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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I agree that 30mins for protect and shell would be good, also make then both instant cast.

    The only buff that really needs to have a long cast time is stoneskin.
    (0)
    Last edited by Jinko; 04-15-2011 at 06:20 AM.

  2. #12
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Make it a 5 min duration base, then add an additional 30 secs or so every 3-4 ranks.
    (5)

  3. #13
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    400
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Martyr View Post
    Honestly, I'd be for hour long buffs...but with the current system, I don't think it'd work.

    If each buff lasted 30 minutes to an hour, what's to stop someone who's leveled conj/thaum/whoever from just throwing those specific buffs into their action bar, casting them, then moving them out for whatever else they want? Wouldn't be hard to set up a macro to set up your entire action bar as buffs, cast them all, then switch them back to whatever attacks/abilities you typically use. As it stands right now, it's entirely too obnoxious to do this every five minutes.
    for this just make it so the buffs wear off as soon as there removed from your bar, so the buffs have to remain on you action bar to remain active
    (0)
    i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by Vesper View Post
    Make it a 5 min duration base, then add an additional 30 secs or so every 3-4 ranks.
    Or make it MND based.
    @OP
    I agree. We have already tons of short duration skills.
    (4)

  5. #15
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Jabo View Post
    Or make it MND based.
    @OP
    I agree. We have already tons of short duration skills.
    I like your suggestion better than mine
    (0)

  6. #16
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Jabo View Post
    Or make it MND based.
    @OP
    I agree. We have already tons of short duration skills.
    Indeed! Or even better...INT based because MND already controls MP, magic def and heal potency while int only covers nukes potency. This would add some value to INT even for non-mage classes. It should also affect the effect duration lenght at character from absorb spells (PIE would still be who affects the duration at monsters, making duration different depending of the values of MND and PIE of characters)
    (0)

  7. #17
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    How about making AM magic casting longer? for a better looking effect.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #18
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    INT based would make no sense, INT is a DD stats and MND is a healing stat, 9/10 the buffer = the healer and assuming SE do split the conjurer job eventually the healing class would get the buffs.
    (0)

  9. #19
    Player
    Dragonhand's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Maffer Dragonhand
    World
    Odin
    Main Class
    Scholar Lv 70
    Imo, i think those buffs should last for ever, only disappear when the world ends at 2012.

    Seriously? could you be more lazy?

    What is the problem of casting buffs every 5 min? From all the things you could pick from the "bull s" pool, you just piked the one that had no problem at all.

    Increasing the time of the buffs wouldn't bring any tactical advantage whatsoever, at the exception of adding laziness.

    So, imo, no, no, and no, there is no need and it does not improve anything.
    (3)

  10. #20
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Dragonhand View Post
    Imo, i think those buffs should last for ever, only disappear when the world ends at 2012.

    Seriously? could you be more lazy?

    What is the problem of casting buffs every 5 min? From all the things you could pick from the "bull s" pool, you just piked the one that had no problem at all.

    Increasing the time of the buffs wouldn't bring any tactical advantage whatsoever, at the exception of adding laziness.

    So, imo, no, no, and no, there is no need and it does not improve anything.
    Not wanting to perform the same tedious task every five minutes ≠ laziness. It improves everything. Rather than doing a blasted chore every 5 minutes, I can get back to enjoying the game.

    I have an even better idea:

    You turn a buff on and it stays on for your and all party members (within a reasonable range of your position). If you take it off your bar, it disables it. Buffs like stoneskin would auto-refresh on all players every 3 minutes or so.
    (1)

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