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  1. #21
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    2 benchmarks were planned and one was due to release shortly before beta and another one which allowed you to create a character later on.
    (0)

  2. #22
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Honestly, benchmark should have been a teaser for beta, not the other way around.

    A large part of this community is already going to be in beta and the benchmark will just be

    "meh, we already saw the graphics and know how it runs now"

    So the benchmark will only be for people not selected for beta. Which is ok, but it would have been better as a teaser for everyone. Instead of just the people not selected for beta.
    (1)
    Last edited by DoctorMog; 02-14-2013 at 11:13 PM.

  3. #23
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    THe benchmark will probably be released closer to the final build after tuning is done. They will probably have options for different settings as well.
    (1)

  4. #24
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Well if Bench uses max settings or something, that'd be cool, otherwise alpha videos should be enough as *teaser* But that depends on what the Bench shows also i guess Hope it shows fight with Behemoth or something.
    (0)

  5. #25
    Player
    Laume's Avatar
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    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Antanias View Post
    In ff11, I kept calling Tarutarus Lalafell...and also kept saving up gil for repairs which I would later realize are unnecessary.
    I keep running into doors thinking that they would open for me. I also think that I have to sneak around aggro mobs on chocobo. *sigh* *goes and watches the trailer for 2.0 again for a quick fix.*
    (1)

  6. #26
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Honestly, benchmark should have been a teaser for beta, not the other way around.

    A large part of this community is already going to be in beta and the benchmark will just be

    "meh, we already saw the graphics and know how it runs now"

    So the benchmark will only be for people not selected for beta. Which is ok, but it would have been better as a teaser for everyone. Instead of just the people not selected for beta.
    Kind of agree and kind of don't. From a technical stand point, any time you change tech specs of a program (especially if it's lower than the previous version), you always want to put out a benchmark as a small program for people to see what machines will run fine without the install time (which does take a long time).

    On, the other hand, as you said, the benchmark can be used as a valuable teaser and would have been better for everyone and not just those selected. I'm going to give them the benefit of the doubt though and say that they probably can't release an accurate benchmark until they accurately know how the current game plays. I have no evidence to back this up, it's just me giving them the benefit of the doubt.
    (0)

  7. #27
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Laume View Post
    Kind of agree and kind of don't. From a technical stand point, any time you change tech specs of a program (especially if it's lower than the previous version), you always want to put out a benchmark as a small program for people to see what machines will run fine without the install time (which does take a long time).

    On, the other hand, as you said, the benchmark can be used as a valuable teaser and would have been better for everyone and not just those selected. I'm going to give them the benefit of the doubt though and say that they probably can't release an accurate benchmark until they accurately know how the current game plays. I have no evidence to back this up, it's just me giving them the benefit of the doubt.
    Quote Originally Posted by kazaran View Post
    THe benchmark will probably be released closer to the final build after tuning is done. They will probably have options for different settings as well.


    Isn't that the purpose of delivering us 2 benchmarks?

    One now, teaser, general specs example, graphics showcase, for those not in beta,

    One later, finely tuned, closely matching the game requirements for actual benchmarking purposes.
    (0)
    Last edited by DoctorMog; 02-15-2013 at 11:34 AM.

  8. #28
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    benchmark could be release with this letter coming up tonight with the beta email. Beta may not start to next week but at least we got our invite and benchmark here for hoping
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #29
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Radacci View Post
    I really don't see why benchmark isn't out yet though...Wasn't it finished a while ago? it should have been
    As with any game (benchmark in this case) every time you play/watch it as a developer you kinda go;

    "Oh, sugar honey ice tea! I DIDN'T NOTICE THAT TEXTURE WAS MISSING"
    "Is that animation meant to do that?"
    "Why are we getting a FPS drop at X point?"
    "Oh it crashed..."


    These questions and more crop up constantly, they then need to be noted, rectified and tested.
    This takes a LONG TIME.

    As developers we can say "We'll have it out next week" and then 2 hours later find a truck load of problems with it and quickly patch them up delaying the initial release.

    Trust me your patience will pay off, you'll recieve a fully functioning product that meets the standards you expect


    TL;DR

    These things take time, be patient.
    (2)

  10. #30
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shioban View Post
    As with any game (benchmark in this case) every time you play/watch it as a developer you kinda go;

    "Oh, sugar honey ice tea! I DIDN'T NOTICE THAT TEXTURE WAS MISSING"
    "Is that animation meant to do that?"
    "Why are we getting a FPS drop at X point?"
    "Oh it crashed..."


    These questions and more crop up constantly, they then need to be noted, rectified and tested.
    This takes a LONG TIME.

    As developers we can say "We'll have it out next week" and then 2 hours later find a truck load of problems with it and quickly patch them up delaying the initial release.

    Trust me your patience will pay off, you'll recieve a fully functioning product that meets the standards you expect


    TL;DR

    These things take time, be patient.
    Yoshi said he was making last checks...3 weeks ago...
    You can't keep postponing the product over and over, cause you find a tiny texture error this, or miscolored pixel that
    It's not like it's a *no turning back* you can patch small issues like that after.
    (2)

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