

In line with questions like below. How do you plan to manage "Power Creeps" in ARR (situations where new content almost instantly makes old content worthless and obselete) Will contents be varied enough that there is never just one "best in slot" piece?
What are the plans for the longevity of end game gear pieces? When a player obtains a current best-in-slot piece, how long will it last as such before something better will be added making that piece obsolete? Are there going to be pieces that will be very difficult and slow to obtain but which will last a long time?
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