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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Matsume View Post
    Loot System
    Quote Originally Posted by Bitty View Post
    Could we get information on the Need, Greed, and Pass system being implemented for ARR. Will it be available for testing during any of the Betas?
    Quote Originally Posted by Dzian View Post
    Can we have more specifics on the tokenised loot system? In 1.0 I would often repeat 1 piece of content 100s of times just trying to get one specific item from the list of all possible rewards from that content. How will tokens alleviate this?
    I wonder how MY QUESTION is a duplicate of the one above?

    Bitty's Question is asking about the need / greed / pass rolling system and how it will work.

    My question was more aimed at the tokenised aspect which players wanted as a kind of insurance policy incase what they wanted never ever dropped. I'm not so fussed about how the need and greed part works. What I am fussed about is finding the one item I want is the one that never drops. And thus once again I make no progress on obtaining it. A 1.0 nightmare.

    In the Q&A I gave hamlet as an example. Because even if a content guarantees drops on completion in ARR, there is no information on whether all a contents drops will have an equal drop rate. Or that some drops will be more common than others such as hamlets in 1.0.

    Guaranteed drops when you break 60k score. But I only ever once saw a pair of militia tights drop from aleport in 112 runs. (I had once checked how many I did in the achievements menu.) yet I saw 15-20 cuirass, 112 armets, another 15-20 duckbills, 5 or 6 pairs of earrings and I have no idea how many seals.

    Totally seperate question.
    (7)
    Last edited by Dzian; 02-13-2013 at 01:11 AM.