Will the planned level sync mechanic be purely optional or enforced? Can you give us any more details on how this will work, including when it may be used and its effects on our characters and our characters' gear?
Will the planned level sync mechanic be purely optional or enforced? Can you give us any more details on how this will work, including when it may be used and its effects on our characters and our characters' gear?
Are there any plans to introduce class progression restriction in the future, such as specialising in only a single craft or one job locking out another (for example you can't be both paladin and dark knight)? I think this goes against the proposed "do anything and everything on a single character" idea but it has been suggested many times in this forum.
Can we have more specifics on the tokenised loot system? In 1.0 I would often repeat 1 piece of content 100s of times just trying to get one specific item from the list of all possible rewards from that content. How will tokens alleviate this?
Examples are In 1.0 it became visibly obvious that militia tights would drop less often than all other miliitia drops from aleport. and for a lot of people the only reason they continued doing hamlet was for those tights
Last edited by Dzian; 02-12-2013 at 11:34 PM.
What are the plans for system and graphical upgrades in the future? Will we be stuck with the current graphics and software/server structure 10 years from now or will these things be regularly assessed and upgraded as new technology/techniques become available?
Note that this question has nothing to do with PS3 limitations but a general concept of willingness to upgrade the game on all consoles/computers/gadgets/etc over the years.
When will Legacy members submit their names for the FFXIV 2.0 credits?
What are the plans for mobile gaming and apps in 2.0's future? On what sort of machines and which operating systems (Android or Apple or something else?) may such things be available, when will they be available, what will their functions/activities be, will they cost money, etc. Also, will using such devices and apps be required to meet the standards of the average player within the game or will it simply be something optional on the side?
Will it be possible to store thousands of items in your fully upgraded personal house (or your quarters in a free company house, not counting shared storage with others) or just dozens of items or something in between? Assuming you have whatever cupboards and other storage items it will be possible to craft or buy of course.
How big is the overall game map going to be? FFXI, WOW and GW2 all have expansive maps with varying methods of transportation. From what ive seen of ARR via the released videos the gaming region of the Black Shroud seems rather small, with a camp being literally under a minute away at any given point. This kind of negates the need for Chocobo, Airships and whatever else is devised. Travelling needs to be an integral part of the game. Id hate for ARR to simply become tele to an aetheryte point then run 20 secs to the nearest dungeo, rinse repeat. I do understand this is just the basic game and expansions may come later!
"Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"
Will the game client be available through Steam digital distribution?
Those 4 pictures held up at the end of the last live letter that look like job AF. Can you tell us more about this?
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