- Will physics be expanded on for something more than light swaying of hair and cloth?
- Is there the potential for Oculus Rift support in the future? See also: Lockergnome
I'll have more questions later, but just tossing these out there for now.

- Will physics be expanded on for something more than light swaying of hair and cloth?
- Is there the potential for Oculus Rift support in the future? See also: Lockergnome
I'll have more questions later, but just tossing these out there for now.



Will there be, at the start or in the future, zones which mix both PvE and PvP?



Will there be some form of Reputation system like in another mmo?
Though I will be judging ARR on its own merits, it certainly doesn't exist in a vacuum. What elements do you think make ARR a more engaging and worthwhile experience to rival, current-gen MMOs like Guid Wars 2?



Question:
Will we see different weather seasons in different parts of Eorzea?
For example...since Thanalan is a desert, will it only rain a total of 5-10 days per Eorzean year? If the Shroud is a rainforest, will it be rainy most of the year? Will an area like Limsa see snowfall towards the end of one year and the beginning of the next?
will the game gonna have hardcore stuff


Has there been any decision on whether or not same sex characters are going to be allowed to marry in-game?



How will the progression be handled for those of us who were still in the middle of our relic weapon quest when version 1.0 ended? Will it continue where we left off, or will we have to start over again? How will the quest as a whole be different from 1.0?



How do the developers plan to distribute current and future jobs into roles? will the jobs be put into niches or will multiple jobs be able to cover the same role in similar capacity?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)




To help the players that are getting Motion Sickness (乗り物酔い) from the Alpha Camera shown so far, will you give us the Option to Adjust the Camera Speed / Smoothness in the final game?
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