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  1. #1
    Player
    AdorraEloom's Avatar
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    Mar 2011
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    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Most of the "Grass" and texture pictures we are seeing are alpha/beta stages, I would assume most of the textures are not finalized yet, as alpha/beta focuses on server stress and glitches, no real point in adding every single detail/texture into an alpha version (Reducing Download Size) when the goal is to test the server stress. I could be wrong I'm no gaming programmer but that's just what I would do if I was a programmer.
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    Last edited by AdorraEloom; 02-14-2013 at 02:15 PM.

  2. #2
    Player
    Altena's Avatar
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    Apr 2012
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    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by AdorraEloom View Post
    Most of the "Grass" and texture pictures we are seeing are alpha/beta stages, I would assume most of the textures are not finalized yet, as alpha/beta focuses on server stress and glitches, no real point in adding every single detail/texture into an alpha version (Reducing Download Size) when the goal is to test the server stress. I could be wrong I'm no gaming programmer but that's just what I would do if I was a programmer.
    Correct me if I am wrong but part of alpha/beta testing is not just "server" side, but also player side - getting min/recommended specs for the released game, etc. One would imagine stuff like the density of rendered polygons on the screen make a difference.

    That and I doubt the devs would remove grass just to make a test client a bit smaller to download.

    What you see is probably what we will get. Any changes on this would probably be made based on community opinion / system req / server stress.

    Again, I am no programmer.
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