CON has a spell to counter?
This is a completely different discussion. Aggro management is a defining characteristic of MMOs, and has been pretty much since their inception.Aggro management is the polar opposite of fun, as it's basically saying "How many fun things can I do before the game will punish me for it?". A better idea would be strategically using cooldowns on attacks that stun, knockback, etc. to maximize your effectiveness between trying to heal. That would add meaningful strategy to the game that's blatantly apparent instead of adding strategy to the metagame of aggro management which is a cancer on the buttocks of MMOs to start with.
Under this system that you're envisioning, how would mobs decide whom to attack? Should it be random? If you're getting rid of aggro management, we can also get rid of tank classes. So now we've eliminated buffers, tanks, and potentially healers. If we could just find a way to get rid of DPS classes, we won't need any players at all.
Turn off the auto-refresh and do it manually. Like I suggested. Glad we cleared that up.Then turn off stoneskin auto-refresh or do it manually.
Casters, the only thing you have to lose is your chains!A few minor inconveniences are not reason enough to not liberate casters from the tedium of rebuffing.
Honestly, the "minor inconveniences" are basic facets of MMOs, like aggro. Getting rid of those, and coming up with something entirely new, is not a "minor inconvenience."
And by making buffs last so long, you'd actually be making buffers *less* valuable. If I can get hour-long buffs, why do I need a buffer in my party? Just cast the buff, and then you can go afk while the rest of us do stuff.
If you don't want to buff, then my suggestion would be to not play a buffer class. There are plenty of other jobs that you can play. Find something you like, and go with that.