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Thread: Grass

  1. #1
    Player
    Shougun's Avatar
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    Grass



    Just before we get into beta because I'm probably going to bring it up there too lol I wanted to show people what I was talking about with flora (depending on the experience after testing beta first of course)



    (Just look at the flora, fauna, this is what the thread is about)



    ARR detail in a cinematic (from here: A New Beginning )

    *disclaimer/comment: for those who read the OP before posting.. this is a prerendered scene so of course the game wont look exactly like that, but it shows like the other photos of grass blending - something I was asking for (density option / quality option).


    Turn the up the graphics to see the grass better, not all of the game looks better mind you, like ARR character models are way better


    In the first image, ARR, the grass is more like a cluster of random plants that make a very in-cohesive image. Also the level of detail on those plants is low.

    In the third and following images, Archeage (its in closed beta at the moment), the grass is cohesive to the ground and is also of better detail.

    Archeage has a lot of bugs still and parts of graphics that are inferior (flickers worse then a candle on a windy day) but I hope people can see the graphic differences I'm talking about.

    They are some what present in GW2, and commonly in FPS and S(FP)RPGs like skyrim.


    I hope people can both see and agree with me that ARR could use some better flora.

    Unless its something in beta thats changed since alpha screen shots, I'll be bringing it up - hopefully I'm not alone when I ask Yoshida to put it on the to do list of graphic updates. That can be in the future like the graphic mile stone coming with DX11, but I hope they upgrade it because its not good, its 2005 good.

    TL;DR, ARR grass still looks bad.
    (20)
    Last edited by Shougun; 02-13-2013 at 12:12 PM. Reason: polite'd my remark on ARR grass :)

  2. #2
    Player
    VitoScaletta's Avatar
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    Ohh noooo!!
    (22)

  3. #3
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    Faiyez's Avatar
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    Ritz Malheur
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    Grass!...........
    (3)

  4. #4
    Player
    Shougun's Avatar
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    Quote Originally Posted by VitoScaletta View Post
    Ohh noooo!!
    I gave it a good title to really get peoples happiness up lol

    Grass.

    (Though seriously, people look at the images and read it. I'm surprised people honestly think ARR grass is good - its like the last grass they saw was in FFXI and haven't kept up with the times - ARR grass is very old <-- imo )
    (4)
    Last edited by Shougun; 02-14-2013 at 04:59 PM.

  5. #5
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    Antanias's Avatar
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    When I build my house, I will make this thread kiss my grass.
    (16)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  6. #6
    Player
    Pseudopsia's Avatar
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    Kare Ruhts
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    I would have thought this would have been a serious issue in the Alpha forums...
    (4)

  7. #7
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    Mikita's Avatar
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    The second This screenshot is amazing... but it's not ARR.

    I'm really keeping my fingers crossed that the overall visual quality in ARR is not lowered too much below what we had in v1.0. I understand that they are aiming to allow more people to play it with lower spec computers and the PS3. But I'll admit that I am a very visual person and the graphics in v1.0 were a big part of what attracted me to it.

    Will wait and see...
    (7)
    Last edited by Mikita; 02-12-2013 at 11:28 AM. Reason: Edited because the OP added more images and thus the order of the photos changed.

  8. #8
    Player
    Shougun's Avatar
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    Quote Originally Posted by Pseudopsia View Post
    I would have thought this would have been a serious issue in the Alpha forums...
    It may have been, but who can say... :P

    But assuming the grass hasnt gotten any better, it shall be so - maybe again lol

    People can make fun of such a trival detail all they want, but ARR grass is still bad >.>

    Quote Originally Posted by Mikita View Post
    The third screenshot is amazing... but it's not ARR.

    I'm really keeping my fingers crossed that the overall visual quality in ARR is not lowered too much below what we had in v1.0. I understand that they are aiming to allow more people to play it with lower spec computers and the PS3. But I'll admit that I am a very visual person and the graphics in v1.0 were a big part of what attracted me to it.

    Will wait and see...
    Yeah it does look pretty awesome, if anything Yoshida saying it will be a graphic update later after release is good enough for me.

    Also have to see for beta, maybe its all better. I wont bother posting it if its better.
    (1)
    Last edited by Shougun; 02-13-2013 at 10:52 AM.

  9. #9
    Player
    Quesse's Avatar
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    ARR textures do really suck from alpha screens.

    Let's hope beta improves some of that but I'm not hopeful.
    (6)

  10. #10
    Player
    Shougun's Avatar
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    Quote Originally Posted by Quesse View Post
    ARR textures do really suck from alpha screens.

    Let's hope beta improves some of that but I'm not hopeful.
    For the ground, a well blended grass and grass quality works wonders for a bad ground texture - but SE has poorly scattered/blended grass and the grass quality itself is very low. Scratch that well blended grass works beyond wonders for everything. Maybe I'm just with environment fanaticism but quality flora and it being well dispersed has a huge impact on the overall feel of an environment.

    So XD lol

    ITs funny though they have a lot of tricks to make textures look great from a distance but have low costs (being low res), but they for some reason wont release high res textures like they think our computers suck or something lol. Of course 1.0's engine sucked so I guess no one could have run it. But now, I'd hope they consider a high res release.
    (0)

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