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  1. #1
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Please do not increase the duration of buffs....do you want con/thm to stand around doing nothing? Actively maintaining buffs on your party while also being useful in other ways is important. The relative strength/weakness of a buff/debuff is a different issue entirely. I'd rather have meaningful buffs that require maintenance than useless buffs on long durations.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Naylia View Post
    Please do not increase the duration of buffs....do you want con/thm to stand around doing nothing? Actively maintaining buffs on your party while also being useful in other ways is important. The relative strength/weakness of a buff/debuff is a different issue entirely. I'd rather have meaningful buffs that require maintenance than useless buffs on long durations.
    Well I assure that I work my ass of in a party and I am rarely the healer, although I will buff at the start of a leve, screwed if I'm doing it again.

    It's kind of funny how melee seem to think mages are there for their benefit, if we aren't spamming them with spells we are lazy.

    FWIW I can pretty much out dmg any melee my same level perhaps with the exception of an ARC.

    Does this also apply to heals? Because constantly re-healing is such a chore. Once you're healed, they should make it so you stay healed. Don't make us do "maintenance" on heals, SE!
    There is a huge difference between healing and buffing, mainly because if I heal a group and miss one person I can easily get him next time, if I cast protect/shell and miss them because the stupid asses run out of range then it irritates the shit out of me plus I can't redo it because there is a 1 minute recast timer.

    Quote Originally Posted by VydarrTyr
    Seriously, if you think buffing is tedious, then maybe don't play a buffing class.
    WTF since when was CON a "buffing class" dunno if you noticed we have nukes aswell.

    So basically you just pigeon holed a class based on 4 spells ?

    And by making buffs last so long, you'd actually be making buffers *less* valuable. If I can get hour-long buffs, why do I need a buffer in my party? Just cast the buff, and then you can go afk while the rest of us do stuff.

    If you don't want to buff, then my suggestion would be to not play a buffer class. There are plenty of other jobs that you can play. Find something you like, and go with that.
    .....
    (0)
    Last edited by Jinko; 04-19-2011 at 08:54 AM.

  3. #3
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    WTF since when was CON a "buffing class" dunno if you noticed we have nukes aswell.
    I have noticed that Conjurers have nukes. They also have buffs. In fact, they have the strongest buffs in the game. Thus, they are a buffing class. QED
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    No you just think they are .. but nice try.
    (1)

  5. #5
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I'm for increasing the duration of both buffs and debuffs.

    I disagree with players that want to increase their duration indefinitely. They should be recast from time to time.

    I agree with the players that durations should scale based on either a character stat and/or class rank. That way it gives players a means of "focusing" their Disciple of Magic character's abilities, and at the same time allowing cross-classes and characters focused on other stats to use those same abilities but to lesser effect.

    My guess is this will be one of the areas addressed in the combat system overhaul. "Please look forward to it!"
    (0)

  6. #6
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    The idea of an aura is one I like...but it is not the same idea as extending buff duration. Aura's usually have a range, so party members outside the range of the aura lose the buff. This is different that just extending the duration of the current casted buffs.

    Aura's would probably be worth it's own discussion thread and if there are classes or jobs (in the future) that the auras idea fits well with, and which types of buffs/debuffs make sense to be an aura vs a recast.
    (0)

  7. #7
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Putting together all the arguments, here is my idea for a compromise. Keep the recast timers as is, but allow the CON to purchase traits with guild marks that increases the duration. The first by the original duration, the second by twice the first. That would bring prot and shell up to 20 minute recasts when cast by a CON. As long as they are CON only traits, that would make the CON a more desirable buffer, while at the same time relieving them of the burden of constantly buffing, and give them an opportunity to toss out a nuke here and there, because nukes are fun.

    The way things are set up now, I don't think aura buffs are necessary, but I do think the durations are a bit short. I think part of the reason they have recast timers is so different CONs in a party can take on different roles. Although I believe those roles should be limited to "offensive" and "defensive". But at the same time, it should be possible to do it all, if that is how one wishes to play. What is the best balance? I can't answer that.
    (1)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    "Auras" are already in the current party system. Small or large parties get an AC/HP bonus.
    So why not get rid of those party aura's and get actual class aura's ?

    I think the Aura's idea is great and think that every class should have one as I said in the other thread, it would add a sense of diversity amongst classes and encourage us to create balanced party set ups.

    Of course I would simply be happy with instant cast on protect and shell (or is that being lazy as well?), its just one click of each spell then, keep recast timers to a minute and increase the AoE range so nobody in the party misses the buff unless they are ridiculously out of range, then and only then would I agree that 5 minute buffs are OK.

    I can almost guarantee though that SE will increase the timers to 30 mins.
    (3)

  9. #9
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jinko View Post
    keep recast timers to a minute and increase the AoE range so nobody in the party misses the buff unless they are ridiculously out of range, then and only then would I agree that 5 minute buffs are OK.
    Ugg, that's the WORST!

    You hit everyone in the party except for one person who happened to not be in range so you need to buff them separately later, and you have to do this once every 5 minutes...
    (0)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RichardButte View Post
    Ugg, that's the WORST!

    You hit everyone in the party except for one person who happened to not be in range so you need to buff them separately later, and you have to do this once every 5 minutes...
    Well no if he is that far out of range he just doesn't get buffed, at least that's how I would do it.

    I also said ridiculously out of range for a good reason.

    Look at WoW's priest buffs, they are instant cast and have a massive (and I mean massive) AoE range.
    (0)
    Last edited by Jinko; 04-20-2011 at 07:01 AM.

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