2 benchmarks were planned and one was due to release shortly before beta and another one which allowed you to create a character later on.
2 benchmarks were planned and one was due to release shortly before beta and another one which allowed you to create a character later on.
Honestly, benchmark should have been a teaser for beta, not the other way around.
A large part of this community is already going to be in beta and the benchmark will just be
"meh, we already saw the graphics and know how it runs now"
So the benchmark will only be for people not selected for beta. Which is ok, but it would have been better as a teaser for everyone. Instead of just the people not selected for beta.
Last edited by DoctorMog; 02-14-2013 at 11:13 PM.
THe benchmark will probably be released closer to the final build after tuning is done. They will probably have options for different settings as well.
Well if Bench uses max settings or something, that'd be cool, otherwise alpha videos should be enough as *teaser* But that depends on what the Bench shows also i guessHope it shows fight with Behemoth or something.
I keep running into doors thinking that they would open for me. I also think that I have to sneak around aggro mobs on chocobo. *sigh* *goes and watches the trailer for 2.0 again for a quick fix.*
Kind of agree and kind of don't. From a technical stand point, any time you change tech specs of a program (especially if it's lower than the previous version), you always want to put out a benchmark as a small program for people to see what machines will run fine without the install time (which does take a long time).Honestly, benchmark should have been a teaser for beta, not the other way around.
A large part of this community is already going to be in beta and the benchmark will just be
"meh, we already saw the graphics and know how it runs now"
So the benchmark will only be for people not selected for beta. Which is ok, but it would have been better as a teaser for everyone. Instead of just the people not selected for beta.
On, the other hand, as you said, the benchmark can be used as a valuable teaser and would have been better for everyone and not just those selected. I'm going to give them the benefit of the doubt though and say that they probably can't release an accurate benchmark until they accurately know how the current game plays. I have no evidence to back this up, it's just me giving them the benefit of the doubt.
Kind of agree and kind of don't. From a technical stand point, any time you change tech specs of a program (especially if it's lower than the previous version), you always want to put out a benchmark as a small program for people to see what machines will run fine without the install time (which does take a long time).
On, the other hand, as you said, the benchmark can be used as a valuable teaser and would have been better for everyone and not just those selected. I'm going to give them the benefit of the doubt though and say that they probably can't release an accurate benchmark until they accurately know how the current game plays. I have no evidence to back this up, it's just me giving them the benefit of the doubt.
Isn't that the purpose of delivering us 2 benchmarks?
One now, teaser, general specs example, graphics showcase, for those not in beta,
One later, finely tuned, closely matching the game requirements for actual benchmarking purposes.
Last edited by DoctorMog; 02-15-2013 at 11:34 AM.
benchmark could be release with this letter coming up tonight with the beta email. Beta may not start to next week but at least we got our invite and benchmarkhere for hoping
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Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
As with any game (benchmark in this case) every time you play/watch it as a developer you kinda go;
"Oh, sugar honey ice tea! I DIDN'T NOTICE THAT TEXTURE WAS MISSING"
"Is that animation meant to do that?"
"Why are we getting a FPS drop at X point?"
"Oh it crashed..."
These questions and more crop up constantly, they then need to be noted, rectified and tested.
This takes a LONG TIME.
As developers we can say "We'll have it out next week" and then 2 hours later find a truck load of problems with it and quickly patch them up delaying the initial release.
Trust me your patience will pay off, you'll recieve a fully functioning product that meets the standards you expect
TL;DR
These things take time, be patient.
Yoshi said he was making last checks...3 weeks ago...As with any game (benchmark in this case) every time you play/watch it as a developer you kinda go;
"Oh, sugar honey ice tea! I DIDN'T NOTICE THAT TEXTURE WAS MISSING"
"Is that animation meant to do that?"
"Why are we getting a FPS drop at X point?"
"Oh it crashed..."
These questions and more crop up constantly, they then need to be noted, rectified and tested.
This takes a LONG TIME.
As developers we can say "We'll have it out next week" and then 2 hours later find a truck load of problems with it and quickly patch them up delaying the initial release.
Trust me your patience will pay off, you'll recieve a fully functioning product that meets the standards you expect
TL;DR
These things take time, be patient.
You can't keep postponing the product over and over, cause you find a tiny texture error this, or miscolored pixel that
It's not like it's a *no turning back* you can patch small issues like that after.
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